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  1. Rhenny

    D&D 5E (2014) Less about the numbers and more about the concept: Judging classes in 5th edition.

    So far, I've played a rogue, battlemaster fighter, barbarian, an evoker wizard, a bladesinger, a tempest cleric, a war cleric, a sun cleric. They've all felt different and all seemed to have a powerful concept that has contributed to my playing experience. Rarely if ever have I felt that...
  2. Rhenny

    D&D 5E (2014) Running an Alien adventure in 5E D&D

    There was an adventure in a Dungeon magazine a long time ago (sorry I don't have it or remember the exact one) that had the adventurers explore a ravaged town where a Slaad was lurking. I like the Slaad idea, but as mentioned earlier, Mind Flayer is also very alien and super creepy. With the...
  3. Rhenny

    D&D 5E (2014) Splitting the Party: Yay or nay?

    More fun seems to happen when we split the party! As a player, in a smaller group, a character feels more important especially if he/she is attempting to accomplish something important (scouting ahead, trying to find a lever or mechanism that will help the others, fighting or holding off enemy...
  4. Rhenny

    D&D 5E (2014) Teaching the game

    I taught D&D 5e to my 9th grade English classes this year. First, I made groups and gave each group a pre-made character. I asked them to read over all of the descriptive details (explanation of class and race and background, etc.) I told them to just pretend they were that character. I...
  5. Rhenny

    D&D 5E (2014) Help with giving my players choices that matter

    I agree with DEFCON 1. I've found that the key to making a more dynamic world, where choices matter and players don't feel railroaded, is to avoid binary choices as much as possible, and seed the adventure with a bunch of possible hooks/leads. When it is appropriate, show them the impact of...
  6. Rhenny

    D&D 5E (2014) Do You Conduct AAR's After Each Session?

    I like to end the session with a little conversational talk about what happened in game. I don't pry or ask specific questions. Sometimes I ask what the players think or I get them to explain a little about what they liked. If possible, I get them to tell me a little more about what their...
  7. Rhenny

    D&D 5E (2014) What's the worst spell?

    Ray of Enfeeblement - During the playtest, I remember it was a first level spell that reduced the target's damage done to 1 point of damage (something like that - I can't quite remember now). I commented on that as being too powerful. I bet lots of other people did too because they nerfed it...
  8. Rhenny

    D&D 5E (2014) Dynamic Defenses

    Another problem with allowing active defenses is that it will make combats last forever if the existing hit point system is used. If you add the ability to block, dodge, etc (like GURPS), you should limit hit points or invoke some kind of wounds system like the older Star Wars games. A wound...
  9. Rhenny

    D&D 5E (2014) How would you conduct an evil campaign?

    I played in an evil campaign in high school and it lasted for about 2 years. We had a great time. The key was that we all felt as if we needed each other to survive even though our characters would posture and intimidate each other at times. It is really important for the DM and players to...
  10. Rhenny

    D&D 5E (2014) Items that scale with level, discussion

    I've had a few items develop more powers over time, but only a few stages (2 or 3). I like using this with sentient items. As the item and the wielder get to know each other and experience the world together, the item bestows more power. In keeping with 5e bounded accuracy, I'd be careful...
  11. Rhenny

    D&D 5E (2014) A change of perspective: From DM to Player

    It is great that you got the chance to play, especially since you were getting a little burnt out DMing. I love to play on both sides, DMing some and playing some, and I totally relish the freedom that playing affords. I've learned a lot by being both a DM and a player. Perspective is a...
  12. Rhenny

    D&D 5E (2014) Advice on downtime feat training

    Check out this week's Unearthed Arcana at WoTC. Good timing! I haven't read it yet, but I'll take a look soon.
  13. Rhenny

    D&D 5E (2014) Advice on downtime feat training

    I like your idea about using hours as the system of measurement. The key is to make sure that you provide enough balance in terms of cost and time vs. benefit so that PCs can't load up on feats. What you suggest could work, but the best way to find out is to try it out with your group. Let...
  14. Rhenny

    D&D 5E (2014) Lenora's Journal for Our Phandelver Campaign Transition into Curse of Strahd

    Session 10 – Travel through Neverwinter Wood Heinrick, Rasputin, Brace, Gerald and I entered the woods near Coneyberry as Brace led us toward Thundertree. We traveled the day talking about whatever Heinrick could remember about the dragon that Agatha had said something about. I still thought...
  15. Rhenny

    D&D 5E (2014) First 5E PC Deaths

    When we first played LMoP, I was playing the Wizard pregen. When we got to the Wolve's den in the goblin cave, my PC climbed up the tube, but made a bit of noise. The bugbear up the tube heard me and brought his massive club down upon my head, but I was able to cast Shield. Instead of dying...
  16. Rhenny

    D&D 5E (2014) Advice on downtime feat training

    You've inspired me. Here's something I came up with really quickly (no testing, and just from the top of my head trying to remember the old Traveler rules). ***** Training to gain a feat or +2 ASI First, find a trainer/logical way to gain the abilities. Spend time and money. Roll three...
  17. Rhenny

    D&D 5E (2014) Advice on downtime feat training

    I think the Core treats it the way it does because allowing PCs to train in abilities/feats could potentially tip the balance of power, or become a time suck. If you are going to do it in your games it probably should become an exception rather than a rule. I'd just extrapolate using current...
  18. Rhenny

    D&D 5E (2014) Best Class and Why???

    Wizard all the way (but sometimes rogue). I just think those two mesh best with my roleplaying preferences. I like to play the intelligent, deliberate type of character who has to think and solve problems in a variety of ways. I like having a large tool kit and spell versatility provides that...
  19. Rhenny

    D&D 5E (2014) DM Bloggers

    I just do a session summary as a narrative. I realize that the players will be checking it, so I try to add in the things that they might forget or the things that hint at important choice points for later sessions. It is hard to remember so I tell them that I may elaborate or leave out some...
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