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  1. K

    D&D 5E (2014) A change of perspective: From DM to Player

    We've got a Paladin 2/Warlock 7 in the current game I'm playing in. His backstory is he's the child of a powerful fiend (though he didn't know it originally). He started to train as a paladin before his mother revealed herself to him and offered him power to "keep him safe". He agreed and walked...
  2. K

    D&D 5E (2014) Does Anyone Use Hold Monster?

    As others have said, if you have one or more heavy hitters in the party, it's a brutal, brutal spell. We recently hit a decently powerful baddie with it in our 9th level game and the GWM paladin/warlock completely shredded it before anyone else even had a chance to go.
  3. K

    D&D 5E (2014) Scared Cow: magic Weapon & Armor plusses

    As a DM, I really like the fact that in 5E I can create magical weapons and armor that don't have any plusses at all. I haven't done anything with armor yet, but I'm having fun adding magical weapons that do interesting things and count as "magical" for DR purposes, but don't threaten bounded...
  4. K

    D&D 5E (2014) Question about Paladin Improved Divine Smite

    As confirmed in the Crawford tweet, IDS improves both your normal attacks (by adding 1d8 radiant) and your smite ability. (I didn't realize it worked that way either. The wording in the PHB is a little awkward.) Effectively, you have an always-on +1d8 radiant and the floor of Divine Smite...
  5. K

    D&D 5E (2014) Chasmes, crits, and Necrotic Damage

    I'm playing in a 9th level party of 6 in a demon-heavy campaign and we all absolutely hate fighting chasmes. I don't think any other demon we've faced so far has filled me with dread like those things. (The fact that we tend to encounter them in groups doesn't help the feeling.)
  6. K

    D&D 5E (2014) Two-Weapon Fighting alteration

    So, based on the various ideas tossed out in this thread, I'm thinking about doing the following for my game: Basic Two-Weapon Fighting: Two light melee weapons, off-hand attack requires use of a bonus action or one one-handed melee weapon and one melee weapon with the Off-Hand property...
  7. K

    D&D 5E (2014) +1 sword or Flame Tongue- or both?

    Maybe a flametongue that also allows the user to cast Firebolt at will, but only when at full health. :P
  8. K

    D&D 5E (2014) +1 sword or Flame Tongue- or both?

    Yeah, I wouldn't add any plusses onto a flametongue. You could give it a cool additional power, or two, though. In one of my campaigns I gave the cleric of Seranrae a flametongue scimitar that he could burn a use of Channel Divinity to turn the fire damage into radiant for 1 minute and it...
  9. K

    D&D 5E (2014) Thank gawd for Roll20

    I've been running and playing games on Roll20 for 3.5 years now and while it definitely has its quirks/frustrations, I probably wouldn't be doing any gaming at all without it, as our old gaming group has scattered to the four winds. Being able to get people now living hundreds of miles apart to...
  10. K

    D&D 5E (2014) Why Are Skeletons Weak To Bludgeoning Weapons?

    I know the 2E Dragonlance boxset listed skeletons as only taking 1pt of damage from slashing and piercing weapons (while the 2E Monstrous Compendium listed it as half damage.) I don't recall what 1E was, as I only played in one 1E campaign and never DMed.
  11. K

    D&D 5E (2014) Eversmoking Bottle Question

    Well, the paladin who attuned to the cursed Axe of Berserking in my current campaign would probably argue against the usefulness of being forced to attack your fellow party members (though we did have an amusing moment when the curse first triggered where the barbarian used her action to chuck...
  12. K

    D&D 5E (2014) Why Are Skeletons Weak To Bludgeoning Weapons?

    There are definitely more than just werewolves that flat-out have immunity to non-magical weapons, though resistance is definitely more common. As others have said, it's likely the fact that "You can't hurt a werewolf at all unless you use silver" is so iconic that they made it immunity. I...
  13. K

    D&D 5E (2014) Eversmoking Bottle Question

    It sounds like the smart move is to Identify the bottle before pulling the stopper out. Just yanking it out runs the same risks you take with using any unfamiliar magic item. That said, a timely use of an ESM saved the party from a TPK during the final fight of a campaign I was running. They...
  14. K

    D&D 5E (2014) TftYP - Running Sunless Citadel

    I personally wouldn't call this a problem. If a room has a very similar setup with an identical trap, I don't have a problem with the players thinking "This room is just like the last one." It means they're paying attention. Plus, if you just encountered a nasty trap and then came across a...
  15. K

    D&D 5E (2014) Vision and Distance: Noticing the Concealed and the Unconcealed

    If the monsters are setting up an ambush ahead of time, do their Stealth checks as a group check with a DC equal to the highest passive perception in the party. If the majority succeed, they managed to get the group hidden well enough as a whole to prevent detection.
  16. K

    D&D 5E (2014) Most useful DM tools at the table? Please share

    My players learned to duck when I reached for the paper towel roll. I could bullseye them in the forehead with it from from across the room if they weren't careful. (And it didn't actually hurt, so I didn't feel guilty about whipping it at them for being mouthy.) :P Now days we play online via...
  17. K

    D&D 5E (2014) GWM Bonus Attack

    While it's cool to describe it that way in instances where it works out, it's incredibly limiting on the feat in question. (Especially since the Bonus Attack is not the part people complain about when they claim the feat is overpowered.) I certainly wouldn't limit to only situations where...
  18. K

    D&D 5E (2014) Proposed Fix for Whack-a-Mole Healing

    I think part of it comes from player experiences. I would imagine a vast majority of players have encountered a situation sometime in their gaming career where an ill-advised house rule by a GM lead to unpleasant experience at the table (or someone as a GM implemented a house rule only to have...
  19. K

    D&D 5E (2014) Misty Step in manacles?

    Of course he could Misty Step 30' away, then Move and Dash to get 90' of distance. No one except a rogue or someone else with the ability to move an extra 30' a round is going to catch up to him. At which point the chase is on (with some excellent ideas for handling it above.)
  20. K

    D&D 5E (2014) Polearm Master Feat

    German technique for fighting foes in armor. (You can also strike with the pommel that way.) A longsword is a pretty versatile (beyond the D&D sense) and fun weapon. Generally, if you're fighting someone in plate, you can hack at them with your blade all day without doing much to them. So you...
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