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    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    I had a vague idea for a setting back in early 3e (when Sorcerers were New and Shiny and had Belts), where Wizardry was the main advantage the "civilized" people had over other humanoids. Kobolds, goblins, orcs, and the like could occasionally be born with sorcerous power, and that magic could...
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    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    I think the 3-action economy is basically a good idea, for things like "Raise shield, Stride, Strike" or "Recall Knowledge, Cast spell." However, it can occasionally be overly restrictive. For example, if your hands are occupied, walking through a closed door is a 4-action process: Stride up to...
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    On Dark Mode at least, the link to the rules is in the bottom right corner of each page:
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    1756499501855.png

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    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    I think the intent is that the wizard uses pre-made formulae for their spells. Some have a bit of wiggle room (e.g. Chromatic Orb can deal damage of different energy types), but basically it's a matter of doing things in a predictable way and getting a predictable result. The sorcerer, on the...
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    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I'll agree on Fate, Fudge, and Cortex – they're really more "game engines" or "game design kits" than actual games. But something like Savage Worlds is at least as playable out of the box as GURPS is.
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    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    Noted occult expert Sam Wilson breaks it down:
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    wizard without hat.gif

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    Paizo Ends Pathfinder Adventure Path Softcovers, Switching to Quarterly Model

    And that's perfectly fair. I was just pointing out that the prices have been going up gradually for quite a while now, and that it's unfair to compare the cost to what it was over a decade ago.
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    Paizo Ends Pathfinder Adventure Path Softcovers, Switching to Quarterly Model

    They haven't been $20 for a very long time. I'm not sure when they changed it, but I did find a thread from 2015 where someone was complaining about a price increase to $30, and they were told it was a special price increase just for #100 (which was also bigger) and after that it would go back...
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    D&D General Dark Sun as a Hopepunk Setting

    Pet peeve: Athasian halflings aren't cannibals. They don't eat other halflings.
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    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    I do like the solution in TORG Eternity better, though you couldn't really transplant it as is without taking the whole system. In TORG Eternity, for one, Toughness isn't a stand-alone stat. It's Strength plus armor (there may be perks that affect it separately, but it's not a separate stat)...
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    Paizo Ends Pathfinder Adventure Path Softcovers, Switching to Quarterly Model

    Kr or Krona is the currency here in Sweden. So the man in question said he wasn't affected by rising gas prices because he always bought 200 kr of gasoline at a time, while being seemingly blissfully ignorant that those 200 kr would buy a smaller amount of gasoline each time as the price went up.
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    Paizo Ends Pathfinder Adventure Path Softcovers, Switching to Quarterly Model

    Reminds me of one of those "ask the man on the street" things in a newspaper back in the day, where the paper had asked people what they thought of the recent increases in gas prices (this was back in the early 90s, IIRC). One of the respondents had answered "It doesn't affect me because I...
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    GURPS Fantasy / Dungeon Fantasy (and beyond)

    Beam Weapons was definitely distinct from Guns, and I think Gunner was as well. But in general, I think 4e has more atomized skills, with 3e leaning more on optional specialization (which was much more generous: +5 within specialty in exchange for -1 outside it, with 4e essentially being +1/-1...
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    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Others have already mentioned using 2d10 instead of 1d20 in Masterbook. Some other changes are, off the top of my head: Dexterity split into Dexterity (hand-eye coordination) and Agility (full-body coordination). I think Spirit might have been renamed as well but I could be misremembering...
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    Hey guys...

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    ArroganceAndStupidity.gif

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    GURPS Fantasy / Dungeon Fantasy (and beyond)

    If I was remaking GURPS and keeping more-or-less the same structure, I'd start by combining a lot of skills. For one thing, any skill that's almost always used alongside another skill should just be the same skill – e.g. Electronics Operation (Medical) should just be part of rolls for Physician...
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