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  1. Terraism

    I wish all publishers would go systemless.

    AEG did this for a while with their Swashbuckling Adventures line. From what I understand, it didn't do all that well, and they eventually stopped. For my part, while I found the effort interesting, I also found that their understanding of multiple systems seemed to be a bit lacking, which...
  2. Terraism

    RC Presents....Free Cheese?

    Little more straightforward, actually. That's all one location - as mentioned, it's a cistern. It's four levels deep, and each map is the next lowest level. So the first is the top level, the second is the floor below that, etc. If you look, you can see the ground from the 4th image on all...
  3. Terraism

    RC Presents....Free Cheese?

    I've got a set of sewer cistern maps that I'd poured a lot into for a game that's since died, if you care to give that a go. Of course, as a sewer, it does sorta suggest a developed city and all, so it may not be generic enough. Thumbnails included here.
  4. Terraism

    Preface to Tearing of the Weave?

    I'm not terribly familiar with the Tearing of the Weave arc, but on the subject of The Raiders of Galath's Roost,, there was an eventual sequel published to it that flowed very nicely, if I remember correctly. I don't know how well it'd tie into the Tearing adventuring, but it may be worth...
  5. Terraism

    Untrained/trained Skills....Noooo!

    Chiming in again - and, wow, did I kick off a poor example with my crippled wizard thing - but I wanted to add that, while I do think characters shouldn't be decent at things they haven't worked on, in the past (and I expect to continue so into the future,) I've done that by giving action points...
  6. Terraism

    Untrained/trained Skills....Noooo!

    Obviously it's just an example, but I disagree with this assertion. The rogue climbs up the cliff (DC25) and drops down a knotted rope for the rest. Climbing up a knotted rope along a bracing surface - such as a cliff - is a DC0 check. So everyone else can get up the rope, unless for some...
  7. Terraism

    Untrained/trained Skills....Noooo!

    Obviously I'm sneaking in here late, but I'm more inclined towards Celebrim & Henry's arguments than the contrary - I am, in fact, one of those freaks who hates the Saga skill system. And I think the disconnect lies in one place. People who like the Saga system want people to be able to do...
  8. Terraism

    The Deck of Many Things

    I'm running an E6 game where magic is significantly subtler most of the time, and magic items aren't a huge feature. Serious game - very, actually. Things tend to be pretty gritty. In any case, I've actually been thinking of including a Deck in it - since, when I do include magic items so...
  9. Terraism

    Wizards now more of a speciality magician

    Let me rephrase. I like working with rules, and so no matter what they do, I'm confident that it'll be modular enough I can jostle it into position for where I want it. Whatever I do or do not like about 4E, I think a lot of the design assumptions about roles and pacing are good ones, and if...
  10. Terraism

    Wizards now more of a speciality magician

    This here, I wholeheartedly support. I did read Rich's post with a sinking feeling in my gut, though, because it's giving me horrible spinning visions of dozens of narrowly-defined base classes, whereas I'm fonder of something like UA's generic three-class system. Yeah, I know that D&D is a...
  11. Terraism

    Half-dragon grimlock

    And yet, the rules don't specify that eyes are necessary to utilize dark- or low-light- vision, which the half-dragon template does grant. While it's reasonable to assume that the enhanced vision modes are with their eyes, it's not actually a given. That said, the template also doesn't remove...
  12. Terraism

    Ry's guide to being an Evil Overlord

    Except in romantic fantasy. But then, that's because they're all secretly decent folks at heart who wish they were in a fulfilling relationship. Therefore, as part of the Evil Overload Program, it's important to ensure your minions have roots in the community/family ties/etc. to keep them...
  13. Terraism

    Half elf....Half something other than human?

    Awkward dwarf-elf... gymnastics. Yup. Gymnastics. That's the ticket.
  14. Terraism

    D&D 4E The Quadratic Problem—Speculations on 4e

    Okay. This is sorta off-topic, and I don't intend to incite anything in the slightest. But I've just picked up Monte Cook's World of Darkness, found it interesting, and took a peek over there, only to find them indicting the d20/D&D system as being a tactical combat game whereas the World of...
  15. Terraism

    Changes to Devils and Demons

    I don't really follow comics all that closely, but if that's got anything to do with the Joss Whedon ones, sure! ;) In more seriousness, I'm guessing that was a content/history reboot? In that case, sure. The thing that baffles me is the idea that this change is going to carry over into...
  16. Terraism

    Changes to Devils and Demons

    I honestly don't think that D&D's legacy of lore and cut-and-paste, wedge-the-square-peg-into-the-round-hole mythos actually does do the game any favours. In fact, I think it's quite the opposite - that it alienates, or at least confuses, newcomers. So, for my part, yes. Throw the 30 years of...
  17. Terraism

    Changes to Devils and Demons

    Okay, but note this - the new stuff is, as you've said, geared to folk who don't have the background to pull that off. Meaning that they're likely not familiar with the Planescape/Great Wheel mythos and don't care about it. So it's only a real blow to them if the mythos is demonstrably...
  18. Terraism

    Two Weapon Fighting and Rapid Shot.

    Upside: I don't believe you provoke an AoO by tossing daggers in melee, and you definitely still have a threatened area. But, yes, it's still a little weak.
  19. Terraism

    Thank god for ENWorld

    In that case, I cast magic missile at the darkness! In all seriousness, though, this place really is grand. I'm one of the ones a bit hesitant and on the fence about the whole thing, but it's still comfortable here. Kudos to everyone for exercising restraint, and to the mods for a job -...
  20. Terraism

    Hopes for the "Warlord" Class

    It's always worked great for me - I rather like the class, and have handled about the same way. :)
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