Search results

  1. E

    House Rules for NAD Discrepancy

    See this thread: http://www.enworld.org/forum/4e-fan-creations-house-rules/253894-alternatives-feat-tax-solution-hit-f-r-w-defenses.html A simple rule here is: Characters get +1 to Fort/Ref/Will at levels 5/15/25. The PH-II feats Robust Defenses and Epic Fort/Ref/Will are banned. However, the...
  2. E

    Ranger Balance

    I was assuming a Greatbow, not a Longbow. I get almost the same numbers using the same assumptions. The only thing you've done wrong is that you haven't properly accounted for what happens if both attack rolls critical in combination with Hunter's Quarry. When you go to add Hunter's Quarry...
  3. E

    Ranger Balance

    At level 1, your chance to hit a level 1 monster with baseline AC of 15 (14+level) should be above 50% (of course, at level 1 there aren't any level 0 monsters to fight so the average monster level will be higher than 1). An 18 Dex character with a +2 proficiency bow will have a +6 to hit, for...
  4. E

    Battlerager Vigor limiting it - ideas?

    That's fine. I was thinking of suggesting an option with BRV granting resistance. I try to suggest house rules that are small changes wherever possible. However, BRV is incredibly complicated, so the usual argument that small change house rules are better because they keep things simple...
  5. E

    Battlerager Vigor limiting it - ideas?

    That's pretty bad. It seems like almost none of them have magic armor. They should just go buy +1 Armor for the AC boost. It's well known that the Con Shaman's AC is badly messed up; you need to get 13 Strength and pick up Chainmail Proficiency to avoid having terrible AC even at low levels...
  6. E

    Broken Wizard combo?

    Making the Orb of Imposition only affect one save against a power seems too severe. Wand of Accuracy and Staff of Defense only apply to one roll, but you can use the ability after you see the roll in question. My take on the Orb: Orb of Imposition (Wizard class feature): Orb of Imposition’s...
  7. E

    Monster Manual II Design changes

    Solo monsters in MM2 have x4 HP in the DMG's formula regardless of their level, and have the normal defenses for their role/level (unlike in MM1, where there defenses are generally 2 higher than a normal monster of their role/level). To compensate, MM2 solos do much more damage than MM1 solos...
  8. E

    Battlerager Vigor limiting it - ideas?

    Your Strikers must have terrible defenses. The Striker HP indicate that they're level 4. Boneshards have +9 vs. AC, which means that your Strikers would have 15 AC. Clearly you need better defended strikers if this is the case! In general, a BRV fighter gives up only +1 to hit for his near...
  9. E

    Battlerager Vigor limiting it - ideas?

    You only need one of these. Suppose you have a BRV fighter against a single low-level monster. The fighter uses Crushing Surge every round, and he almost always hits, gaining Con mod (plus some for Improved Vigor feat) each time. The monster rarely hits the BRV fighter, so on average he's...
  10. E

    Battlerager Vigor limiting it - ideas?

    This idea only guarantees that a Battlerager will take some damage from repeated attacks. If a Battlerager is being attacked by enemies who do more damage on a hit than his BRV temp HP, it doesn't limit the ability at all (though it might dissuade him from using Invigorating powers on top of...
  11. E

    Battlerager Vigor limiting it - ideas?

    18 Constitution seems like a pretty normal build for a Con-based fighter. Buy 16 Str/Con and take a race with a +2 to Con (Dwarf/Goliath). A fighter who starts with 16 Con and takes the Improved Vigor feat will have his temp HP scale pretty well against monster damage. The "normal damage...
  12. E

    Battlerager Vigor limiting it - ideas?

    I'm not sure what you're referring to. You're not a GM who would go after a Battlerager any more with multiple attacks if BRV only gave temp HP once a round? Also, can you elaborate on what rule would assume that GMs are "complete morons?" Groups can have two defenders. If you have a...
  13. E

    Battlerager Vigor limiting it - ideas?

    I suggested reducing the temporary HP BRV gives out above as opposed to limiting the temporary HP to once a round for a few reasons: 1) BRV fighters already alter GM tactics because it's so much better to target them with ranged/area attacks than melee attack. If BRV is once a round, the first...
  14. E

    Battlerager Vigor limiting it - ideas?

    How about just reducing the number of hit points BRV gives you: Battlerager Vigor (Fighter Class Feature): Battle Rage Vigor supplies (Con mod + 1) / 2, minimum 1, temporary hit points. Dwarven Stoneblood: This feat becomes a Paragon-tier feat. Note that the with the above rule in place, doing...
  15. E

    D&D 4E Is there a compiled Broken 4e Bits?

    Why not just house rule RRoT to a Standard Action instead of a Minor Action? That seems like the simplest fix.
  16. E

    D&D 4E Is there a compiled Broken 4e Bits?

    This seems worse than simply disallowing or modifying certain overpowered abilities before they become a problem. If the GM has to significantly alter the way he does things to prevent X from being a problem, that is a cost in and of itself. Let me use an example from economics: If the...
  17. E

    Broken Ranger with Barbarian MC

    A Dwarf with 22 Str at level 12 is rather impressive.
  18. E

    Fixing defenses through ability boosts

    There's plenty of discussion of similar options http://www.enworld.org/forum/4e-fan-creations-house-rules/253894-alternatives-feat-tax-solution-hit-f-r-w-defenses.html. I think adding to 3 ability scores is better than all 6, as it avoids the "why is my Barbarian so darn smart, again?" feeling...
  19. E

    poll on Expertise...Forked Thread: Expertise justification?

    This is also true. Expertise has the further problems that it helps some builds more than others. Builds that don't benefit as much from Expertise (compared to a flat to-hit bonus in the rules) include: a Cleric with weapon and implement powers, a Dragonborn, or a ranger who wants to use Bows...
  20. E

    poll on Expertise...Forked Thread: Expertise justification?

    The "roll twice" ability in question is the level 12 (Daily) power of the Twiceborn Leader (MP, Warlord) Paragon Path. It's an incredible ability, but it's a daily power, not something that's always active. Besides that ability, Twiceborn Leader is a weak Paragon Path. I also agree with...
Top