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    The Hydrae

    just give it a custom made feat "The hyrda is training in making its heads work together using the breath weapon, So it is able to produce One big attack (not sure thye shoot in cone, and this attack gotta be like the rest) dealing 3d6 point of damage per head involved in this action, only...
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    Good gods! And evil gods! And even neutral gods!

    that list is just AWESOME, And with the names systemathecly placed by name.... though i strongly suggest that you put or copy every god beginning with "the" under the letter T I just look abit messy with several Weird letters; T in the middle of the R section etc.
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    Average AC and Hp of Core monsters, by CR

    im afraid one cannot just make a table that way... those special abilities isn't taking into calculation here... Vermin = high life, low AC, low CR, Dragon = high life high AC high Cr. Demon Low life, average Ac, high Cr... there isn't a ***Standard*** for monsters... and though one of you...
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    Falling with Wings

    They will either start hoovering imidiatly, or you could give them a reflex save making them fall like 30 feet if they fail it... then giving them the chance to hoover...
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    Can Arcane Casters Heal? Disrupt Undead?

    Sure a wizard can heal (sort off) the wizard breaking the taboo and begins researching more of that "posetive energy" thing, is jsut like taking one level in cleric... then you would have your wizard (thats the main class) i.e. Wiz 13/Clr 1 that can cast healing spells. further more its a...
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    New Feat: Alert Allies

    isn't a player generally flat-footet until it is his turn..? Which this feat negate. but well since it only works during a suprise round, and there aint that many of them.. i would say its about ok (u still have to be faster than the rogue)
  7. G

    Ouch!!

    btw, why not just give the sorceror 1 feat per 5 levels like the wizard has... it wouldn't really ruin much of the balance
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    Combatting Force Effects (Cube/Wall of Force and Forcecage)

    i mean forcecage blocks ethereal entry/exit .. but.. allowing them to jump to the shadow plane... i dunno if dimentional anchor blocks that too? cause, basicly you are there, but you aren't. Ethereal = you are there, jsut in a half invisible ghost form..
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    Ouch!!

    This is way too powerful, but if you wanted something for the sorc, then make a feat for level 10 or 15... that made him able to choose between cold, fire and electricity... those are the things most beings have resistances against... a type such as force works on nearly everything...
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    What Epic Items are actually worth it?

    well, u have more gold on epic levels soo btw +8 bracers of armor isn't Epic... +10 is the Cap for bracers of armor (note that bracers are an exception on the armor part)
  11. G

    Elemental Weirds (MM2)

    The "cant leave the area" part shouldn't affect the CR.. unless its a tiny area.. Only combt oriented things modifies the CR of a creature
  12. G

    Are crit only weapon abilities worth it?

    isn't it the point of adding 2d10 instead of 1d10 on a x3 crit weapon??
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    Power Attack with two-handed weapon

    does a twohanded weapons guy get double damage for each penalty he takes for Power Attack ??
  14. G

    Wizards - Too Powerful?

    Well... even if you limit the wizards later spells. Metamagic feats will ensure that the fireball etc. is still able to deal 150 Damage, with ease, at higher levels. A fighter just need a freedom of movement/Fly item, thought energy resistance would be good too. A fighter with god movement...
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    Character wealth

    well, Character Wealth is a suggestion you COULD follow, as well as the 40/20 Rule is... And as they are both suggested in the Core rule books (DMG) people are using these to answer the question.
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    Abilities: More, less or just right

    The 6 scores make a Balance between the Physical part and the mental. 3 physical, and 3 mental scores. its a fine symbol of the 2 ways of fighting and living "By force" or "By thought", You could reduce them to 4 Scores, or increase thme to 8 scores.. But you would have to remake the whole...
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    Energy Enhancements are too good at +1 (math)

    I dont have a problem with his sword, but seing the number off dice used when a flaming burst greataxe scores a critical.. normally dealing 1d12 + 1d6.. now dealing 3d12 + 2d10 .. so many more dice... Then the paladin does the same.. first throw 10d6.. then saying "Now the critical" and...
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    Are crit only weapon abilities worth it?

    With a Flaming burst example, just think at it as a "Lucky strike" you didn't hit the golems weak spot, the weapon just reacted somewhat more furiously...
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    How to fix the Silence Spell?

    Well, Using a readyaction to cast the spell, Isn't it jsut like "holding a charge", Like: "Im gonna cast this fireball at him if he gets closer" and he is holding a red charge/spark.. so the spell is alredy casted, he is jsut waiting to release it. Likewise the opponent spellcaster would be...
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    Do these combat manuevers seem balanced?

    U seriously mean what you just wrote? Damn im joyous you're not my DM... Player Creativity is what its all about, all about having fun, Imagine you're this crazy dude doing wacky stuff, Combat options should give new opportunities to be creative... not take it away. Thats why i don't like the...
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