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  1. Charles Rampant

    D&D 5E (2014) Undermountain as a Skill Challenge

    Perhaps a way of handling that is to have the initial departure roll influence a table (say this big table is multiple rolls, like 3 x d100, and the players can influence the results a total % points equal to how well that roll was...) and that table includes lots of stuff like, "Two people must...
  2. Charles Rampant

    D&D 5E (2014) To use or not to use feats

    I tried a campaign without Feats. The players mostly did fine without. I think that, with all the other moving parts in the game, Feats don't add all that much complexity; five fighters with feats is quicker than five wizards without feats, and most parties fall somewhere in the middle. In terms...
  3. Charles Rampant

    D&D 5E (2014) Undermountain as a Skill Challenge

    Hey all, For a Waterdeep campaign that I’m starting next week, I was thinking about what I wanted to do with Undermountain. I’m going to adopt something akin to skill challenges from 4e and the Journey rules from AiME, in order to create a mechanical system for exploring the complex, rather...
  4. Charles Rampant

    D&D 5E (2014) The 200gp Elephant Mount in the PHB

    To be honest, even Horses are a pain in D&D. I like parties to have them, simply because then they look more like Larry Elmore paintings, but I also hate combats with mounts in them, as the rules (and battlemap size) become very wonky. I've gotten around that problem by adopting the 'Goober...
  5. Charles Rampant

    D&D 5E (2014) Spell -> Counterspell -> Counterspell (from same character that casts 1st spell) - possible?

    I did notice that when my group with no arcane caster (Paladin, Fighter, Cleric, Monk, Rogue) went into a fight against a Lich, the Cleric was basically unable to cast spells, unless he could hide behind something. It made for interesting tactics, granted. Winning at Counterspell The...
  6. Charles Rampant

    D&D Beyond Launches -- Electronic Tools For D&D Are Here!

    I wonder if we'll see a future link between DMsGuild and dndbeyond. After all, at the moment, there is no way for a content creator to add their homebrew monster to the platform without giving it away for free. So that means, in effect, that any nice content you buy from DMsGuild you'll have to...
  7. Charles Rampant

    D&D 5E (2014) [poll] Wizard Satisfaction Survey

    No a very popular class in my groups - the Sorcerer and Warlock both have more flavour, I guess, so attract more attention. The few wizards that I have seen have been effective, and their subclass features certainly do the job. I've no complaints, so Very Satisfied it is.
  8. Charles Rampant

    D&D Beyond Launches -- Electronic Tools For D&D Are Here!

    I had a glance, but it seems like they've not been approved yet. Everything gets vetted to make sure it's not just lifted from the books, I think. I did see one by dropbear8mybaby though, so ENWorld did get represented...
  9. Charles Rampant

    D&D Beyond Launches -- Electronic Tools For D&D Are Here!

    I've gone ahead and bought the PHB, the DMG, the races from VGtM, and the backgrounds, subclasses, and spells from SCAG. That should have me set - it's all the player facing content that I need, with the exception of the Haunted One background from CoS and the bizarro subraces (Duergar...
  10. Charles Rampant

    D&D 5E (2014) Recommend a 5e AP

    Sure, I'd be flattered! The players never read them, so somebody might as well get utility from them ;) It is my interpretation - especially from the discussions on here - that the real meat of the adventure is wandering around, finding stuff going on, and raiding Giant lairs. Harshnag meets...
  11. Charles Rampant

    D&D 5E (2014) [Poll] Ranger Satisfaction Survey

    I've only seen one in play, a PHB Hunter Ranger. It's been okay. Being the archer who can cast Pass Without Trace has been the defining trait of the character in play. The class doesn't feel like it has enough spells though - the character can't heal, do damaging spells, do controlling spells...
  12. Charles Rampant

    D&D 5E (2014) How do stats work with magical items e.g. Berserker Axe?

    It makes things sharp by battering them into 2d shapes?
  13. Charles Rampant

    D&D 5E (2014) Dungeon Length: How long does it take?

    You also get the opposite - where the players mysteriously find the perfect route to visit only the end boss, murder him, and then leave by the back entrance with all the loot. It's something to respect, and great for player autonomy, but it plays merry hell with session planning when it happens :D
  14. Charles Rampant

    D&D 5E (2014) Observations of a new player

    Some things go out of date. Star Wars references are not one of them! :D I recently finished LMoP for a party of non-gamer friends, including my wife who changed her long disdain for the game in light of her friends playing. I found about what you'd expect. Everyone really liked it. One player...
  15. Charles Rampant

    D&D 5E (2014) How Twin Polymorph almost resulted in a TPK.

    The final fight was against Yan-C-Bin. His ability to suffocate people provoked a hilarious reaction from the players, who also still speak with dread of the Sea Hag which one-shotted the Barbarian early in the campaign, but otherwise that fight felt about right. The party was level 13 or 14 I...
  16. Charles Rampant

    D&D 5E (2014) [Poll] Rogue Satisfaction Survey

    Great class. Strong identity in play, loads of options, feels different from a dex fighter, and has subclasses that let you go complex or simple, combat or intrigue focused. I'm not a fan of auto-succeeding skills at high levels - it totally drains any tension from challenges, and thus makes the...
  17. Charles Rampant

    D&D 5E (2014) How Twin Polymorph almost resulted in a TPK.

    Because my group got TPK'd once, and nearly so another two times :D It's a module in which it is very easy for the players to get in over their heads. For example, the TPK happened when they met Windharrow, who led them down two levels into a much higher level dungeon and straight to a boss...
  18. Charles Rampant

    D&D 5E (2014) Recommend a 5e AP

    So a while ago I made a document up listing the various APs and their differences, to let my players make an informed choice between them. It might help you! Starter Set – the Lost Mine of Phandelver Levels 1-5; 88% on EN World. You have been hired to help a family of Dwarves reclaim a...
  19. Charles Rampant

    D&D 5E (2014) How Twin Polymorph almost resulted in a TPK.

    Princes is a really tough campaign until the players hit 11th level, at which point they easily steamrolled the rest of the campaign.
  20. Charles Rampant

    D&D 5E (2014) How Twin Polymorph almost resulted in a TPK.

    Fun story, thanks for sharing. It sounds like a really entertainingly chaotic encounter - how long did it take at the table?
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