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  1. jaker2003

    City of Orussus, The Red Dragon Inn X

    Jace (awaiting final approval) Jace shields his eyes from the light that signals more arrivals.
  2. jaker2003

    STARTING RIGHT NOW! MEGA ADVENTURE: Calling all players!

    Jace (Approved Cleric:1) I've got a lvl1 Cleric that's still NRFB (Never Removed From Box). I'd love to join an adventure . . . If I can get Jace approved. My character has been approved, and I'm interested in participating in this adventure.
  3. jaker2003

    City of Orussus, The Red Dragon Inn X

    Jace (awaiting final approval) Jace pulls up a chair. "No, I don't follow a patron of luck. But, I thank you for the invitation. So, the new arrivals are dimensional travelers?" Jace sets his pack at his feet and begins to absent-mindedly turns his staff in his hands.
  4. jaker2003

    City of Orussus, The Red Dragon Inn X

    Still awaiting final approval Jace nods his head, "Pleasure to meet you. Are such arrivals common?" Jace indicates the people who appeared in a flash of light.
  5. jaker2003

    City of Orussus, The Red Dragon Inn X

    Jace (awaiting final approval) A man enters the Inn. He has brown hair that hangs down to cover his forehead and ears, though his blue eyes are obvious. Freckles dot his arms and cheeks. His cloak is open, showing leather breeches and shirt. A scarf hangs loose about his neck. He greets...
  6. jaker2003

    (Record) Official Character Thread

    Jace, Cleric of Flame and Destruction (approved for level 2 by Orsal & B4cchus) Name: Jace Class: Cleric 2 Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: MORTALIST (personal) Str: 10 +0 (02p.) Level: 2 XP: 2506/3000 Dex: 12 +1 (04p.) BAB: +1...
  7. jaker2003

    I need help pricing these possibly unbalancing boots

    All good points, thank you.
  8. jaker2003

    I need help pricing these possibly unbalancing boots

    I figured they were just slightly more powerful than the other boots listed in the DMG and priced them accordingly.
  9. jaker2003

    Discussion - General Discussion Thread XI

    Help!? Do I need to take a feat to craft masterwork items?
  10. jaker2003

    Discussion - General Discussion Thread XI

    Help?! Sorry to interrupt, but I'm trying to start my first character for Living EN World and i'm wondering how the Craft Points work?
  11. jaker2003

    I need help pricing these possibly unbalancing boots

    Ok, I've been wanting to make these for a while and finally fleshed it out last night. They're boots for a guy whose devoted himself to killing drow after a squad made off with his family. This guy is a pyromaniac/mancer and favors fire magic, so his equipment will reflect this. It's also a part...
  12. jaker2003

    Please Help with these Gauntlets

    Finalized Yay, Approval! ________Firebrand’s Gauntlets: This pair of +1 flaming burst gauntlets also have the fiercebane weapon ability. This ability only functions against creatures with the elf subtype. Against elves, the gauntlet’s enhancement bonus is +2 better, and the weapon deals...
  13. jaker2003

    Please Help with these Gauntlets

    Is this more practical? ________Firebrand’s Gauntlets: This pair of +1 flaming burst gauntlets also have the fiercebane weapon ability. This ability only functions against creatures with the elf subtype. Against elves, the gauntlet’s enhancement bonus is +2 better, and the weapon deals...
  14. jaker2003

    Please Help with these Gauntlets

    The Energy Admixture feat comes into play here. The feat allows you to double the damage an energy spell deals by adding another energy type. In the 'special' portion of the description it states that the same energy type can be added to the originating spell. The feat increases the spell...
  15. jaker2003

    Please Help with these Gauntlets

    Ok, I've been wanting to make these for a while and finally fleshed it out last night. They're a weapon for a guy whose devoted himself to killing drow after a squad made off with his family. This guy is a pyromaniac/mancer and favors fire magic, so the weapon will reflect this. It's also a...
  16. jaker2003

    Naval combat rules

    Let's see: Fabricate Transmutation Level: Sor/Wiz 5 Components: V, S, M Casting Time: See text Range: Close (25 ft. + 5 ft./2 levels) Target: Up to 10 cu. ft./level; see text Duration: Instantaneous Saving Throw: None Spell Resistance: No You convert material of one sort into a product that is...
  17. jaker2003

    Mage hunter - please help with my concept

    I've made some changes, they're identified by the red text. Mage Hunter Mage hunters are spellcasters that specialize in fighting arcane spellcasters. Abilities: Charisma determines how powerful a spell a mage hunter can cast, how many spells he can cast per day, and how hard those spells are...
  18. jaker2003

    Naval combat rules

    Wood is ablative. That means that the outer parts of the timber may burn, but the burnt part insulates the interior from flame and heat. Wood is great fuel, but you've got to really stoke the flames to consume thick chunks, like boat timbers, especially after the treatments done to make it...
  19. jaker2003

    Naval combat rules

    How about a swimming spellcaster using passwall on a submerged section of the hull? There's warp wood as a close range spell to spring leaks. You could have an unseen servant dump buckets of water onboard (granted, lifting 20 pounds at a time means it's a long process). How about spiritual...
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