Search results

  1. S

    D&D General Why do we color-code Dragons?

    That's probably the major one, but the other three aspects play into the same thing.
  2. S

    D&D General Why do we color-code Dragons?

    I think there are four sources. One is that swamps are treacherous. It is, at least in stories, fairly common that a piece of solid-looking land turns out to be anything but, and instead turns out to be some kind of mud or quicksand that sucks you to your grave (yes, I know quicksand doesn't...
  3. S

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    I'd agree if AD&D had any other way of healing in a reasonable amount of time, but it doesn't (OK, if you're using 2e psionics there's also the Cell Adjustment power, but that's hella expensive in terms of PSPs per hp). So you need a healer in the group. And clerics are it. And you can't rely on...
  4. S

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Specialty Priests were in a weird place in 2e, because the guidelines in the PHB were basically "Uh, I dunno, make something up and try to make it kinda balanced?" So the results of official specialty priests were eventually all over the place, with the Complete Priest's Handbook making them all...
  5. S

    D&D General What Does New Coke Tell Us About Designing for D&D

    My understanding is that that came later when Gygax was over in Hollywood trying to sell people on making a D&D movie.
  6. S

    D&D General Why do we color-code Dragons?

    Blue half dragon red dragon, or vice versa.
  7. S

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Which is why Healing Word and its ilk in 4e were minor actions (bonus actions in 5e parlance). Draw Steel does the same with the healing abilities of its healing classes. In 4e, Second Wind (spend your own healing surge in combat) was a major action and could be done once/encounter, whereas Draw...
  8. S

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I'm not aware of it being tied to specific days, but the various novels and adventures are set in different specific years with a timeline given in Beyond the Prism Pentad.
  9. S

    Paizo Ends Pathfinder Adventure Path Softcovers, Switching to Quarterly Model

    You're comparing an MSRP of $80 to a price of $60-70, which presumably includes then includes some form of discount from the MSRP of 3 x $30 = $90. Wouldn't whoever discounted the current model have a similar discount for the new one?
  10. S

    D&D General Why do we color-code Dragons?

    Ah, I found the story via the Internet Archive: https://archive.is/Eenla
  11. S

    D&D General Why do we color-code Dragons?

    Now I'm reminded of an article I read in the ancient days on the Wizards website, where a designer talked about their campaign where the PCs had learned about a white dragon and prepared to fight it with cold resistance spells and fire magic and such. Except, as they learned, it wasn't a white...
  12. S

    D&D General Why do we color-code Dragons?

    Could be, but to paraphrase the Doctor: "Lots of terrain types have a sky." Though I'm guessing it tends to be more blue in deserts on account of fewer clouds and obstructions.
  13. S

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Thank you for your response. I do have to wonder: this concept of fiction and gaming as value-adds to one another for Dark Sun specifically, was that part of the original concept or was it something that changed along the way? I wonder because Freedom and The Verdant Passage are fairly tightly...
  14. S

    D&D General Why do we color-code Dragons?

    White, green, and red seem fairly obvious and maybe black as well (dark fetid swamp water). The weird one is blue, living in deserts – blue for lightning/storms makes sense, but not that they're desert-based. I have a vague recollection that 4e moved blue dragons to the sea which makes more...
  15. S

    To play, or not to play.....that is the question.

    We don't have a dedicated forum for game creation but I don't see how any of that would be forbidden here as long as it's in the TTRPG General forum (I think the Publishing forum is more for the business aspects). I don't know how much feedback you'll get and how useful it will be, though. We...
  16. S

    D&D General Why do we color-code Dragons?

    For our convenience, of course.
  17. 1757286991485.png

    1757286991485.png

  18. S

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    The main advantage of hexagons is that they minimize the difference between step-by-step measurement and straight-line measurement. If the distance from one hex center to a neighboring hex center is 1, then the blue line has a length of 2. But the red only has a length of SQRT(3), so the...
  19. 1757282626580.png

    1757282626580.png

  20. 1757283644977.png

    1757283644977.png

Top