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  1. K

    Teleport Question

    Eladrin armor adds to the maximum distance of any teleport you make. Dimension Warp (Swordmage Utility 2) lets you basically 'castle' with one ally (or castle two seperate allies) within a close burst 3. Um... wow. First thought would be that it doesn't have an effect, since you're not going...
  2. K

    I know that this is tough for some...

    I played 3.5 once, never played 3.0, and I still have the same questions and confusions as many of the people who seem to be trying to figure out how the rules should work (or "trying to manipulate and twist the rules", as you put it).
  3. K

    Upgrading Magic Items (instead of disenchanting them and making new ones)

    I think this just got discussed a few hours ago... Found it! http://www.enworld.org/forum/showthread.php?t=236947
  4. K

    Warlord's Favor - 2 rounds worth?

    I'm not sure this works as written, since the text for Ready An Action mentions the action being triggered by 'your enemy'. Can you ready an action in response to a friendly trigger? If it does work that way, then it looks like it would work as you've written it. Executing a readied action...
  5. K

    Half-Elves and wands

    Too many replies came in before I saved mine, made my comment redundant.
  6. K

    Half-Elves and wands

    Look at the paragraph directly above the one you quote, though. "If you are a member of a class that can use a wand as an implement, you can apply the enhancement bonus of a wand to the attack rolls and the damage rolls of any of your powers from that class that have the implement keyword, and...
  7. K

    Retraining basic attacks

    I know logic has little place in a fantasy game setting, but retraining a basic melee attack means you must forget how to punch someone, and retraining a ranged basic attack means you must forget how to pick up a rock and throw it. I think this would require something a bit more severe than...
  8. K

    Saves and Ready Actions

    This is true. However, you cannot ready an action to trigger off a saving throw, because 1) readied actions do not trigger during your turn, 2) you can't take actions during your "end of turn" which is when the saving throw would occur, and 3) the "trigger" for your readied action must itself...
  9. K

    Saves and Ready Actions

    Plus per PHB p269, you can't take any actions at the end of your turn, which is when the saving throw occurs.
  10. K

    DMG Adventure and Final Fight

    Two surges apiece? Just curious, but did this group have 2 leaders? I can see everyone taking their Second Wind to use up one surge apiece, but the second one for each player is kinda hard to pull off (unless the leader had high enough Wis to use his healing 4 times...)
  11. K

    Lay on Hands - Is it so Handy?

    Given the general MMO-ish route that 4E seems to lean toward, and given the number of times my WoW Paladin has used his Lay on Hands ability on himself (often accidentally, the target dying an instant before I hit the buttom), I somehow never considered that it couldn't be used on the caster. :)
  12. K

    official revision to skill challenge system

    I'm new to the whole 'combat challenges are (still?) broken' discussion, but has anyone run the numbers to see how often players succeed/fail at combat challenges of similar level/difficulty, and compared that with the skill challenge success rate? Or are there too many variables?
  13. K

    Forced Movement in 3D

    You know, I just realized that by the RAW, if two models somehow end up prone in the same space and can't shift to an unoccipied space, neither can stand up. I must be missing something obvious. It's perfectly legal for a standing character to end his movement in the square of a prone ally...
  14. K

    Forced Movement in 3D

    In our defense, for the DM of this run it was his "first run in 4E to get to know the new rules", and so there was more focus on figuring out how to do it right "rules-wise" rather than doing it right "thematically". It actually took several rounds before we all realized you could still attack...
  15. K

    Forced Movement in 3D

    Had a bit of a situation come up in one of our sessions I thought I'd query the board about. I (dwarf cleric) was being run through the encounter at the back of the DMG along with my fellow players, one of which was a human fighter. We had gotten to area 4; if you want to visualize the map...
  16. K

    Warlock's Curse and Hunter's Quarry - Can enemies see it?

    Yes. Check the last paragraph of p57 of the PHB; when you affect a creature with a power, the creature knows exactly what you've done to it. Now, whether they just mean for 'powers' or for everything, one could argue. I.e. Divine Challenge is a class feature listed as a power; Warlock's Curse...
  17. K

    Shifting when not adjacent?

    Hmm... I can see your point here. Two things, though, bother me: 1) The OA section of the rules for Teleport, Forced Movement, and Shift are all called No Opportunity Attacks, but they all three have different wording. The specialized wording for Shift may just be to remind you of the only...
  18. K

    Knight's move question

    The Warlord is basically focusing his attention on someone other than the enemy adjacent to him. Whether it's to shoot an arrow at that other person or to give him tactical advice, he's still giving his foe an opportunity that wouldn't be present if the Warlord had his eyes forward. As for it...
  19. K

    Shifting when not adjacent?

    Question has come up in our group regarding shifting. Basically, we need to know which part of the rule description is the actual rule. You see, shifting says, in part: No Opportunity Attacks: If you shift out of a square adjacent to an enemy, you don’t provoke an opportunity attack. Is the...
  20. K

    Will taking the same encounter power twice break anything?

    I assume you're asking if it would have any noticable effect on the game if someone were allowed to pick the same encounter power twice, yes?
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