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    Fire Shield, Broken?

    It's a Daily power in Arcane Power. The Character Builder is incorrect and has it listed as an Encounter power.
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    Starting a new M&M campaign...

    There's lots of useful stuff at The Atomic Think Tank, the official forums. My Roll Call thread there has two detailed character creation examples, which should be helpful in learning the character creation system: Minotaur, a powerhouse, and the Martial Artist archetype. I also have three...
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    Masterwork from Adventurer's Vault: Help Me Grock It

    Of course, you start giving out better armors every 4 levels rather than every 5 at higher levels, because otherwise in early-mid epic levels AC is actually quite far behind monster to-hit, since Masterwork/ability score bonuses occur relatively late in a PC's career. This is one of the reasons...
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    Masterwork from Adventurer's Vault: Help Me Grock It

    I think what you're getting at is that the goal of having player AC scale smoothly over time conflicts with the goal of having Light Armor and Heavy Armor users have their AC go up at essentially the same rate (using PH-II MW armor). In particular, if the GM hands out better plus magic armor at...
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    Tempest Fighter Build (lvl2)

    Rain of Blows is 2-4 attacks. See here, and also the "Reading a power" section of PH-II (pg 219), which makes this quite clear. It's much too good at single target damage to be a level 3 encounter power, and it's on a defender to boot. For example, a Ranger-Stormwarden build on WotC's...
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    Masterwork from Adventurer's Vault: Help Me Grock It

    Since his characters are level 11, standard monster to-hit at level+5 (as you use below) should be +16. So all of these numbers are 5 percentage points too favorable to the party.
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    Masterwork from Adventurer's Vault: Help Me Grock It

    AC does not "over-scale" at low levels even with AV/PH-II MW heavy armor. Even with AV/PH-II MW heavy armors, if you assume the level 2/7 progression I do above, the only levels where PCs are ahead of monster's +1 per level to-hit scaling compared to level 1 is level 2 (+1 from enhancement and...
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    Masterwork from Adventurer's Vault: Help Me Grock It

    There's no reason that Heavy Armors should scale so abruptly when you get to a +4 and +6 enchantment bonus, like they do with core-book Masterwork Heavy Armors. The AV and PH-II MW armors fix this problem. Otherwise, picking up a +4 suit of Heavy Armor is worth a marginal +4 AC bonus over +3...
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    Racial Scores Fix

    I believe he meant:
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    Racial Scores Fix

    You could just make taking the +2 to an ability score and 20 points instead of 22 points optional. Then if someone wants to play a character with the 18/14/11 array, he still can.
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    Racial Scores Fix

    One house rule that I've seen is to give every character a +2 they can apply to any ability score, besides the ability scores their racial bonuses apply to. Then lower point buy from 22 points to 20 points to compensate. Characters will have slightly better stats overall, and race will be less...
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    monk preview: another expertise feat - talk about stealth errata!

    Given that WotC printed the updated stealth rules in the back of PH-II, this seems simply wrong. They could have easily issued errata to increase to-hit bonuses (and FRW defenses), and pointed the errata out somewhere very obvious in PH-II. Perhaps in the feats chapter. "Expertise: We were...
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    Tempest Fighter Build (lvl2)

    The DM essentially ruled double weapons down a damage dice for my purposes (d10/d6 for Urgosh), which keeps them more in line with other weapons. I wouldn't try to take Rain of Blows in its present form; it's far too powerful for a level 3 encounter power (it should be more like a level 23...
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    Tempest Fighter Build (lvl2)

    I made a Dwarf Tempest Fighter 2 who uses an Urgosh (AV) recently. I haven't had a chance to play him yet, but he looks like a lot of fun. Thorgrim Axeforger Dwarf Fighter 2 (Tempest Technique) Str: 16 Con: 15 Dex: 14 Int: 10 Wis: 16 Cha: 8 Feats: Two Weapon Defense (bonus), Dwarven Weapon...
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    So, about Expertise...

    There's an extensive discussion of the underlying math issue, that monsters gain attack and defense faster than players, and potential house rule fixes, in this thread. It also includes suggestions for increasing monster damage.
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    Why do dragons do so little damage?

    This seems unlikely, if you are talking about the level 11 Black Dragon. Dire Bears are a level 11 Elite Brute, so five of them would be a level 15 encounter.
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    House Rule: Second Effort

    Glad to see people were reading my "saves on solos thread." I didn't arrive at any final house rule that had everything I'd want in terms of simplicity, continuity with the present system, and keeping the relative balance of conditions/durations similar to what it is now, but I think I was...
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    monk preview: another expertise feat - talk about stealth errata!

    I'm waiting for (riffing off of posters on the WotC boards): "Everything Expertise" Benefit: Your character gets +1 to hit with all attacks. At level 15, this increases to +2. At level 25, this increases to +3. This bonus doesn't stack with any other "Expertise" feats you have. If you are...
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    Alternatives to the feat-tax solution to to-hit and F/R/W defenses

    I'm not sure what abusive build you are thinking of that would boost two stats that affect different FRWs under the existing rules, but would primarily boost a third stat that affects one of those same two FRWs under the (+1 to 3 stats at 4/8... levels) rule. There are certainly abusive...
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    Preparing to start a M&M campaign...

    A few things: Note: GM fiat can be used to give the villain the benefit of spending a hero point, which is how it's typically used in combat 1) Hero points tend to be stronger when used on defense than offense. Using a hero point for Improved Roll to reroll a failed save is the classic...
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