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  1. Inez Hull

    Crossed Paths, Part II

    Ehldannis's interest is suddenly piqued, "Brioc, ask him if we may see the writings he is refering to, or any other writings he has found in these ruins come to think of it."
  2. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The company says its goodbyes and then heads off down the road to Nothva Rhaglaw. By early morning you see the break in the forest off to the west and begin travelling overland for the half-mile or so to where the forest begins. You stop at the foot of the southern Witbeamwyd which stretches out...
  3. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Witbert tells a few more of the histories of Gerse before it gets late enough to begin preparing a meal for the evening. Witbert has a housekeeper, but six more mouths than usual to feed means they are appreciative of help. Over dinner you discuss the stories of the 'phantom' and Witbert asks...
  4. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    "Gerse's spirit has always protected the folk of these parts, and I am still able to commune with his spirit and pass on his blessings. As far as I am aware his influence is undisturbed, but yes these reports of a 'phantom' and the missing folk must have some explanation. What though I am...
  5. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    "The hall of the great King Gotshelm, the Tateshalla, does lie within the Witbeamwyd, but I suspect that you will find little there. It is the spirit of Gerse that protects the region from the darkness out of Angmar, 'The Sleeping King' is little but a legend, albeit one that sustains the local...
  6. Inez Hull

    Crossed Paths, Part II

    Ehldannis turns to Brioc, "Ask him then to tell us what we wish to know and then direct us about these catacombs, that way he can ensure that we do not encounter more of his folk or disturb anything sacred to them."
  7. Inez Hull

    [Sealed Lands] The City of Taleas

    A grim half smile tugs at the corner of the black-clad priests mouth. Oh yes, you hold your moral coinage tight in your pouch, yet remain a slave when liberation can be bought readily with that same currency. And then hold yourself the wiser man for it. Aah, Aeter spare you for your foolish...
  8. Inez Hull

    To Kill or Not to Kill

    (EDITED OUT) ...I say character deaths ahoy and nix raise dead in all forms while you're at it. Give me some gritty iron hard PC's who celebrate each survived fight and enter paroxysms of delight at a new level, rather than whiny twink maxed out munchkins who glow like christmas trees when...
  9. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    "Yes, time is of the essence if all the stories I hear from Nothva Rhaglaw are indeed true. But the day is also late, and unless you wish to be investigating the Wyd after dark there is little to be gained by travelling west today. If you would hear of Gerse and receive his blessings, I can...
  10. Inez Hull

    Crossed Paths, Part II

    "Only a few minutes, they are not in a natural sleep. Whatever action we are to take should be taken soon."
  11. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The company follows the ever curious Antroine inside, stopping briefly to admire the great wooden double doors at the entry which are carved in beautiful workmanship of scenes of a northman hero in battle with all manner of servants of the shadow, including a dragon. Beyond the doors is an...
  12. Inez Hull

    Crossed Paths, Part II

    Ehldannis takes up his bow and draws a bead on the Lizardman shaman, whispers a quick prayer to the gods, and releases.
  13. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    After another hour or two the hubbub of chatter dies down in the hall and a few of the locals ask about your company, word having obviously spread around the room over your plans. It seems many of the woodsmen and women live in the hall, at least periodically and you are all assigned hammocks...
  14. Inez Hull

    Crossed Paths, Part II

    Seeing Wolf in trouble Ehldannis calls upon his magic once more, opening an inky portal to the nether hells next to the crocodile. A firey eyed, black coated wolf bounds out with a howl and latches its fangs onto the croc.
  15. Inez Hull

    [Sealed Lands] The City of Taleas

    Haragaos sneers at Dekiran, "It seems your faith in others is as little as your faith in the greater powers. Perhaps it is for the best that your eyes remain so tightly shut, lest you would see through your own pride and see how small you indeed are. Sleep on then if you wish, I will say the...
  16. Inez Hull

    D&D 3.5e: Retired & Bored

    Ghannelis lets out a howl of frustration. "Enough of this sorcery, pull down that last wall and lets have this runt!" Ghannelis readies himself to charge the creature as soon as the last barrier is dispelled.
  17. Inez Hull

    Crossed Paths, Part II

    Ehldannis finishes his spell and directs a wafting cloud of sparkling faerie lights into the midst of the lizard men coming up the corridor, aiming at those closest to the rear of the group first. [Casts Sleep aimed at the lizardmen in the following preference; J12, J11, K11, J10]
  18. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Computer back and working fine today, so a big up yours to the ghost of Tolkein for even thinking you could keep me offline. ;) I'll get the game rolling again asap.
  19. Inez Hull

    Crossed Paths, Part II

    Ehldannis quickly awakens himself from his fear, the threat of battle against these fearsome creatures having paralysed him. As the kindling of his magic rises in him he rustles through the pouches at his belt and produces the magic pearl, and begins entering a magical ritual, whispering lullaby...
  20. Inez Hull

    Crossed Paths - OOC

    I'll be off the net for up to a week. Please feel free to autopilot my character Manzanita.
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