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  1. K7Nolbs.png

    K7Nolbs.png

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    Revised Melee Weapons

    I tweaked the melee weapons in D&D 5E. I had the following goals: Increase variety in weapons and remove the strictly-inferior weapon options. Improve one-handed Strength weapons relative to finesse weapons and two-weapon fighting. The biggest changes are increasing the damage of one-handed...
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    D&D 5E (2014) Ranger

    Thanks for doing the math, Gladius. Keep in mind though, Hunter's Mark is situational because 1) it's a bonus action, which conflicts with the extra TWF attack, and 2) it requires Concentration and the Hunter doesn't have proficiency in Con saves.
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    D&D 5E (2014) Ranger

    First, let's consider combat only. The Beast Master Ranger seems to be OK. The beast companion tends to start with a high base to-hit (equivalent to an 18 or 20 ability) and gets your proficiency bonus to attacks and damage, which let it keep up with your character's damage. It might fall off...
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    D&D 5E (2014) AC 25+

    They don't stack, sorry :(
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    D&D 5E (2014) It's the Sorcerer!

    The Sorcerer seems really underwhelming, especially with spells known. Sorcery Points and Metamagic had better be really impressive. Spell access (long-term): Wizard: potentially unbounded, at least 2 spells per level Sorcerer: roughly 2 spells per level until level 12 (1 new, 1 swapped), then...
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    D&D 5E (2014) Opinions on the sorcerer so far?

    In 3E, Wizards had more spells on a long-term basis. However, Sorcerers had more spells per day and much more flexibility during the adventuring day since they had almost as many spells known per level as Wizards had spell slots. In 5E, Wizards have more spells on a long-term basis, and they...
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    D&D 5E (2014) Concentration rules in action

    Be careful of small sample sizes. In the first scenario, the odds of succeeding the first 3 Concentration checks needing only a 7 is 34%. Odds of succeeding the first 2 Concentration checks needing a 7 is 49%. In the second scenario, the odds of succeeding the first 2 Concentration checks...
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    I so called it :D Although there's still a chance the prophecy wasn't talking about Cranchus after all.
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    I'm just happy King Crunard is alive and they got the scrolls :). Man, that was such a gut-punch when Sagiro set up the scrolls as the hope of the surface world and then took it away so abruptly.
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro, thanks for the update, but you are such a rat bastard :( P.S.: Please update again soon, you can't leave us hanging with this!!! :)
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Well, we now know who has to take the shell and rend. We know who has the thing in his head. We're still not quite sure who channels what makes dead. The last one is also still unknown -- I'm not sure we've even met that one. (I still think this might be Cranchus, but that might contradict...
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Do they eventually figure out what those shadows are and how Meledien and co. got around them? If it's not a spoiler, can you tell us? I assume the effect goes through stuff like Mind Blank or Protection from Evil?
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    Pathfinder 1E Advice Needed: Best way to work with Power Gamers?

    If everyone in your group likes to power-game, then great! Treat them as higher level than they actually are when you're creating encounters and doling out XP. Let them know this ahead of time so they don't get upset when they receive less XP than usual. Tell them you want to make fights more...
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    DM Dilemma: Munchkins are getting out of hand... and I let it happen.

    Talk to your players and come to a consensus on what type of game you'd like to play as a group. I'd count my self as an optimizer. I don't optimize because I think of the game as "Characters vs. DM" like some people suggested. I like to play optimized characters because I want my character...
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    I've made my bet on who's sending these monsters earlier in this thread :). I don't think I'll change it yet! I just hope the party doesn't end up facing the rest of the monsters on that d20srd page.
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Did Aravis get pulled into the Maze primarily due to a story reason, or was it because the player wasn't able to make that session?
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    I love these updates :). Thanks for sharing your story with us!
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Does anyone have thoughts on WHY the goddess of Luck would sacrifice herself? What would that accomplish? Set up her tomb in Naslund? Maybe to leave Laramon in charge since he has different abilities?
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    I wonder if "All loves all, and one hates one" might refer to the goddesses Yavin and Wlaqua? I wonder how many different beings this stanza refers to. The third line doesn't seem to refer to any being, and it's weird to say that "One loves all" and "one hates one" are the same being...
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