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  1. Z

    Puppet Master

    Two things. First, just because I call it a laser does not mean it has to be a stream of photons shot from a technological device. It could be a stream of magical energy. Second, fluff is mutable. Does it really make a difference if I call it a laser instead of a heat ray or an electric bolt...
  2. Z

    Puppet Master

    Well, I don't think Wizards should have the monopoly on magic projectiles. In any case, the fluff is mutable. People can describe the bullets to be anything they like, as long as they deal the same damage. If you insist, I prefer the Arcane Power option, although I think "magic missiles" or...
  3. Z

    Puppet Master

    Well, they're not real bullets. They're like magic missiles, I suppose. ETA: Does "Delayed Magic Missiles Doll" sound ok? :erm: What should I replace "bullets" with? I could just change the flavor text.
  4. Z

    Puppet Master

    I was actually thinking of making a Puppeteer that had the option of either build. That is, all puppeteers have a puppet (with paragon paths that give them more puppets or allow them to use corpses as puppets or whatnot), which functions somewhat like the Ranger's Beast Companion. They'd also...
  5. Z

    Puppet Master

    NOTE: I did not read all of the posts before posting this, so I probably said some redundant stuff. Sorry :( :blush:. Instead of using grenades, you can make them exploding dolls :). Here's some more inspiration if you like. A different take on a puppeteer: Alice Margatroid, from the Touhou...
  6. Z

    [Adventurer's Vault] Problematic Items

    Enhancement bonuses don't stack.
  7. Z

    All Builds Get Two Good Non-AC Defenses

    Unusual Defense Benefit: You may change which defense your highest ability score benefits. If you have multiple abilities tied for the highest, choose one of these abilities at the time you take the feat, and you may change this choice whenever you gain a level and anytime your ability scores...
  8. Z

    Glass jaw of PC defenses

    But these builds don't seem to have any real benefits over other builds who use two attributes that benefit different defenses. Is an Int/Dex Wizard so much more powerful than an Int/Wis Wizard (heh, the -save orb power might just be MUCH better than the +attack wand power) or Cha/Int Warlock...
  9. Z

    Glass jaw of PC defenses

    It's a problem enough when a player has two good defenses. It's even worse when, due to their class, they're forced to pump two stats that boost the same defense (laser Clerics, Str/Con Fighters, Cha Paladins, wand Wizards). Suddenly, they have TWO bad defenses and they're really screwed. If...
  10. Z

    Swordmage: Class creep too fast?

    Hmm, Sword Burst does look a bit too good. Swordmages can't abuse AOE marking like fighters can, but I'm worried about its ability to clear minions compared with Cleave. Frost Backlash also looks a bit too good. 3[W]+stat and half damage on miss for a level 1 daily power as an immediate...
  11. Z

    Swordmage: Class creep too fast?

    Well, you could always smack yourself... :p The swordmage doesn't feel as sticky as the fighter. They either don't have a great AoO attack bonus if they're Int+Con, or their marking ability doesn't help them hold the line if they're Int+Str. Obviously, the swordmage doesn't fit the paladin's...
  12. Z

    Great weapon fighter is a "trap"? Forked Thread: I don't optimize.

    I think what he meant was there are magic shields that may be better than magic bracers, and while you can carry a shield and wear magic bracers, you can't carry a magic shield and wear magic bracers.
  13. Z

    Great weapon fighter is a "trap"? Forked Thread: I don't optimize.

    I was actually looking at making a Fighter for PvP in the Core Coliseum on the official boards, and I noticed how much spike damage a Great Maul can put out. With a Bugbear, the Great Maul does 9 average damage compared with the Bastard Sword's 6.5, and will pretty much 1-shot any level 1...
  14. Z

    Forked Thread: Art of the Peel ... Enfeebling vs Bosltering Strike

    Holy Strike isn't as good as you think, KarinsDad. Let's take level 15. A single normal monster might have, say, around 140 HP? The paladin might have a +5 bonus to Wisdom. With 8 attacks and 4 hits, that's an extra 20 HP, maybe 10 of which is applied to a single target unless you're facing...
  15. Z

    Why are skill challenges "broken"?

    If people can consistently hit DCs of 60 (Diplomacy) at single-digit levels, the skill challenge system doesn't work as well ;). By the way, the Obsidian Skill challenge in a nutshell: Your party needs to make X successes in 3 "rounds" of rolling (not round as in 6 seconds, but round as in...
  16. Z

    Forked Thread: Art of the Peel ... Enfeebling vs Bosltering Strike

    A -2 to hit is better than you give credit for, since penalties to attack have INCREASING returns. If the monster started with a 50% chance to hit, it only has a 30% chance to hit against one of your allies. Enfeebling Strike contributes 10% of that decrease. This 10% decrease in chance to...
  17. Z

    Dual Classed Characters

    I don't get it :(. What does a dual-classed character give up to be dual-classed? For instance, let's say I want to make a Wizard. From what I can tell, a Wizard/Warlock is better than a pure Wizard in all ways. Did I miss something?
  18. Z

    Why are skill challenges "broken"?

    Simply put, it's way too difficult to actually succeed on a skill check (or trivially easy if you allow Aid Another). See this and this for all the gory math. I recommend Stalker0's Obsidian Skill Challenge instead. EDIT: I linked the wrong math thread :(. Fixed.
  19. Z

    Multiclassing: Power Swaps for At-Wills, Action Points and Paragon Multiclassing

    That analysis of Hunter's Quarry/Warlock's Curse is great, and I guess they're not overpowered :). I'm also curious as to how good it is to have an extra 2-3 (or even 1-3, for my purposes :) ) equivalents of Healing Word per encounter, for a Cleric/Warlord or Warlord/Cleric. It's a lot of...
  20. Z

    Multiclassing: Power Swaps for At-Wills, Action Points and Paragon Multiclassing

    This is very similar to my boost to paragon multiclassing (see sig), except you trade at-wills for another class ability while I have it as the level 11 paragon ability. Also, you have to watch out about it giving too much. Keep in mind an action point ability should be about as powerful as a...
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