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  1. J

    Dungeon Raiders: The Wolf's Den

    Tock approaches one of the closed coffins, and walks around it slowly, looking at it from all angles. "I too would like to see what lies within. I have suffered at the fangs and claws of those creatures before we dispatched them, and would like to have something to show for our efforts. If...
  2. J

    Dwimmermount IC:

    When his temple superiors had asked for a volunteer to investigate Dwimmermount, Jimi didn't know what to expect. Certainly not two rather... colourful... Dwarven brothers, and a man of alleged larcenous skills whom they had only just met. Nonetheless, he smiled at the situation that he had...
  3. J

    Need help finding a name

    Moradin's Wall. Or replace with deity of your choice. 😊
  4. J

    Old-school dungeon crawl using 5e playtest rules

    ​So, level 2 with the new Basic rules... woohoo! Tock v2.0 Str 17 / +3 Dex 14 / +2 Con 14 / +2 Int 8 / -1 Wis 10 / 0 Cha 12 / +1 Speed: 30ft HD: 2d10 HP: 17 AC: 17 (scale mail + DEX + composite plating) Init: +2 (DEX) Passive Perception: 10 Passive Insight: 10 Weapons...
  5. J

    Gauging Interest in a Dwimmermount adventure.

    Jimi the Cleric incoming! http://invisiblecastle.com/stats/view/36056/ Jimi Tevantir, Cleric of Tyche STR: 13 +1 attack, damage, break door DEX: 9 CON: 12 INT: 9 Partial literacy WIS: 14 +1 saves vs magical effects, +5% experience CHA: 10 Retainers 4, max...
  6. J

    Gauging Interest in a Dwimmermount adventure.

    Sounds interesting. My old school knowledge is limited but old school "Dwarf = character class" means fighter with bells on, right? So the Group could maybe use a spellcaster to go with a thief and two warriors? I have this vague notion that party balance is imperative in old school D&D...
  7. J

    Dungeon Raiders: The Wolf's Den

    Tock looks to either side of him, at the shattered corpses. "Ah... well done everyone." he says, still somewhat disappointed at his lackluster strike against the Ghouls. Perhaps the would he had suffered earlier from the Ghoul's teeth had done more damage than he thought. Certainly it had...
  8. J

    Dungeon Raiders: The Wolf's Den

    Ready and prepared for the assault, Tock thrusts confidently with his halberd at the closest attacking Ghoul... Attack 1d20+4, damage 1d10+3 = attack 6, damage 7 http://invisiblecastle.com/roller/view/4535298/ ...But in his eagerness to strike he fumbles his attack slightly, and Tock gives a...
  9. J

    Old-school dungeon crawl using 5e playtest rules

    A rebuild with the Basic rules sounds like a good idea to me, if we can agree on what to do with my Warforged... They seem fairly simple though: +1 STR and CON, +2 inherent AC, and Living Construct. Would it be feasible to just carry on using the playtest rules for this? Alternatively, I could...
  10. J

    Dungeon Raiders: The Wolf's Den

    Somewhat surprised by Aeyian's sudden action, Tock follows suit and swings his halberd in a wide arc at the bone chairs in an attempt to destroy them and possibly goad the Ghouls into attacking. "Sulannus! You may want to ready yourself for an attack!" he calls into the sarcophagus chamber...
  11. J

    Dungeon Raiders: The Wolf's Den

    Tock looks up as he hears the hissing of the ghouls, instinctively grasping his halberd a little tighter. "Ah... it seems our foes don't like their hideous creations being toyed with. Perhaps we could lure them out and deal with them once and for all...?" he says quietly to Aeyian and Rejik...
  12. J

    Dungeon Raiders: The Wolf's Den

    "Ah, I see..." replies Tock, somewhat slow on the uptake, "That sounds more like it. I'm not sure how much use these... unusual... chairs would be anyway." he continues, poking gently at one of the bone chairs with the butt of his halberd. [OOC: If our benevolent DM thinks this is feasible, I'm...
  13. J

    Dungeon Raiders: The Wolf's Den

    "Bartleby!" Tock raises his voice slightly, trying to catch the Dwarf's attention without alerting the Ghouls to their location, "Don't get too far ahead - we still have Ghouls unaccounted for..." He looks at the entrance to the room, and glances over to the stone table. "I don't know about...
  14. J

    Dungeon Raiders: The Wolf's Den

    Sounds good to me. Tock can take up second-to-last position.
  15. J

    Dungeon Raiders: The Wolf's Den

    OOC: Tock has a dagger which I think will be ok in the boulders, but he took a nasty wound in the fight. Not sure if Protection style will work in the cramped tunnels. If we want a fighter type at the rear, Tock will be willing to take the rearguard.
  16. J

    Dungeon Raiders: The Wolf's Den

    Tock stows his halberd and draws his dagger, better suited to the cramped and twisted maze of boulders ahead. A trail of black ooze drips from his wounded leg, and the clock on his chest starts ticking in an irregular beat, at it is prone to do at moments of stress. "What can you see, Rejik?"...
  17. J

    Old-school dungeon crawl using 5e playtest rules

    Still here but dog sitting away from home, without proper Internet, and posting from my phone at the moment. I'll post Tock's action tomorrow!
  18. J

    Dungeon Raiders: The Wolf's Den

    For a moment Tock considers pursuing the wounded Ghoul, but the tunnels ahead look cramped and ill suited to the use of a polearm, and he is still wary of the damage the creatures have already done to him. He turns his attention to the other Ghoul and, making use of it's preoccupation with...
  19. J

    Dungeon Raiders: The Wolf's Den

    CON save 1d20+2 = 16 http://invisiblecastle.com/roller/view/4479681/ The Ghoul sinks his teeth into a gap in the plating on Tock's leg with an alarming sound of splintering wood and he stumbles forward briefly; a swift kick dislodges his foe but the damage is already done. Tock looks down in...
  20. J

    Dungeon Raiders: The Wolf's Den

    Seeing his colleague pinned down by two ravenous Ghouls, Tock rushes to his aid. Throwing his halberd aside and with scant regard for his own safety, he reaches in to grab one of the monsters and tries to pull them off Aeiyan. Grapple check 1d20+STR = 15...
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