Search results

  1. E

    Magic items and balance

    eamon has a (typically excellent) thread about how to change the rules to make giving random treasure feasible. See: http://www.enworld.org/forum/4e-fan-creations-house-rules/268176-simpler-treasure-system-mostly-random-loot.html#post5001740 In three lines: 1. The DM randomizes (most) loot. 2...
  2. E

    Is an 18/19/20 an absolute must?

    Between the Demigod (or similar Con-raising) Epic Destiny and the Second Skin feat, optimized Barbarians (18 starting Con, takes Hide Armor Expertise and Second Skin feat) should have higher AC than a Plate + Heavy Shield character throughout Epic. The AC you listed + 3 Barbarian Agility +2...
  3. E

    How to determine XP for NPCs?

    Agreed. I think they'd be tougher than an elite of the same level. Reasoning: an equal number of elites at the same level as the PCs is a level +4 encounter. A level+4 encounter should be winnable by the PCs over 50% of the time if they're relatively fresh. However, the NPCs in question...
  4. E

    Pacing & daily powers/surges

    It seems like PCs (even those with low surge totals) would very rarely run out of surges if you used this rule. Holding constant typical-length combat days and the number of ways to trigger surges, it wouldn't be far from unlimited surges.
  5. E

    when the marker is dying

    It would be a little more complicated, but this could also trigger on the turn of the marked creature. "If at the start of your turn you are marked by a creature that is not conscious, that mark ends." This way if a defender gets dropped by the creature he's marking and then gets healed...
  6. E

    Battle Mage's Arcane Ripose is still useless

    How about: Arcane Riposte (Battle Mage class feature): Change to: You gain the following power. Arcane Riposte, At-will, Arcane, Implement Standard Action, Melee, Target: One creature. Intelligence vs. Reflex Damage: 1d8 + Intelligence modifier. Level 21: 2d8 + Intelligence modifier...
  7. E

    December Rules Update Available

    It does affect the value to the tenth decimal place at epic when you pick up a 19-20 critical range. I said it was a small mistake :D
  8. E

    December Rules Update Available

    At the end of the Twin Strike damage calculation, add "-$B$7^2*($E$6)" This subtracts out the "bonus quarry damage on a crit" once when both attacks crit, giving you the correct total.
  9. E

    December Rules Update Available

    Things I didn't like in this update: changing abilities to work based on secondary stats instead of primary stats. Main example is Pennant of Heaven's Armies, the invoker daily from DP. Clearly the bonus to defenses equal to Wisdom mod had to go. However, changing it to based on Int means...
  10. E

    Which 16 array would you recomend

    If this is the main concern, how about: After racial modifiers, you can't have any attributes above 18.
  11. E

    Spend gold to gain XP house rule

    This is an extremely not-compelling approach. If you allow a 1:1 gold: XP ratio; once you get to level 11 (21) the gold value of a single item of your character's level will give you enough XP (more than five times as much XP) to gain a level. So you're going to drastically limit the gold PCs...
  12. E

    Fixing Extreme Imbalances

    Divine Power has an at-will (Virtuous Strike) that can be used as a melee basic attack. So if a Charisma Paladin takes that, their OAs will be fine by default. This "at-will used as basic" approach seems like a better solution to the OA problem than the Melee Training feat.
  13. E

    December Rules Update Available

    I get the same thing, assuming +6 Dex mod and a Greatbow. A starting 20 Dex Greatbow user should hit more than 50% of the time against an equal level monster. E.g., level 10 skirmisher has 24 AC, the character in question would have +5 levels, +6 Dex, +2 Proficiency, +2 Enhancement, +1...
  14. E

    December Rules Update Available

    Small mistake: the spreadsheet is double-counting the maxed damage on Hunter's Quarry from two criticals with Twin Strike. If you get two critical hits, you only max Hunter's Quarry once. Adding the feat True Arrow Style...
  15. E

    Spend gold to gain XP house rule

    No set ratio can work across different levels. Roughly speaking, every 5 levels the amount of XP required to go up a level increases by a factor of 2.5. By comparison, every 5 levels, the value of a magic item of your level goes up by roughly a factor of 5.
  16. E

    Fixing Extreme Imbalances

    Seems excessive. Have a bunch of characters taken the Lasting Frost/Wintertouched/Frost Weapon combo? If only one party member has the combo, it doesn't seem as bad. Edit: As mentioned below, if you want to hit something, it should be Lasting Frost. Have it give Vulnerability 3 instead of...
  17. E

    December Rules Update Available

    No. This wouldn't allow you to shift adjacent to the enemy, then pull it into the square you were just in, since pull has to bring the target be closer to you and the target is already adjacent.
  18. E

    December Rules Update Available

    I get the same thing (assuming +4 Str/Dex). With a +5 Str/Dex, though, Careful comes out ahead when Twin Strike needs an 18. Change Hunter's Quarry to 1d6 as well and they're basically equal when Twin Strike needs a 17 to hit. It's not going to replace Twin Strike, and only rarely comes...
  19. E

    December Rules Update Available

    See http://www.wizards.com/dnd/files/UpdateDec2009.pdf. Grasp of the Grave (Dragon) is fixed. Pennant of Heaven's Armies is fixed. Solar Enemy feat had duration clarified to end of next turn. Careful Strike Ranger at-will has been improved. It's annoying that there's no separate "just the...
  20. E

    E3: Prince of Undeath final skill challenge is bad (Spoiler)

    There no "start dying" stage, even. The Raven Queen won't die unless the players attempt the skill challenge and fail it (3 failures before 8 successes). If they get to two failures and stop making more checks, the Raven Queen will definitely survive. The module doesn't give any advice about...
Top