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  1. Z

    Cleric archer

    In Libris Mortis, there's an item called the Cheesestick Nightstick which grants you 4 extra turning uses per day. It's the DM's discretion whether they stack or not. They're not that expensive, I think 4k each?
  2. Z

    Cleric archer

    Well, you definitely want a high Wis for the bonus spells and save DCs. Zen Archery gives you single-attribute dependency for a feat. Yes, having higher Dex can give you more feat flexibility (both in feats you qualify for and the feat saved in Zen Archery). However, I think feats that...
  3. Z

    Cleric archer

    Actually, Cleric Archers usually don't have very high Dexterity, so being able to use Full Plate is definitely an advantage. Additionally, Cloistered Clerics only get 1/2 BAB progression, so your attacks will be worse if Divine Might isn't up (Dispel, perhaps). While the Cloistered Cleric is...
  4. Z

    Cleric archer

    Fixed ;). The key feats for a Cleric Archer are PBS, Rapid Shot, Zen Archery, and either Quicken Spell or DMM(Persistant Spell) and its 2 prerequisites. Here is an archived thread on the official boards regarding building Cleric Archers. Divine Might requires Power Attack as a prereq. I...
  5. Z

    Frenzied Berserker+Exotic Weapon Master+ Barbarian= broken?

    A game of rock-paper-scissors with the added dynamite option of magic, and the only thing that trumps it is more magic. Just to be accurate :).
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    Frenzied Berserker+Exotic Weapon Master+ Barbarian= broken?

    The only practical Bo9S high damage combo I can think of requires you to full attack the same enemy two rounds in a row, with very minimal payoff if you can't get the second full attack in (actually, I suppose I forgot about some of the TWF abilities, but those seem equally situational). On the...
  7. Z

    Reach with strongarm bracers & large longspear?

    Larger sized weapons no longer increase your reach. Baring other reach-improving features, that creature with longspear threatens 10' with a donut at 5'.
  8. Z

    Bo9S: Crusaders, duplicate manuevers, and the bag o' rats

    Plus, maybe you want to reliably pierce DR 2 rounds in a row. You can't ready the same maneuver multiple times, so you ready different but similar maneuvers. (I think penetrating DR would be highly situational, so...) Plus they count for different prerequisites. @Martial Spirit: A useful...
  9. Z

    Rules Used and Abused

    I'll refer you to someone else's opinion here... If you don't rule this way, Synchronicity becomes a solid "don't abuse it or you lose it" power for me. And I'm not someone inclined to ban things... Polymorph effects are broken in general, and the Metamorphic Transfer feat makes it a ton...
  10. Z

    Strength of 0 and flying

    The RotG is notoriously problematic in many respects though, so I'd be hesitant to trust its ruling.
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    Strength of 0 and flying

    I'd treat flying from magic spells as physical actions as opposed to mental actions. Otherwise, you get into tricky situations like whether you can fly while affected by Hold Person. So, I'd rule that when your Str hits 0, you can't fly. Also note that the Flying spells are often affected by...
  12. Z

    Initiate of the Sevenfold Veil Wards

    Because your hand isn't where the spell originates from. Your square is, and that's behind the veil. Plus then you're just shifting the problem of getting through the ward to your hand, I think?
  13. Z

    Gestalt Rules

    There's nothing illegal about such a character under the normal gestalt rules, although I can't imagine it being very powerful at all.
  14. Z

    Help me minmax my PC for the Savage Tide finale!

    If you want your primary schtick to be dealing damage in a min-maxed game at level 20, ask yourself this: can I consistently deal over 200 damage per round? If no, your build probably isn't going to be that strong, and you should either look for a different primary schtick or change your build...
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    Help me minmax my PC for the Savage Tide finale!

    Questions: 1) How much can you change? 2) What sources are allowed? 3) How cheesy is too cheesy?
  16. Z

    Bo9S: Power Level?

    Wise words: Now, some aspects of Bo9S can be very powerful. Thicket of Blades combined with a reach weapon and Stand Still makes a solid super glue tank, and Stormguard Warrior can create some eyepopping damage figures. But I think this all pales in comparison to the power of stuff like...
  17. Z

    Fast moving melee character build

    Well, the Chuck link in my sig goes to the current record-holder for fastest character, but it uses a cheesy tactic that I doubt the DM will allow :). But if you want to move around the country a couple times then throw the BBEG into the sun, sometimes you need a little cheese. For the...
  18. Z

    Druid Archer help

    The problem is the best archery spells are either in the Cleric list or the Ranger list. The Druid's archery spells are more battlefield control spells like Entangle and Kelpstrand than buff spells. So if you're not dead set on playing a Druid, here are some options: 1) Play a Cleric archer...
  19. Z

    Walking Dad's Houserules

    Whoops, I only saw the part about double your attack bonus :(. I still think it's too strong; treat it as a +5 bonus to attack (always good in combat) at the expense of -5 AC (situational), with an option to turn it off.
  20. Z

    Walking Dad's Houserules

    All-Out Attack is a REALLY GOOD feat. Compare to Shock Trooper's Heedless Charge: You don't need to actually charge, you don't need to PA for more than 5, and this can actually improve your attack bonus. If you really need to get a monster down and/or have non-AC defenses like Displacement or...
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