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    The Grind Problem (My 2 Cents)

    I think this problem gets worse in the higher levels. Consider this. In the DMG, it's advised that monster AC and defenses rise on a 1:1 relation with their level. I haven't examined the MM deeply, but I'll assume this is the case. That means at level 30, they've gained +29 AC and defenses...
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    D&D 4E How to create a line effect in 4E

    Ick. The easiest way would be to pick multiple adjacent terminal squares, and anything between you and those squares gets hit. That gives you more of a cone shape, but oh well. EDIT: Alternatively, you could pick two target squares and draw lines from both your square and another square...
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    D&D 4E How to create a line effect in 4E

    (Lots of edits happened.) The rules for determining cover can be used to create line effects for powers. Important: it's best used sparingly as this takes a lot of time to resolve (you can pick one of four corners and that can result in different stuff between hit). However, if you have a...
  4. Z

    Why be an archer ranger?

    Too bad Dex/Wis Rangers tend to have (very) high Perception scores and a billion and one ways to get the hell out of dodge :p.
  5. Z

    Grading At-Will Powers

    Forgive me if this has already been answered. Where would Sure Strike and Careful Attack be if they added Str/Dex to damage, and where would they be if they added Wis to damage? Probably slightly below the add 2 attributes to damage powers, right? @Mengu: Why do you have Dual Strike as A-...
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    Why be an archer ranger?

    I forked this to Houserules.
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    Archer Ranger Changes - Forked Thread: Why be an archer ranger?

    Forked from: Why be an archer ranger? The problem is right now, the Prime Shot bonus is so high risk and low reward that people seem to just write it off and not worry about getting its bonuses. Maybe this would make it more dynamic: Prime Shot doesn't require you to be closest to the...
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    Dreadnought Paragon Path: You can be killed, but not be stopped.

    It's too bad "dying" isn't legalistically an effect that a save can end. Even though it really is :).
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    Why be an archer ranger?

    This might belong in houserules. Feel free to fork if you want to talk about this more. I was thinking of doing the following to Rangers: Prime Shot works if you're within 2 squares of the target, and you don't need to be the closest target. Hunter's Quarry only triggers if you're within 3...
  10. Z

    Balancing Single-Attack Powers with Multi-Attack Powers

    I like! I'd add "Other bonuses or penalties that affect damage such as enhancement bonuses, feat bonuses, and resistances and vulnerabilities only apply once to each target." to it though, just so it's clear. I think combining comrade raoul's modification for non-Ranger powers and...
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    Paragon Multiclassing Buff

    I tried that before, actually. It's can get complicated :(. It may be better to go this route though. Like strikers get the extra damage ability, healers get the healing abilities, defenders get their marking ability, and controllers get... an extra at-will (ugh)? That doesn't really let the...
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    Paragon Multiclassing Buff

    Paragon multiclassing needs some love. Is this too much? I guess it depends on how you value swapping an at-will power. The sad thing is, restricting the level 11 ability is tough since the classes are all so different. I suppose if the other end of the spectrum would be to allow you to use...
  13. Z

    Balancing Single-Attack Powers with Multi-Attack Powers

    I think it's the multi-hit powers; the other abilities simply act like damage bonuses that like any are exacerbated by the multiple hits. I just thought of simpler way to word Option 2. Hits after the first deal X*1/2*Ability modifier damage instead of X[W] damage. Basically, it removes the...
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    Power recharging - mana pool

    Fair enough :) I took off the level 2 EMP bump. I don't know if anything else needs adjustment, other than giving monsters some form of stun resistance which is a separate issue. What are your thoughts, ameinild? Anyone want to playtest this? :)
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    Continuing beyond Healing Surges

    That is a good point. So how about add X surges, and when you have X surges or less left, you take a -2 penalty to attacks?
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    Power recharging - mana pool

    Oops :D. I just added +1 EMP to every level. The other way I could do it is remove the level 12 (for symmetry) or level 26 (because I don't think those will ever be encounter powers) +1 EMP, and keep the max at 15 EMP. I don't think it really matters. I also forgot the one round thing to...
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    Power recharging - mana pool

    Alright, let's try this. We'll go with the Increased Power Selection option. I also think we need to up the mana cost of items, but we can make the first use free. Mana Pool Option All characters have two pools of mana that limit how much they can use their powers. Their Daily Mana Points...
  18. Z

    Continuing beyond Healing Surges

    Why not just give everyone more healing surges? That is in effect what you're trying to do, only in a far more complicated manner :p.
  19. Z

    Power recharging - mana pool

    I know. Problem is the daily utility powers. They keep going up. At level 29 a normal character would have 4 uses of daily attack powers and up to 7 uses of daily utility powers per day. Capping the daily mana pool at 17 means there's only up to 8 combined uses of daily powers per day, so...
  20. Z

    House Rules (DnD 4.1b1)

    IMO, the "Dispose" option should be "spend a healing surge to deal extra damage equal to twice your level vs. a bloodied enemy you hit". Once per round, of course. Enemies get to do it too :) except they only deal 1/2x their level in damage (1x for elites and 1.5x for solos... watch out!).
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