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  1. Zerakon

    Feats 'n' Skills Magic System

    I'm going away for a couple days, but want to dig into this when I get back...
  2. Zerakon

    Will Power magic system supplement online, free!

    Are these martial feats balanced? Well, for v0.42 I'm trying to tweak the martial Way feats so that they are reasonably balanced. For those (most) of you who haven't downloaded the rules, the concept is that in the Will Power system, each character gains Will Points at each level; these Will...
  3. Zerakon

    Will Power magic system supplement online, free!

    I don't have a mailing list and I anticipate rule changes to slow to almost a halt soon and playtesting will begin. Then we will just change things as we notice problems during playtesting. In any case, I'll keep posting notes here when I make a version change (except the minor changes for...
  4. Zerakon

    Will Power magic system supplement online, free!

    Will Power v0.4 is now available. Improvements to this version include: -Reworked Will Point replenishment, dropping percentage bonuses for a more consistent approach. -Added some more martial arts feats (Way of Balance, Earth, Fire, Water, Wind) that burn Will Points to allow players to play...
  5. Zerakon

    New Feat: Improved Whirlwind Attack (please critique)

    Hey, I like this concept. There's something a bit off about the implementation, though, and it does feel a tad too powerful to me. It almost feels like a Cleave effect but this character (according to the prereqs) doesn't need to have Cleave. So, suggestion #1 is basically to add Cleave as a...
  6. Zerakon

    D&D 3.x What are your current 3.5 House Rules?

    Because he wasn't trained to be able to hide himself well; he can still do it but not as easily as a rogue. This would detract significantly from the rogue and bard coolness (and balance) factor. Or do you give rogues and bards something else to make up for this? -- Zerakon the Game Mage
  7. Zerakon

    Feats for my setting

    Heh. I haven't finished reading the doc, but one thing strikes me as particularly cool (and thus this is a recommendation for others to download these feats and check 'em out): Brutal Coup de Grace: BAB 5+. The character has mastered a particularly ugly way of delivering a final blow to a...
  8. Zerakon

    Will Power magic system supplement online, free!

    Will Power v0.3 is now available. Drawmack, you convinced me on the Spellcraft. I'm not being nice and giving Spellcraft as a class skill for anyone with Channeling though, I did more thinking and came to the conclusion that a single-classed Rogue who gets 3rd level spells at 12th level by...
  9. Zerakon

    Will Power magic system supplement online, free!

    Going to have the players roll some characters tonight, and hopefully start playtesting these rules next week. You may be right, but over the course of 20 levels, I think gaining 6 class skills is fairly insignificant to other accumulated powers. We'll see. [B] Probably reasonably well; I...
  10. Zerakon

    Knight Core class, Paladin PRC

    An excellent idea, and implementation looks really good. I would recommend simplifying his "turn undead" ability by removing the "He does so as a cleric of two levels lower" restriction. The Paladin is going to be at least a 9th level character (6th knight/3rd paladin) when he first gets that...
  11. Zerakon

    Will Power magic system supplement online, free!

    Well, one of my players pointed out something fairly important that I've been doing wrong. I was working under the assumption that everyone gets feats every 4 levels, but the correct rule is every 3. Oops, I switched the stat gain and feat gain levels in my head. So... that actually works...
  12. Zerakon

    Will Power magic system supplement online, free!

    I'm not convinced (at least not yet). I think there are some flaws with the way you are doing the comparison: (1) "a bard's skill points" Yes the Mage gets a Bard's skill points, but whereas the Bard's skill list is absolutely enormous and includes lots of the "power" skills, the Mage's class...
  13. Zerakon

    Will Power magic system supplement online, free!

    Thanks, this is the key core principle that make the system desirable, at least for my design sensibilities. I want multiclassed spellcaster concepts like fighter/mages to be building up their "spell battery" a little bit even when progressing in their fighter levels, but at the same time, I...
  14. Zerakon

    Will Power magic system supplement online, free!

    This seems to be the critical rule that is throwing us off of the same page. Is this true?!? I was under the impression that feats had to be spent immediately. If you can "hold" feats, then yes, it blows my design by allowing humans to take Channeling at level 2. :( However, I can't find this...
  15. Zerakon

    Will Power magic system supplement online, free!

    Anyone with Int 11+ and 2 ranks of Spellcraft can get spells at 1st level by taking the Basic Spell Use feat. The problem for 1st-level characters when it comes to using spells is that they won't have the Channeling feat, so their spells will cost double Will Points. But, at 2d4x2 WP burn...
  16. Zerakon

    Will Power magic system supplement online, free!

    Will Power: Will Points v0.2 is now available. Most significant changes for v0.2: - Better formatting and smaller fonts to take up less pages even though I added a lot more information. - Split Spell Lists out into a separate doc. - Added Channeling feat, without which you suffer DOUBLE spell...
  17. Zerakon

    Alternate turning rules?

    I am also dissatisfied with the game mechanics of turning, but I don't have a solid answer for you. I'm working on a bunch of other sweeping rules changes to the way magic works, but doing something about turning is definitely on my to do list. My early rough thoughts on the subject have been...
  18. Zerakon

    Will Power magic system supplement online, free!

    Thanks for the feedback, Drawmack, you're absolutely right on this point. One of my players was here last night and pointed out the same flaw. I will certainly revise this for v0.2. I like your Spellcraft concept, and I like what my player and I discussed last night about breaking up Basic...
  19. Zerakon

    Will Power magic system supplement online, free!

    Hi, I've put my Will Power supplement on the net! :) What is Will Power? It's my system of unified magic based on Will Points. Actually, it's more than a magic system, its got cool new concepts that allow non-spellcasters to use their Will Points in interesting ways, too, like Heroic Effort...
  20. Zerakon

    Unified Magic System -- help?

    Nope, the Spell Lists in the SRD and Player's Handbook do not contain School (e.g. Conjuration, Transmutation, etc.) for non-Arcane spells. Even though all spells are in fact assigned to one of the magical schools. Yeah, I've read about it. I'm still waiting for my FLGS to get AU in stock so I...
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