Search results

  1. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To me it seems weird to think that a failure or success in something would be due to one specific thing that we need to pin point. It usually is not like that. It is combination of different things.
  2. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is how you get Rolemaster. You don't want that. You need the Misstepmaster supplement, then you can roll on the Manoeuvre on Loose Ground Debris chart IV to determine the exact method of slippage. It will take a lot of time, it will be very specific, and quite possibly not make any sense...
  3. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, but there is really no such thing as luck, everything is caused by something. We just tend to call the product of all sorts of innumerable variables "luck."
  4. Crimson Longinus

    D&D General Belts of Giant Strength?

    Yeah, I greatly dislike items for this type for similar reasons and I never allow them.
  5. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think it can be all about the skill and still involve luck, as one might reasonably call the variability of skill you identified as "luck."
  6. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I was using it as an example of how that poster's suggestion would work in practice, if applied to the case we all had been discussing for thousand pages.
  7. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Look the post I was responding to. "Why is it such a problem for a system to integrate narrative concepts? Those could just be representing how things work in a particular setting." I.e. baking the "narrative mechanics" into the "simulation" because that is how the fictional world actually...
  8. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, of course, but I meant the people in the setting, the characters and NPCs, not the players.
  9. Crimson Longinus

    D&D General 70% Of Games End At Lvl 7?

    Switching characters can sometimes work, but often the characters become so entangled with the story of the campaign that it would be awkward to switch, especially if some several players did so. And furthermore the situation might be such that the character would not plausibly "leave" or...
  10. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You don't need to terminate the design intent, but that's where I terminate the definition of word "simulation." I you want to have a design intent for immersion, then call it that, but as there is no universal way immersion is achieved, so designing for such is a tad difficult. There is...
  11. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I agree it so for certain genres, which probably are along realistic "slice of life documentary" styles. Not sure I'd count western among those though, albeit it is broad genre with some versions running more on genre conventions than others.
  12. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not sure I quite understand what you mean. "Played experience" immersion etc, is very subjective. I don't think that has bearing on whether the mechanic is a simulation or not. More simulative mechanics feel more immersive to many people (to me as well, to a certain point) but that is just a...
  13. Crimson Longinus

    D&D General 70% Of Games End At Lvl 7?

    I have two types of characters, static ones and then ones with a story to resolve. Static ones are just ones that have personality that is fun to play (and hopefully fun for others to interact with) but they are not expected to significantly change. I mean they will evolve over time, but they do...
  14. Crimson Longinus

    D&D General 70% Of Games End At Lvl 7?

    My current 5e campaign has been going on for four years or so, 52 sessions, and the characters are on 13th level. There is no end in sight, so whilst I'm not sure we reach 20, there probably will be at least some levels more. That high level games are rare is of course to a certain degree...
  15. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, but genres almost always contain things that are not diegetic to the world.
  16. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    They can. Process sim is about simulating the world as it is, diegetic things in it, so if the world in question contains dragons and magic, it has to simulate them. What it does not simulate is narrative elements, plot armour, dramatic twists, no one realising that you're a famous superhero if...
  17. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Presumably it was predetermined that there are people in the castle so in that sense no. But like I said, it is matter of zoom level. If we operate on the level where there are specific predetermined people in the castle in predetermined locations then suddenly adding a cook in place where they...
  18. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Like I've said before, I think that is the only coherent definition of simulationism. Edwards made a big mistake in lumping genre emulation and other such things in simulationism, as it just leads to "everything is a simulation" and the term becomes utterly useless.
  19. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've played it a lot. Not for a while though, but I know how it works. You of course do not need to apply the difficulty modifier, just like in D&D 5e the GM can just declare that all skill checks are at DC 15, but that is not how either of these games are meant to be played and would definitely...
  20. Crimson Longinus

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think I ever commented the cook example. I do not think that using the roll to measure the time being used is non-simulationistic. Now if the roll also generates someone to be there to notice it, it might get iffy, but I think this is more about the "zoom level" of the game rather than...
Top