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  1. Terraism

    How Much Is Too Much?

    Very good point here - if you included sidebars detailing how to make minor modifications to a number of core classes (keeping the number down) it'd allow for a lot more versatility without getting overwhelming. Plus, if it's well done, I know I - along with at least a handful of other people -...
  2. Terraism

    Dire Straits -- Help needed!!!!

    If that was your DM, I have a sinking feeling that, no matter how clever a plan you come up with, you're not making it out alive.
  3. Terraism

    Tell me if you think this class is balanced.

    I'm inclined to agree with Darklone, that it's balanced. In fact, while it's got a fairly generous skill selection, and nice hit points, it seems a little underpowered at the later levels. Not terribly so, but there's nothing to be gained from taking those fourth & fifth levels, except more of...
  4. Terraism

    Bonus to Knowledge Religion check if of same faith?

    Of course, you can't take ten (I think) on Knowledge checks, and I know you can't take twenty. You can't take twenty on anything that can't be retried. Anyway, I'd go with a +2. It's actually a pretty hefty bonus, all things considered.
  5. Terraism

    Mimicry Feat

    I'm with you here. I finally made it to my first concert this last weekend (Simon & Garfunkel, for the curious,) and the charisma of the musicians made the show. I've even got a direct comparison for you - early on, Paul Simon was obviously in something of a funk, and though he was definitely...
  6. Terraism

    Pitfalls of Defense & DR Armor...?

    You've got a point, largely because I didn't. :) What I'm shooting for is some way to allow for unarmored characters that avoid being hit to be a bit more viable, without making them intrinsicly better than armored folk, and I've no real idea how to go about it. I was toying with the ideas...
  7. Terraism

    Pitfalls of Defense & DR Armor...?

    Ok - I'm looking into using a level-based Defense bonus (something I've been intrigued by for a while,) but I'm not sure how to do it. I've seen some systems that use a Defense stat and then have armor serve as DR - and I've heard some of the drawbacks. Anyone have any experience with such a...
  8. Terraism

    Er, Maybe Transfer Spell? -Help!

    Sword & Sorcery's Players Guide to Wizards, Sorcerer's, and Bards has such a feat, titled Shunt Focus. It only boosts the spell level by one - I was initially leery of it, but we've been using it for around five sessions now, and haven't had any big issues with it. Then again, we're still at...
  9. Terraism

    Eliminating stat items

    That's it, I think. Grog - damn fine work. I think "yoink" best describes the sound made while I read this thread. :)
  10. Terraism

    Legendary Trait feat (some thing im working on for my game)

    So, does this effectively completely replace their rolled ability score? In that case, I'd state it more specifically. That'll give an average of a 17 to the score, and top out at 22. That's a damn nice feat, considering that Spellcasting Prodigy was considered overpowered, and it gave a...
  11. Terraism

    3.5 Box Set?

    I've got it - I waited months to pick up the 3.5 books for it, and although I don't wish I hadn't, it was a waste of a good wait. ;) The slipcase isn't anything special, though it does fit on my shelf nicely, and the whole thing works out to be more expensive than the three on their own.
  12. Terraism

    Damage dealing fighter?

    Nope, you're not wrong. That's exactly the case - it's a huge sword. The house-rules for Monkey Grip were there to update it to the 3.5 weapon sizing rules. Marrimar - as the usual DM, I know exactly where you're coming from. However, this is a case where we do dungeon crawling, and nothing...
  13. Terraism

    Damage dealing fighter?

    Not my min-maxed fighter; another player's. He just asked me for help which means that, I turned around and asked for help here. :) And he's been playing the character since first level, so changing his race would be a bit hard. And what's a fullblade?
  14. Terraism

    Damage dealing fighter?

    Playing in a 3.5 Scarred Lands game, we're trying to min-max a fighter in the party (thus matching the DM's min-maxing of monsters) into a damage dealing machine. I'm appealing to you guys for help. Here's what we already know. Fighter 4 STR 17 DEX 14 CON 14 INT 13 WIS 13 CHA 13...
  15. Terraism

    Uber feats from Mercenaries?

    Ok - I've gotten a copy of AEG's Mercenaries, which I'm fairly pleased with. However, flipping through the feats, one caught my eye as a bit overpowered. I'm just curious what other people think, though. Details as follows. Strength of Blood Prereqs: Great Fortitude, Thick Skin, Thick Skull...
  16. Terraism

    Spontaneous Druid Caster?

    Monte previewed the Greenbond in his Stuff column, so you can get a pretty good idea of it there.
  17. Terraism

    Bizzarre question... need some help pricing an art object.

    No clue what to suggest for price - something high, I'd wager, but beyond that... Mainly I had to ask - did you do that yourself? 'Cause, WOW, if so. Very nice.
  18. Terraism

    I just realized that....

    Oh, I'm familiar with it. That's a good part of what made it so funny. :p (Thanks for the link, though; I'd lost that.)
  19. Terraism

    The net is a small place

    I used to be southern California. I'm a Vermonter now, though. :)
  20. Terraism

    I just realized that....

    [Wipes the tears away.] Dear god - that's the funniest thing I've read in days. And my laughing just woke my roomate up, so you should be ashamed of yourself! :)
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