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  1. K

    D&D 5E (2014) What are your experiences playing paladins/rangers?

    It's important to not think of a paladin as a spellcaster. The spells are nice and situationally can come in handy, but you're probably going to be using your spell slots to smite. I've played both a Devotion paladin and a Vengeance paladin. Devotion I've cast Sanctuary on an ally in trouble...
  2. K

    D&D 5E (2014) do you still roll for damage?

    I still roll for damage, though we play most of our games in Roll20 so looking at the rolled damage total isn't any slower than looking at the average number. (I'd still roll even if we were using dice, though.)
  3. K

    D&D 5E (2014) How powerful is charm in 5e?

    Charm Person is very much not meant as combat spell in 5E (though it will prevent the charmee from attacking you). It's more of a social spell, between the Charmed condition granting you Advantage on Charisma checks against the subject and the fact they automatically see you as a friendly...
  4. K

    D&D 5E (2014) Goals for a party - why should they even go anywhere together?

    He's stabbing a guy because he's a jerk/deserves punishment and because Mal thinks it's funny. I wouldn't call it torture, but it's definitely an evil act. (It does not make him evil, however.) I put Mal more in the Neutral Good category (with pre-war Mal probably being lawful good) in that he...
  5. K

    D&D 5E (2014) helmets?

    The Baldur's Gate games did that. I don't recall coming across that rule in the PNP game, though. (Not to say it didn't exist.)
  6. K

    D&D 5E (2014) Goals for a party - why should they even go anywhere together?

    Ultimately evil characters (as well as PVP, inter-party theft, etc) are entirely dependent on the players and DM involved. Some players can clearly keep IC and OOC actions separate and think it's fun that one of their companions might turn on them if sufficiently motivated, while others expect...
  7. K

    D&D 5E (2014) DM's, what's your experience with suggested Challenge Ratings?

    Kobold Fight Club: http://kobold.club/fight/#/encounter-builder is my go-to for figuring out encounter math. That will give you the DMG baseline, and then you can figure out from there how it relates to your actual party.
  8. K

    D&D 5E (2014) Goals for a party - why should they even go anywhere together?

    While I don't require all the characters to already know each other, I do ask the players to work together so each character has something in common with at least two other characters: that can be anything from a shared background, to a shared interest or goal or even a hobby. One thing that's...
  9. K

    D&D 5E (2014) Hep: Featherfall Reaction

    To add on, the Feather Fall spell specifies that it can be used in reaction to you or another creature within 60' falling. Since the fall doesn't occur until after the character loses consciousness, the trigger for the spell doesn't occur until after the character is incapable of casting the...
  10. K

    D&D 5E (2014) What does "give away your location" mean?

    There's a difference between cover and concealment. If someone is completely behind a stone wall (cover) they can't be targeted at all because the wall stops the effect. If they're hiding in the forest undergrowth or a shadowy corner (concealment) they can still be targeted (provided their...
  11. K

    D&D 5E (2014) Multi-classing question

    Keep in mind they can't prepare any 2nd level wizard spells. Slots are determined by adding the classes together, but the max spell level for each class is determined individually.
  12. K

    D&D 5E (2014) Making Intelligence less of a dump stat

    I do the exact same thing in my games. I'd also agree that 14 days should be the lowest. I can see a super genius picking up a new language or craft in two weeks of intense study, but not in a single day.
  13. K

    Paladins and Squires

    I agree with the others saying that "Squire as pet" really doesn't work and runs into all sorts of moral and/or logical gymnastics to make it try to work. I also agree that it can work really well as an RP and out of combat perk. Back in the 2e days our noble fighter had a manservant who was...
  14. K

    D&D 5E (2014) Effect of Darkness spell in combat

    While it hasn't come up yet in a game I've run, I'd probably impose disadvantage on attacks for everyone who can't see/doesn't have a special sense to aid them. While it potentially means a lot of whiffing, I don't like the idea of trying to fight in magical darkness being almost identical to...
  15. K

    D&D 5E (2014) Codifying Weapons

    Also, there are people who honestly believe it and aren't just saying it to be funny. So this thread fell victim to Poe's Law.
  16. K

    D&D 5E (2014) Oh, Man, Do I Need Some DM Tips. . .

    pontinyc It's probably going to be a few sessions yet for this AP, but start thinking about the next "boss" fight (against TSM) now. While it's probably too early for legendary actions, IMO (I personally would save those for Ms. X at the end of Chapter 2), make sure some of those baddies waiting...
  17. K

    New Feat: Exotic Melee Weapon Training

    I was actually thinking of adding a very similar feat to my game, though it would be called "Weapon Specialization" and you could only modify the properties of a specific weapon (but could choose to add or remove up two properties, also barring combining heavy with either light or finesse, as...
  18. K

    D&D 5E (2014) Codifying Weapons

    A katana is just a differently-shaped longsword. Anime aside, they're not super weapons.
  19. K

    D&D 3.x Using 3E Magic Items in 5E?

    Well, monster AC tends to top out around 23, so the difference between +14 and +16 is hitting on a 9 vs a 7 vs. the most powerful foes they're likely to face. Ultimately it's your game and you can do whatever you like, I was just pointing out what I found brought 3.x/PF items to be fairly...
  20. K

    D&D 5E (2014) Feats, class balance and fun

    Interestingly enough, I've toyed with the idea of running a "Feats Only" game, where you have to take a feat, rather than an ASI. (Though I might allow an ASI to be taken at, say, 12th level.) The only thing really stopping me is that the six attributes aren't equally represented by half feats...
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