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    Stacking penalties, solos, and . . . *sigh* sadness. :(

    Certain Justice is way too strong for an Encounter power (Paladin Champion of Order Paragon path in the PH). However, Paladins are a pretty weak class (Str Paladins have a particularly limited selection of powers), and need their awesome Paragon paths to stay competitive. The trouble is that...
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    D&D 4E Top 5 Encounter Powers That Need Fixing in 4e

    Rain of Blows is 2-4 attacks. See here, and also the "Reading a power" section of PH-II (pg 219), which clarifies how to read indentation on powers.
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    Solos, Status Effects, and a House Rule

    Orb Wizards should simply be fixed on their own terms. It's better to fix save penalties rather than add a bunch of "but your save penalties do nothing!" abilities to the game. I believe WotC included a "Dual Brain" template in MM2 that lets a creature auto-save against stuns; they seem to be...
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    Solo status stacking

    None of those seem like great solutions because only 4 has any effect on powers that don't allow a save, and even that does nothing against, say, a Stun until end of next turn effect. You can find a lot of discussion of solos and status effects in this thread...
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    Wazir Ghul Khota, the leper dragon

    Psychic Lock applies to only one attack roll, so given that the Dragon has multiple attacks most of its attacks should have been at -2, not -4.
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    Wazir Ghul Khota, the leper dragon

    Note that the solo HP formula is independent of role, but Brutes should have higher HP than typical for a solo to make up for their lower AC (see: http://www.enworld.org/forum/d-d-4th-edition-rules/256505-monster-manual-2-elite-solo-design-2.html#post4803512 for more discussion of this),
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    Wazir Ghul Khota, the leper dragon

    Looks good. Unphaseable shouldn’t be a free action; it should be no-action. Otherwise, it can’t be used against stuns. I would specifically exclude this from working against marks; otherwise you weaken one-round mark defenders (fighters/wardens). By “condition” do you mean “effect in...
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    Solos, Status Effects, and a House Rule

    Abilities like "massive bonus to hit that lasts for the encounter", e.g., the Warlord Daily 1 Lead the Attack, are the same. However, allowing a solo to save (at +0) to end Lead the Attack each round means that without initiative shenanigans, it's possible for a Warlord to hit with Lead the...
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    Solos, Status Effects, and a House Rule

    It seems like you mean "condition" more broadly than "things on page 277 of the PH”, so I’ll run with that. Letting a solo save against an "until end of encounter" powers risks unnecessarily weakening these powers. For example, it doesn’t seem like the fighter Daily 19 Strike of the Watchful...
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    Starting a new M&M campaign...

    7 PCs will make a solo villain very difficult to run. For the villain to last any significant length of time, he probably needs to be PL 12 on defense. Edit: let me note that you don't want to give such a villain full Impervious on his Toughness save, which could make him almost impossible for...
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    Monster Manual 2 and Elite/Solo design

    If you end up with Orcus having 1492 HP, you'd want to decease his defenses to exactly what the MM formulas give; -1 AC/Fort/Will on top of my previous changes, I'd say. I'm not sure there is a default for additional energy damage. Whatever makes the overall damage dealt look reasonable...
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    Monster Manual 2 and Elite/Solo design

    In fact, Divine Regeneration inspired one of my proposed changes to Orcus, since this ability hits Divine Regeneration particularly hard. As you mention, it's tricky to threaten a party where each character has Divine Regeneration available without creating an encounter too tough for...
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    Solos, Status Effects, and a House Rule

    Not really. This constrains monster designs quite a bit. You might want to create a monster with an immediate reaction attack, a standard action attack, and a minor action attack? Does it all have to get shunted to four attacks as part of a single standard action? As I said above, you...
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    1/2 HP, 3/4 HP, -20%HP, +1/2 level etc --> why not this

    The problem with 3/4 HP, +1/2 damage per level is that it isn't going to work well at low or high levels. At level 2, for example, monsters lose 1/4 of their HP for a +1 damage bonus. At level 30, monsters lose 1/4 of their HP but do well over half again as much damage (normal damage...
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    Monster Manual 2 and Elite/Solo design

    Thanks. The reason I didn't add a Close Burst/Blast attack for Orcus above is that his two at-wills that the Burst/Blast could be based on are his Tail Lash and Wand of Orcus. Wand of Orcus is the more thematic ability for him to carve through a bunch of enemies with. However, letting Orcus...
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    Monster Manual 2 and Elite/Solo design

    Soldiers don't need all defenses lowered by 2. According to the DMG's guidelines (pg 184), their AC is supposed to be the only defense higher than average. However, for MM1 monsters, soldiers have noticeably higher Fort defenses than 12+level, even though Reflex and Will average almost...
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    Holy cow my party is all strikers!! Forked Thread: Holy cow my party has 3 strikers

    Similarly, one will probably observe opponents ignoring the BRV-fighter (and taking Combat Challenge attacks from his mark) more often than most fighters. This isn't the sign of weakness that many people take it to be; it's a sign of strength. The BRV fighter takes so little damage from many...
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    Monster Manual 2 and Elite/Solo design

    Two uses a round of an attack that stuns doesn't seem like much fun. I was also trying to make a bloodied Orcus feel like less of a skirmisher; Orcus wants to use Hit and Teleport tactics to take advantage of his Tail Lash power before he's bloodied, and changing it to a minor action turns him...
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    Expertise justification?

    I must be using slightly different assumptions about what magic item enhancement bonuses PCs will have at what levels compared to the original poster, but I get averages by tier of (assuming level 1 starts with a 60% chance to hit): +1 at 5/15/25: Heroic: 60% Paragon: 57% Epic: 55% +1 at...
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    [BRAGGING] I got a copy of Ultimate Power!

    Ultimate Power is being printed in a "pocket edition": Green Ronin has announced they're going to be releasing Pocket Ultimate Power soon. See here: Green Ronin Online Store: Pocket Ultimate Power Pocket UP is going to be updated to correspond to the known errata, it's in black and white...
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