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  1. K

    D&D 5E (2014) does Daylight make daylight?

    Daylight is simply unfortunately named. In 3rd Ed it took the place of Continual Light from previous editions, but with removal of the permanent duration (which was bestowed on the new spell Continual Flame). It's basically just Improved/Greater Light. Effects that actually function as sunlight...
  2. K

    D&D 5E (2014) Strategies for Big Parties

    One recommendation I would make (especially with a large group) is that if you're using voice/video chat, have the players do side conversations via text chat. This will cut-down on people talking over one another. The "voice line" should be left open for player/DM interaction or group discussion.
  3. K

    D&D 5E (2014) Can Bard cast Word of Recall?

    I don't think anyone was suggesting it as a requirement, but rather as an option for Bards who are non-typical in their worship.
  4. K

    D&D 5E (2014) Why don't Druids get charm animals and plants as a class ability?

    As others have suggested, I imagine adding a Cantrip (call it "Animal Empathy" for a callback to previous editions) that gives the caster Advantage on Wisdom (Animal Handling) and Charisma checks for 1 minute when interacting with Beasts would be the easiest solution. Lets it be a player choice...
  5. K

    D&D 5E (2014) Animate Dead Inspiring Leader

    I always viewed those as intentionally campy, and working within the bizarre over-the-top horror-action-comedy of that universe. I don't let my players have boomsticks or chainsaw hands, either. :)
  6. K

    D&D 5E (2014) Animate Dead Inspiring Leader

    RAW, yes. Personally as DM, I wouldn't allow it. Of course, I miss the days when skeletons and zombies were mindless, and thus immune to such shenanigans.
  7. K

    D&D 5E (2014) What is the point of material components when Wish exists?

    I realize it's a moot point, since the OP took his ball and went home, but I personally don't see why a character that is near the pinnacle of their craft can't circumvent the usual rules of magic once per day (and we see similar aspects in the Signature and Favored Spell abilities). The...
  8. K

    D&D 5E (2014) Can Bard cast Word of Recall?

    I think as-written, the Bard needs to have faith in a deity and choose a sanctuary dedicated to that deity. That being said, I think this suggestion is a pretty good one. Also reminds me of a scene in The Dresden Files when an Incubus-like character has to magically transport himself and a...
  9. K

    Visible AC

    Yeah, I like using the visible HP bars (but not the values) in Roll20. Not only for the situation you described, but it also saves me time in combat not having to answer "Which one looks the most hurt?" at the beginning of every other turn. I'd never flat-out tell them HP and AC values, though...
  10. K

    D&D 5E (2014) Converting 3.xE adventures to 5E

    For my ROTRL game, I'm leaving the various wizards as PC-class specialists (with some tweaks to represent their unusual nature), because it's actually part of the feel of the AP, though I am boosting their HP quite a bit so the party fighter can't just Action Surge and take them down in a single...
  11. K

    D&D 5E (2014) Converting 3.xE adventures to 5E

    Sounds about right. The importance is keeping the feel of the original encounters rather than slavishly replicating them. The conversion is also inspiring to me to change things up a little here or there since I'm having to modify things anyway. Chapter 5, for instance begins with a boss fight...
  12. K

    D&D 5E (2014) Magic Items?

    I'm shocked we're already on page 2 and no one has made a Druish Princess joke. I like the gauntlets idea for the fist-using paladin. Another option would go the Captain America route and give him a shield that he can bash with and also throw and maybe a gauntlet for his other fist. Really...
  13. K

    D&D 5E (2014) Converting 3.xE adventures to 5E

    This is very true. The AP assumes that enemy spellcasters are able to buff themselves up substantially before fighting the PCs, which doesn't work in 5E because of both the Concentration mechanic and the fact they don't have nearly as many spell slots.
  14. K

    D&D 5E (2014) Converting 3.xE adventures to 5E

    I switched my Rise of the Runelords game over from Pathfinder to 5E at the start of Chapter 5. Doing a DC= 1/2(of PF DC)+5 seems to work pretty well for traps, hazards, skill checks, etc. Monsters I either try to find something close in the 5E MM and tweak from there, or just kind of eyeball it...
  15. K

    D&D 5E (2014) On Attunement and the Activation of Magic

    Put me clearly in the "It's always a magical weapon, whether attuned or not" camp. As others have said, you don't get all the bells and whistles, but a magic sword or mace or whatever, still counts as a magical weapon. I even stretched the rules further in my own game once. Facing off against a...
  16. K

    D&D 5E (2014) Boy, that escalated quickly...

    I would agree with this. Pass without Trace plus Group Stealth checks should help most parties be stealthy when they need to, even if they've got a low Dex character rattling around in full plate. The other spells expand your options even further. Also, good points made by several people on the...
  17. K

    D&D 5E (2014) Wall of Force / Forcecage House Rules

    I haven't seen either in use yet, but I did decide to make the material component of Forcecage consumable in my games, so there's at least some thought given as to whether or not it's worth using in a given instance.
  18. K

    D&D 5E (2014) Magic item attunement, like-dislike?

    I'm personally liking the rule so far, but it's easy enough to ditch or change if it doesn't match the expectations of your own game. I'm doing the same thing, and attunement definitely helps. I also drastically reduce the number of magical items the enemies are carrying to one or two...
  19. K

    D&D 5E (2014) Is the stat system biased against front-liners?

    I have a Tiefling Vengeance Paladin 5/Rogue 2 with Str 13, Dex 14, Con 14, Int 12, Wis 8, Cha 15 and the Skilled feat who fights using an "Arming Sword" (re-skinned rapier) and shield. I have no problems with feeling like he's inadequate or under-powered. I actually feel like my Lore...
  20. K

    D&D 5E (2014) How often do you use the versatile property?

    Most longsword or battleaxe users I see have dueling style, so switching to two-handed with the weapon actual lowers your average damage. So about the only time I see the property used is occasionally with a quarterstaff or spear when the user doesn't have proficiency in a better weapon. Well...
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