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  1. Charles Rampant

    D&D 5E (2014) Wish List: Campaign & Source Book for Feywild

    That's an interesting point. More pertinently, an adventure which features the characters moving between the Material and the Feywild repeatedly might be very interesting - having the same dungeon twice, for example, and needing to chase someone in the Feywild before returning to the Material to...
  2. Charles Rampant

    D&D 5E (2014) What published adventure after the Starter Set?

    I don't know if it is helpful, but I made an overview of all the adventures for my players to choose between; it's out of date though, and doesn't include Yawning Portal.
  3. Charles Rampant

    D&D 5E (2014) TERRIBLE book covers as game/characters inspiration!

    Aw man, I thought that this was going to be a thread about turning 80s/90s fantasy book covers into characters. I have to say that the Horse one is probably a prime candidate for printing out and saying, "The Baroness has this on her reading table" just for a laugh.
  4. Charles Rampant

    D&D 5E (2014) I hate rapiers. Do you?

    Just call it a broadsword and be done.
  5. Charles Rampant

    D&D 5E (2014) Weapon Specialization?

    I really hope that they rename those feats to these new names. I want to play Bob, the Variant Human Chainy Weapons Fighter.
  6. Charles Rampant

    D&D 5E (2014) Darts - Originally melee, or ranged originally strength?

    To be fair, how often did people historically use throwing weapons? The Romans of course had their two pila, but those are described in the sources for being as much for damaging enemy shields and disrupting formations as for killing, though I'm sure it hurt a great deal if one went through your...
  7. Charles Rampant

    D&D 5E (2014) Out of the Abyss Advice Requested

    My first suggestion would be to take advantage of some of the resources that exist to help DMs of this module: for example, the Power Score blog overview, which will help you spot how the adventure is 'meant to work'. More specific answers: 1) I'd suggest that you view the book as a scripted...
  8. Charles Rampant

    D&D 5E (2014) "Tears of Siberys" - Eberron panel

    I saw that tweet. Funny how the world map looks so unrecognizable to me - though it is actually one of the easiest things to change, when you think about it. They seem to have a lot of respect for the setting.
  9. Charles Rampant

    D&D 5E (2014) What new classes do you think we need?

    The Runesmith suggestion is interesting. What would that look like, in 5e terms? I agree that a 'Pokemon' or 'Summoner' class where you get a pet that levels up and does 75%+ of the damage output of the character would be fun. I can imagine a lot of interesting subclasses for that, including...
  10. Charles Rampant

    D&D 5E (2014) Homebrew Miracle Domain - Charisma Cleric

    I think that the thread is getting a little sidetracked by personal opinions... To the OP: I'd suggest not making them a Charisma caster - that seems a bit strong for a subclass - but instead provide some things that make them charismatic. Something like burning a spell slot to gain advantage...
  11. Charles Rampant

    Plane Shift: Kaladesh - More MAGIC THE GATHERING For Your D&D Game!

    Maybe you could treat it like Star Trek - the utopia is real, and it needs protecting, not to mention that not everyone is in that utopia.
  12. Charles Rampant

    Release (ENN) Cubicle 7 Preview Next Adventures in Middle-Earth Release

    Yeah, looking forward to this. The middle earth vibe is one that I fear will be difficult to achieve in play, so very interested to see some examples to use and crib from.
  13. Charles Rampant

    D&D 5E (2014) D&D product sales numbers on Amazon, etc.

    Wizard's play stores get the book two weeks early. Amazon doesn't. If you're wanting the book as soon as possible - which is, after all, the entire function of pre-ordering - then Amazon is a poor choice.
  14. Charles Rampant

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    Summoning rituals are a weird element in general. Call of Cthulhu adventures have long suffered from the problem that, if the players win, they get an anticlimax as the bad guy never arrives. The adventure just kind of ends without the dramatic big note. However, if the bad guy arrives, everyone...
  15. Charles Rampant

    D&D 5E (2014) Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)

    Out of interest, why do you say this? I just ran my group through Greenest in Flames, so I'm a fair way away, but I know that Steve Winter said he wanted to let the players get the masks, while WotC were resistant to that idea.
  16. Charles Rampant

    D&D 5E (2014) Retrofitting SKT for a monstrous party (or, how Volo's guide ruined my campaign idea)

    It sounds like your best bet is to find something to replace chapter one. As I recall, the basic goal of that chapter is threefold: 1) Get them to level 5 2) Demonstrate that there is a Giant Problem 3) Give them some threads that lead out into the sandbox of the Sword Coast (I'm not trying to...
  17. Charles Rampant

    D&D 5E (2014) Let's Read: Volo's Monsters

    We finish this series with the animals of the book, Aurochs, Cow, Dolphin, Swarm of Rot Grubs, who get presented together on two pages. We’ll see what there is to say about these. We get an image of the Auroch in the book, which looks so hilariously shaggy and gnarled that it basically looks...
  18. Charles Rampant

    D&D 5E (2014) D&D 5.5e; Your wish for 5.5e update.

    It sounds like you'd want some of the old Unreal Tournament style voiceover there - "SSAAAAAAVVVVAAAAGGGGGEEEEEEE"
  19. Charles Rampant

    D&D 5E (2014) D&D 5.5e; Your wish for 5.5e update.

    None of those things. The problems with the game are all so minor that the cost (money, time, annoyance) of a new edition would far outweigh the benefits.
  20. Charles Rampant

    D&D 5E (2014) Let's Read: Volo's Monsters

    The monastery idea is fun. In Princes of the Apocalypse there is a stone-themed monastery full of monks, with new statblocks covering them; it would be the work of moments to alter that for a Yuan-ti flavour. It's also a week or two's walk away from Waterdeep, which is a useful location. The...
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