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  1. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The two Dunadein bring their companions to alertness of the building danger and arm themselves as Breor swiftly flanks the herd of elk, keeping within the fringes of the wood. None of the rangers sense anything apart from your group and the elk, but something is obviously disturbing the herd...
  2. Inez Hull

    Closed: Briars and beyond

    Heya Hellbender, what happened to you? When you started the ME game we thought being a longtimer here you'd weather Tolkein's curse. Drop by and check out the game I started running after you disappeared - It's my first crack and GM'ing PbP and my first time in Middle Earth for any type of...
  3. Inez Hull

    Crossed Paths, Part II

    Ehldannis will take a few steps to get an angle on the southern gnolls and will take a shot with his longbow. He momentarily ponders the calmness he has developed in combat situations that he no longer feels the need to fire off spells until the threat is neutralised.
  4. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Artos is not sure of the exact details of where Aski is reported to have seen the Phantom, but advises the party that Aski was hunting in a large vale at the foot of the hills that build up to the Pen-Dredi, the highest point in the northern Drebiwyd. Artos suggests following the game trail will...
  5. Inez Hull

    Crossed Paths, Part II

    With a contemplative nod at Octar's words Ehldannis withdraws the magic pearl from a fold in his robes. A grimace of distaste flashes across the Elf's face as he contemplates the sacrifice of power but he shakes the thought from his mind and holds the pearl aloft and uses its power to once more...
  6. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    And so the bold party of adventurers decided to......
  7. Inez Hull

    Crossed Paths, Part II

    Ehldannis will direct the party towards where he sees the Gnolls and try get as close as possible, hiding safely behind his companions, to extend the lantern light onto them.
  8. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Artos investigates the tracks Arathorn has found and concurs with his assessment that the prints are of some large carnivore, perhaps a large wolf or hunting cat. However, only the tracks of one animal appear to be present. [OODM: I suggest if you're all having trouble remembering what was...
  9. Inez Hull

    Crossed Paths, Part II

    Ehldannis reaches for the comforting security of spellcasting as soon as he sees the Gnolls. Hiding behind his companions he screeches a tirade of arcana, conjuring a cloud of murky smoke from which emerges a black wolf of fell aspect. The beast lets out an unearthly howl and sniffs at the air...
  10. Inez Hull

    Crossed Paths, Part II

    "There are stairs leading back from that cavern ahead up in the direction of that large hall we were just in. Be careful, the room may well be the lair of whatever is responsible for those corpses, let us tread with caution."
  11. Inez Hull

    Crossed Paths, Part II

    "Hmmm, I can think of no safe way to traverse this chasm at present, although if we return and I have the appropriate magicks ready, I believe I can assist. For now though, if you will wait I would like to investigate this alcove a little better." Ehldannis's definition of a "little" better...
  12. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The two rangers and the bushy woodsman scout and search for tracks throughout the area, whilst Breor keeps guard and Antroine... does whatever it is that Antroine does! Though their combined woodslore is great, some time has passed since Artos recovered his friends body. Arathorn however does...
  13. Inez Hull

    [Sealed Lands] The City of Taleas

    "Our priest simply has even less faith in Goblins, or perhaps more trust in their universal untrustworthiness."
  14. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Artos can't quite help but think as he places the trap in his pack that it was oddly placed to snare a bear. He shakes off the thought and resumes leading the company onwards down the trail. Tensions run high and your pace of travel slows down as you move cautiously, eyes and ears tuned for...
  15. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    As Artos leads the company down the game trail everyone has their eyes peeled for danger. The wyd is quite beautiful and the foliage sparse enough that you all have fair visibility for at least 100' ahead of you at most times. Regardless of the serene backdrop and the pleasantly warm sun which...
  16. Inez Hull

    Crossed Paths, Part II

    "Can we afford to leave this place unexamined? It may be that which we seek lies hidden in such bleak surrounds. And perhaps we can find who is responsible for this carnage and put a stop to it. Let us find a way to cross the rift and investigate."
  17. Inez Hull

    [Sealed Lands] The City of Taleas

    Realising that outside aid is permitted in the duel Haragaos bows his head in whispered supplication to the King of the Dead. A gathering darkness and chill settle on the guardsman along with the certain knowledge that death overlooks him. [OOC: Casts Doom]
  18. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The company back tracks its way through the great vale and then heads straight north winding a fresh path through the light forestation. The travel is a light downhill and after little more than a mile the thinning woods eventually break into the shallow grassy gorge between the northern and...
  19. Inez Hull

    Crossed Paths, Part II

    Ehldannis mutters a quick phrase of arcana under his breath, summoning a globe of light in his hand. He then walks into the passage and proceeds to methodically search the walls and floor for any sign of a hidden door or compartment. He seems oblivious to the boredom induced in his companions as...
  20. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The company makes a final circuit of the hall, but ingress seems impossible. Meanwhile Artos searches his mind for a phrase that may magick the doors open, but alas has no more success than his companions. You regather to contemplate what direction to head next, basking in the sight of the...
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