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  1. J

    Microlite81 Old School D&D with a n00b DM anyone?

    A brief introduction to try and garner interest... The glory days of the Elves and Dwarves are long gone, leaving only mysterious ruins, dungeons,and ancient magic artifacts as a reminder of ages long gone. The descendants of these once mighty empires have withdrawn to their forests and...
  2. J

    Dwimmermount IC:

    "Ah, there you are, my friends!" says Jimi, relieved at their return. "I take it your investigations have proved fruitful? I myself have some excellent news to share." Seeing their skeptical looks, he smiles nervously. "We have an additional member to our group. While you were out, I was...
  3. J

    Dwimmermount OOC

    I am still here... seem to have written myself into a corner! If the rest of the group is returning to the tavern I'll just wait until we're reunited. If some more investigations are continuing outside of the tavern I may have to come up with a way to rejoin the group. Looking forward to...
  4. J

    Microlite81 Old School D&D with a n00b DM anyone?

    So... what with the release of the newest 5th edition of D&D, what better time to ask if anyone would be interested in an Old School game? I've been interested in Microlite81 for a while now and I've always thought the very rules-lite system would be ideal for a play by post. As a...
  5. J

    Dungeon Raiders: The Wolf's Den

    With his allies busy sweeping the tomb chamber for any other clues or treasure, Tock takes it upon himself to investigate the western exit, where the opened door is. Cautiously, he moves closer to the doorway. Keeping mostly to one side, he peers around the edge of the doorway and holds his...
  6. J

    Dwimmermount IC:

    Having ordered his third tankard of some unusually strong ale, Jimi is in high spirits. Buoyed by the addition of a potent magic-user to his group, and with a gift and blessings from a high ranking servant of Tyche, he feels certain they will meet with success. Now, what to call themselves...
  7. J

    Dungeon Raiders: The Wolf's Den

    Having rested and regained his strength, Tock rejoins the group as they discuss where next to explore. It never ceased to amaze him how his artificial body would repair itself with enough time, new wood growing over the wound and fresh rivets and screws appearing. "We all look alike?" asks...
  8. J

    Dungeon Raiders: The Wolf's Den

    [OOC: Thanks :-) Don't let the creepy sleeping robot freak you out...]
  9. J

    Dwimmermount IC:

    Jimi nods in agreement. "The Alchemist's Door... yes, as good a place as any to begin. I will discuss this idea with my fellows and mayhaps we could meet here again tomorrow morning before setting off?" He clinks his tankard with Climent one final time before the mage leaves, before leisurely...
  10. J

    Dungeon Raiders: The Wolf's Den

    Having handed the wooden boxes to his colleagues to attempt to break open, Tock takes an opportunity to get a closer look at the damage his leg has sustained from the Ghoul. The oozing had stopped some time ago, and already whatever strange magic kept his wood and metal body animate had begun...
  11. J

    Dwimmermount IC:

    Jimi watches his other Dwarven ally leave the tavern. Was it something he said? Had he committed some sort of Dwarven faux pas? "Ah..." he mumbles absentmindedly, still a bit perturbed by the sudden absence of all of his colleagues. Join their group? It was true that they could use an arcanist...
  12. J

    Dwimmermount IC:

    Jimi meanwhile is focused on the magic-user who has joined them. "Well met indeed, Climent. I Am Jimi, Acolyte of Tyche, and these are my associates... ah, or rather, there go my associates" he says, watching Midgrim and Klyman leaving the tavern. "We are planning to delve deep into the...
  13. J

    Dungeon Raiders: The Wolf's Den

    OOC: Since reaching level 2 Tock has an unused Second Wind so he can regain a few HP without a rest. If everyone else is OK we could have a crack at the boxes and review our next move without a formal 'Short Rest'?
  14. J

    Dungeon Raiders: The Wolf's Den

    "If we've driven off the ghouls and there's no sign of any further danger, I would say this is as good a place as any." replies Tock. "We can regain our strength and perhaps take a closer look at these boxes from the coffin. Does anyone here have any skill with locks?"
  15. J

    Dungeon Raiders: The Wolf's Den

    While Bartleby examines the stone boxes, Tock reaches in for one of the wooden boxes. He turns it over in his hands several times and feels the weight, shaking it gently to see if he can hear anything inside. "Strange... what could be within these I wonder?" [OOC: Does Tock hear anything when...
  16. J

    Dwimmermount IC:

    "A rare blessing indeed, Sister" says Jimi gratefully, looking at the coin he has been offered. "And I thank you for it." He turns the coin over once or twice in his hands, intrigued by its intricate designs, before carefully stowing it safely in his coinpurse. As Emmelise leaves their table he...
  17. J

    Dungeon Raiders: The Wolf's Den

    The subtleties of humour, as usual, are lost on Tock. "Anyone we know? Of course not Aeyian... these tombs have been sealed for many years and their occupants long dead. Why would we know them?" Tock gives the contents a cursory glance before moving across to open the second one.
  18. J

    Dwimmermount IC:

    Jimi falls silent for a moment as he tries to read the Dwarf's expression - was he serious? Songs of the ancestors? The only thing that came to mind was a rather bawdy drinking ballad he had heard in his younger days about a Dwarf and a fishmonger. He was fairly certain it was not a...
  19. J

    D&D 5E (2014) D&D 5e Basic Set: Things that make you go "what?!"

    Anyone else think it's weird that Lockpick and Disable Trap aren't skills any more? I would have thought lockpicking in particular would be the very definition of 'something very specialised that only a trained professional can do'. And yet anyone can pick locks in 5th ed. I would have at least...
  20. J

    Dwimmermount OOC

    Copied from previous thread for completeness: Jimi Tevantir, Cleric of Tyche STR: 13 +1 attack, damage, break door DEX: 9 CON: 12 INT: 9 Partial literacy WIS: 14 +1 saves vs magical effects, +5% experience CHA: 10 Retainers 4, max morale 7 Alignment Lawful Hit Points 6 (max HP at Level 1)...
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