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  1. mleibrock

    mleibrock's in-game thread for Council of Thieves

    move along Lou?
  2. mleibrock

    mleibrock's in-game thread for Council of Thieves

    Mike, Please chose a zombie. Also, why is your damage 1d8-5?
  3. mleibrock

    mleibrock's in-game thread for Council of Thieves

    OOC - I don't mind a description at all, describe away! Mike...you too. You hit. The zombies are AC 12. I'll edit last round to include Suzume's action. Scott, also, since you held your action, you will be healing at the end of the round, leaving Dru to bleed another HP unless someone...
  4. mleibrock

    mleibrock's in-game thread for Council of Thieves

    Next round Zombie #4 stands and begins moving toward the group ending at I-11 Suzume is at the rear of the group and holds his action until the zombies get closer or until the group moves up Liath sends a shaft whirring off into the darkness beyond the approaching zombie but the arrow flies...
  5. mleibrock

    mleibrock's in-game thread for Council of Thieves

    Lou? You out there?
  6. mleibrock

    mleibrock's in-game thread for Council of Thieves

    Zombie #5 moves 30' toward the group - it is now within 20' of you all (more or less depending on your position in the marching order. Which I guess you should tell me at this point.) Attached is a map. All please post your action, your desired starting position and end position and we can...
  7. mleibrock

    mleibrock's in-game thread for Council of Thieves

    Zombies So here is the situation. Tiko, Liath and Suzume can see there are 5 zombies up 50' ahead. They were all huddled around something unseen on the ground but Liath let an arrow fly that plunked right in the back of one of them that was facing away (It did hit but the zombie (#3) showed...
  8. mleibrock

    Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone

    Falco "Man, I don't know... this place is really getting to me. I don't like this place at all! Do you hear that music in the distance? Or the bat wings? Or the bones coming from that direction? Falco points through the western hallway as they pass it? I definitely don't want to go THAT way."
  9. mleibrock

    Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone

    Falco 1d20+2=5 - well crap!
  10. mleibrock

    mleibrock's in-game thread for Council of Thieves

    OOC- Before we get to combat, Scott, I believe you had the light source, can you tell me again what you were using for that?
  11. mleibrock

    Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone

    Falco listens carefully to the sounds of the building. Something in him says there might be more than just the wind through the halls. 1d20+7=20
  12. mleibrock

    Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone

    Falco turns 90 degrees to now attack the blood-thirsty creature still draining fluid from Besharn. Falco raises his battle aspergillum once again 1d20+2=5 but again the halfling is unable to even reach Besharn's shoulder.
  13. mleibrock

    mleibrock's in-game thread for Council of Thieves

    Glad you are back and I hope you are feeling much better. The group has currently stopped about 50' away. So you are not within range for that unless you move forward.
  14. mleibrock

    mleibrock's in-game thread for Council of Thieves

    Perception for Suzume: 1d20+5=15 Suzume peers through the darkness and the way the faces look at him triggers something he heard about when he was just a fledgling, and then it all clicks as do the sounds coming from his beak. "Zombies!" Initiative for all please. Hopefully Scotly can...
  15. mleibrock

    mleibrock's in-game thread for Council of Thieves

    Suzume, Liath and Tiko all see the figures faces look at them. There are 5 human looking figures but something about them doesn't look quite right. These three roll perception please
  16. mleibrock

    mleibrock's in-game thread for Council of Thieves

    Nice try - I actually have you at -11 to move silently because of all your armor. :) Either way, Dru moves with little stealth. :)
  17. mleibrock

    mleibrock's in-game thread for Council of Thieves

    This is true, Mike. Liath can see clearly as if she is about 25' away. Still you are as if you are 25' away and they are crouched together so it is still impossible to see what is going on or exactly how many there are. you see at least 3 but suspect more - maybe twice that many.
  18. mleibrock

    mleibrock's in-game thread for Council of Thieves

    All should roll for moving quietly.
  19. mleibrock

    mleibrock's in-game thread for Council of Thieves

    off in the distance Suzume, Liath and Tiko all begin to see movement at the far end of their low light vision. It seems to be several (can't quite tell how many at this point as they are kinda all huddled together) humanoid figures. They seem to be huddled around something on the ground.
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