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  1. Zerakon

    Unified Magic System -- help?

    Mourn: Yes, I have the Player's Handbook. Thanks for such a helpful comment. :rolleyes: ichabod: :) Thanks! That file is great, just imported it into Excel and can now work with the spells much more easily. (The fact that it is 3.0 is actually better for me, as my crew is not going to 3.5.)...
  2. Zerakon

    Unified Magic System -- help?

    Bumping this with a different subject line as it fell to the 2nd page with just a handful of views.
  3. Zerakon

    Unified Magic System -- help?

    For the Will Power rules I am tinkering on, I am making a unified magic system, where there is no divine/arcane split in magic. To this end, I am looking for a document that lists divine spells with the school (and subschool) of magic that they belong, e.g. Cure Light Wounds (Conjuration...
  4. Zerakon

    'Balancing' rolled characters

    In the past, I've given "low-rollers" some story-based benefits, for example: You are related to an important noble and thus have access to the King's court. Your father was an adventurer and has given you his (+1 magic) battle axe to use on your journeys. You have weird supernatural...
  5. Zerakon

    [Hijack] Debate over definition of "grit." Plus: is Midnight gritty?

    Here is a slight modification of a system I made up, which might be something that meets what you are looking for, in that it keeps the random dice-iness in character generation, but it mixes that with the point-buy concept of not leaving anyone feeling disappointed in their character: (a) Roll...
  6. Zerakon

    [Hijack] Debate over definition of "grit." Plus: is Midnight gritty?

    Re: Looking for the GRIT? Look no further. Don't forget to roll Hit Points at 1st level too. And rerolls are for wimps. -- Zerakon the Game Mage
  7. Zerakon

    Things that have bugged you since 1E

    Alignment.
  8. Zerakon

    ...Midnight?

    It's somewhat surprising to me that I see so much praise for Midnight here on the boards but there is only one review (and not by any EN staff reviewers) of the Midnight setting here at ENWorld. Why don't more of you who love Midnight write reviews of it? Why hasn't a staffer reviewed it, if...
  9. Zerakon

    WotC setting search winner - Eberron

    Re: Keith Baker I know Keith through our mutual artist friend Lee Moyer. I know that Keith authored the module The Ebon Mirror for Atlas, two Complete Guides for Goodman Games, and contributed to various works such as Denizens of Freeport. He also was starting to help me with the backstory...
  10. Zerakon

    TSR Q&A with Gary Gygax

    Got it, printing out now. :) Awesome, thanks so much! Wow, a year! According to some of the folks around here, that's how long a full-fledged campaign lasts, taking the party from low-levels to high levels. I've always been more of a fan of never-ending campaigns, retiring characters after...
  11. Zerakon

    TSR Q&A with Gary Gygax

    Hello Gary, Thanks for these awesome threads (I just joined the boards recently and I still have to go back and read the first Q&A session), and heck thanks for inventing RPGs! I've been very isolated for the past couple years and recently met a friend and started an RPG game -- the social, fun...
  12. Zerakon

    Everyone, Tell us about your games, please!

    Re: Lurkers, Non-Genconners, Tell us about your games, please! 1.) How many players in your group? 4. 2.) Do you DM? Yes. 3.) Do other people in the group DM, and how many? All 4 of us DM in the same campaign world, but we don't tread on each other's storyline mysteries. We each can...
  13. Zerakon

    New (old) way to multiclass

    The problem is that this rule will let the multi-class character accumulate levels faster than a single-class character because of the way the experience progression chart works. For example, your method would allow a character who receives 6,000 XP to become 3rd level in two classes. A...
  14. Zerakon

    AC per level

    Whoa! I've got to give this idea the big thumbs down. The base rules do allow for players to become more proficient at dodging via special abilities (monk, rogue abilities) and feats (like um.. dodge). As a character increases in levels, she'll have the ability to have more of these defensive...
  15. Zerakon

    Rant about (lack of) info in new 3.5 conversion guide

    I think you missed my point. If there was/will be a good update document for those of us who do have the 3.0 books, then half the group would go out and buy the 3.5 books and those of us who have the 3.0 books could use the update document(s). But now, since those of us who have the 3.0 books...
  16. Zerakon

    Rant about (lack of) info in new 3.5 conversion guide

    Is this the thing that Andy from Wizards said would be up on the 24th? It's all a bit confusing to me as a relatively casual player. If this is the best information, then I guess my group will be sticking to 3.0, as this product update seems little more than an advertisement for the 3.5 books...
  17. Zerakon

    Alternative Skill System

    I think this is a bad idea from a game balance/design perspective. If you go with your proposed rule, smarter fighters are losing their only advantage over stronger/more dextrous fighters. The fighter with lesser combat stats but a higher intelligence *should* get a skill advantage over the...
  18. Zerakon

    Maps, Miniatures, Computers,... How do you play?

    What I use: - Vinyl battlemaps (square used 99% of time, hex-based gathers dust in the closet mostly) - a few minis (for PCs, major enemies) - cardboard counters that I drew weapon symbols on (sword, bow, spear, etc). I might announce that "yellow are goblins, red are skeletons" - DM screen (to...
  19. Zerakon

    3e Character Advancement Too Fast?

    I'm 11 years out of college and we're playing about once per week now. So if we switch to something like my slow-as-molasses system, I don't envision our PCs EVER reaching level 14+. But, that's just me. I think the D&D game as a system breaks down at high-level play, meaning it's not as fun...
  20. Zerakon

    3e Character Advancement Too Fast?

    If you can reach 20th level in one year of one-session-per-week playing, that to me seems way too "easy." :-P Granted, different strokes for different folks, but I would have far preferred that the standard system be something more like: "session" = ~5 hours solid playing ~3 sessions to reach...
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