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    D&D 3.x 3.5 Druids - what to do about them?

    The original issue I was addressing was that druids have no good low level spells. By the time the druid reaches 5th level, they then have access to the massively overpowered wildshape. Having a viable spell like Produce Flame is a luxury they can fall back on later. Why do you need archer...
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    D&D 3.x 3.5 Druids - what to do about them?

    Produce Flame? Scales better than Magic Missile? Flame Blade? Brilliant Energy weapon at 3rd level? Can cast twice and used for 2 weapon fighting? Poison? Instant kill? DC scales infinately? Call Lightning? At minimum caster level it does damage equivalent to 3 fireballs to 1 target. That is...
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    Which is more vital to the party?

    As the cleric has the ability to be a better wizard than a wizard (especially a poorly constructed wizard), there is really no other viable option. Additionally having 2 clerics pretty much breaks the only balancing factor for clerics that our illustrious 3.5 designers put into the system. Thus...
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    D&D 3.x 3.5 Druids - what to do about them?

    So our "improved" 3.5, that's supposed to fix problems from 3.0, has 9 classes (the vast majority of classes) completely unbalanced. Brilliant.
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    D&D 3.x Fixing 3.5 druids - for felon

    Remove Entangle, Produce Flame, Fireseeds, Flame blade, Flame Strike, Baleful Polymorph, Firestorm and all non-core spells from the druid list. After all they're suppose to have a weaker list. With the current list they have and more spells added from non-core sources they become better wizards...
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    Rant - "Its Overpowered.. what shall we do?"

    You could you know ban it? I mean the druid is suppose to have a weaker spell list to balance all the beanies it has already.
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    Defend the Magebane enchantment

    It nerfs arcane spellcasters, that's the justification that is needed. Quite appropriate really coming from a book entitled "Complete Arcane", where it's basically full of nerfs for arcane spellcasters.
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    D&D 3.x 3.5 Druids - what to do about them?

    The new "improved" 3.5 polymorph mechanic, which is so obviously strenously tested, gives the type to the user of the wildshape. Hence the druid while wildshaped into an animal, gets the benfits of animal growth.
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    D&D 3.x 3.5 Druids - what to do about them?

    Right so they're as good as melee classes at lower levels and spellcasting classes at higher levels. In other words, their power level starts high and explodes exponentially upwards relative to other classes. That's definately balanced.
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    ECL Races, EVER worth it?

    Some LA+1 or LA+2 are more than worth the trade off (eg Tiefling, Aasimar and Drow) but others are just meh.
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    Powergamers: What should I play?

    To eleminate all doubt, wildshaping into a medium sized creature then animal growthing will always work but you're getting the idea. Add in nature's avatar, nature's favour etc etc and load up on wild enhancement items and you'll be a rocking fighter. Better than a fighter in fact.
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    Powergamers: What should I play?

    Most certainly yes. The wiz will be a complete liability because his caster level wouldn't be high enough to affect anything that would normally challenge a 9th level character. Caster level is really important for an wiz or sorc. Even if he could pass the caster level check, at that level, the...
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    Powergamers: What should I play?

    It's not just 2 levels of any class. It's 2 levels of druid.
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    Powergamers: What should I play?

    The 9th level druid is your most powerful choice. This is because at ninth level, you get your first 5th level spell and that means animal growth. Animal growthing your animal companion will result in a much better combat partner than just 2 7th level character. 9th level is also when you get...
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    Can Prestige classes incur multi-class XP penalties?

    They errated it by stealth because they don't want it to seem like the "improved" version of DnD has an errata list longer than the original. Which everyone knows it basically has.
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    Entangle needs nerfing...

    Because the rogue can only kick our ass some of the time. The druid can do it all the time. Do you think entangle is the only overpowered ability the druid has?
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    Entangle needs nerfing...

    I don't get what you're saying here. SNA is not useful for the situation where Entangle doesn't work? All spells are specialised to some degree, I mean Fireball only works on vulnerable to fire, low SR, non-evasioned, low reflex save, low hitpoint, multiple opponents which are clustered...
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    Entangle needs nerfing...

    Who is to say that dungeon environment can't have plants? Broken down castle don't have overgrowth? Cavern environment don't have overhanging roots? It's a druid spell, it's meant to be overpowered. Remember that WoTC loves druids and clerics above all else and game balance be damned.
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    Epic Cleric

    Did you know that a cleric at level 33 can cast Miracle at will as a standard action? Yes, it is easy as that. Just get heaps of Improve Spellcasting Capacity. Enough to Innate Spell a Miracle and you can cast any cleric spell 8th level or less or any arcane spell of 7th level or less with no...
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