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  1. K

    D&D 5E (2014) Fantasy Grounds, Roll20, or both

    That is the SRD. If you were to download the 5E SRD from WotC's website, that's what is in it. It's meant for use by publishers, not a replacement for the rulebooks (unlike the old 3.x SRD that had everything but certain IP items like beholders and displacer beasts.) So Roll20 isn't giving free...
  2. K

    D&D 5E (2014) 5e Skills whats your opinion

    By "global" I mean the Macro is created by the GM and then set to be viewed by "All Players". Then your players can go into the Macros list under the Setting (Gear) menu and click the box next to them to place them in their macro bar at the bottom of the screen. I don't think (unless they've...
  3. K

    D&D 5E (2014) Are Rogues mostly archers?

    In the game I'm currently running (at 15th level) the rogue is almost exclusively in melee, though he took a level of fighter (which gave him shield proficiency) and I house-ruled elven chain to allow full Dex to AC if you're proficient in medium armor, so he's got one of the highest ACs in the...
  4. K

    D&D 5E (2014) Monks breaking gravity

    I'd treat it as a horizontal jump (followed by a fall back to the actual ground. Though I don't think anyone is actually arguing the monk should "fall" back to the wall after completing his jump.) I'm not sure what jumping vertically further up the wall would accomplish, since you couldn't...
  5. K

    D&D 5E (2014) 5e Skills whats your opinion

    Depending on my mood, my reaction to a player asking to use Sleight of Hand to build a clock would range from falling over in a fit of laughter to simply to saying "No." We're playing in Roll20 (and started well before the official sheets became a thing). I have global macros for each of the...
  6. K

    D&D 5E (2014) Guns with a kick! Effect on game world?

    One quick-and-dirty fix, if you're simply looking to discourage armor use, would be to simply give characters a Defense Bonus that doesn't stack with their armor bonus. Or else allow it to stack with armors up to the level you want to allow. (So if you don't want anyone wearing anything heavier...
  7. K

    D&D 5E (2014) Fear spell and the Dash action

    There's lots of spells and abilities in the game that inflict a condition AND an additional effect or modify the condition's effect. The Fear spell inflicts the Frightened condition AND forces you to run away as fast as you can until you succeed in your save or the duration ends. The Charm...
  8. K

    D&D 5E (2014) Deal Breakers - Or woah, that is just too much

    Speaking of evil games, I've had an idea bouncing around my head of doing a "Suicide Squad" style game where the PCs are all criminals and villains who have been placed under a Geas to aid the kingdom. Haven't nailed down the particulars, though.
  9. K

    D&D 5E (2014) Tool modifier calculation

    I'm not sure what you're saying here. If you're proficient in a musical instrument, you would make an appropriate ability check (generally Dexterity) plus your proficiency modifier when playing that instrument. If you're not proficient, you would make a raw ability check. If you are singing...
  10. K

    D&D 5E (2014) 5e Skills whats your opinion

    The Tool vs. Skill confusion comes up a lot, but it seems very clear to me. While there are corner cases where the concept doesn't hold universallly, a Tool Proficiency requires a physical object (ie a tool) to attempt a task, while a Skill does not. Thieves' Tools is a tool proficiency...
  11. K

    D&D 5E (2014) Lucky feat (the defense part) question

    The feat is meant to replicate the character having good luck, not the player.
  12. K

    DM Advice

    I'll second going with Point Buy or Standard Array to start. While rolling for stats is classic D&D there's enough variables with new players that you don't want them to get soured on the game or a class because they rolled poorly, or one person rolled drastically better than everyone else...
  13. K

    D&D 5E (2014) Deal Breakers - Or woah, that is just too much

    Honestly, I've encountered more issues with DMs favoring a player whose pants they wanted to get into than actual established couples. I've also seen RL couples where both are players in the same game cause more issues than DM/Player couples. I've also played in many games where it wasn't an...
  14. K

    D&D 5E (2014) Deal Breakers - Or woah, that is just too much

    I have no problem with house rules, as long as they're declared ahead of time. (I'm separating spot-rulings from house rules, since the former are a response to things that come up in the moment and can't really be predicted.) If you're going to change the way a feat/spell/class ability works...
  15. K

    January 2016 Sage Advice - All About AC

    It has potential to be, if the druid in question then Wild Shapes into something with a high dex, but it's only 1AC point more than Mage Armor, cast at a higher level but with a much shorter duration, so I suppose it's not too bad in that context.
  16. K

    D&D 5E (2014) January 2016 Sage Advice--All about AC

    It has potential to be, if the druid in question then Wild Shapes into something with a high dex, but it's only 1AC point more than Mage Armor, cast at a higher level but with a much shorter duration, so I suppose it's not too bad in that context.
  17. K

    D&D 5E (2014) Dungeon Master's Guild: The Long Term

    The way I look at it, anyone who previously released things for free is going to do one of two things: 1) continue to release it for free through non-official channels or 2) release it via DMGuild as a Pay What You Want. The latter option is pretty much the equivalent of posting it on their...
  18. K

    January 2016 Sage Advice - All About AC

    I'm of the opinion that Barkskin should be treated like wearing chainmail (but not metal), and allow anything that would stack with chainmail to stack. While I realize this contradicts this Sage Advice, I think the Sage Advice makes zero sense in this case. (Same goes for the ruling on the Lucky...
  19. K

    D&D 5E (2014) January 2016 Sage Advice--All about AC

    I'm of the opinion that Barkskin should be treated like wearing chainmail (but not metal), and allow anything that would stack with chainmail to stack. While I realize this contradicts this Sage Advice, I think the Sage Advice makes zero sense in this case. (Same goes for the ruling on the Lucky...
  20. K

    D&D 5E (2014) Hypothetical Campaign: No ASIs, Only Feats.

    I've considered doing a game like this, though I was still going to allow ASIs at 8th and 16th levels. The lack of +1 ASI feats for certain scores (particularly Charisma) has caused me to hold off for now.
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