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  1. Inez Hull

    [Sealed Lands] The City of Taleas

    Haragaos casts a discerning and methodical eye over the delivery, making sure all is accounted for and in good order. Satisfied he dismisses the merchant with a wave and a blessing, "May the Last Keeper's gaze rest upon your home." His tone is neutral but somehow seems to imply threat to the...
  2. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The huntmaster stands looking over Artos's shoulder, nodding at the shaggy giant's words and looks over each of you with a measuring gaze as you promise aid to the town. "These sem like cap'ble men Artos, and we'll happily have you aid our town, few 'ere have been willin' ta risk the ire of...
  3. Inez Hull

    Crossed Paths, Part II

    At the roman's mention of an excavation, Ehldannis shoots a concerned glance towards Brioc. "Is there any chance we have competition for our target? My master had advised me that we may not be the only ones searching after.... secrets. And this is not the first time we have heard of...
  4. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Festy and RJ have already checked in and Manzanita and Ferret both seem to be around. Gary should be around the boards so I reckon go ahead and post.
  5. Inez Hull

    Crossed Paths, Part II

    Trouble, and that man seems ill prepared to meet it if those gangrel creatures attack him Ehldannis quickly searches his mind for some way of protecting the prisoner with his magic but comes up with nothing certain. A sick fear descends on him as he realises the most effective contribution he...
  6. Inez Hull

    Vale of Shadows II

    ......another one bites the dust.
  7. Inez Hull

    Crossed Paths, Part II

    Ehldannis spends the night in a mournful vigil, opening himself to the world and letting the pain of loss flow freely from and into him. By morning he is exhausted but readies himself for the day with a cleansed spirit. As he goes about his morning chores and then striking camp he ponders the...
  8. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Aski turns back to his drink and conversation with the man sitting across from as the rest of the hall resume their previous activities, Artos's outburst seemingly taken as the norm. You all move over to the giant's table, pull up chairs and settle down to a freshly pulled ale. [Nicely done...
  9. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Sorry guys, busy week - Should update tomorrow. Mirth feel free to introduce yourself to the party if you are itching to get started.
  10. Inez Hull

    Crossed Paths, Part II

    Ehldannis inspects the speartip with his Detect Magic [BTW was their anything else magical detected?] and crouches down lost in thought as he turns it over in his hands, carefully avoiding the flames. His curiousity sated he then looks around his companions and sees their long faces. Just as...
  11. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    "The phantom, eh? Hmm, several of us woodsmen 'ave searched 'round the woods for any sign of the trouble, but no ones found much. 'Cepting Aski over there, he saw the ghost at twilight in the northern Drebiwyd and got 'imself away quick as c'n be. Or me'bbe ye could talk with Artos, the huge big...
  12. Inez Hull

    Crossed Paths, Part II

    "Hmmm.... something is strange." Ehldannis pauses in thought for a moment before going into spellcasting and then slowly scanning the area with glowing eyes. [casts Detect Magic] "Marcus is in the woods still, we were chasing Sergius but he got away. However, Marcus still searches."
  13. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    You gather directions to the Hunter’s Lodge, which lies just north of the town and set out from the Thegn’s house with a final promise to do all you can to investigate the phantom that plagues the town. A short walk along the town’s dusty streets in the gathering dusk takes you out of the north...
  14. Inez Hull

    Crossed Paths, Part II

    Ehldannis looks to Marcus and whispers, "I'm returning to the camp, we are needed there." He then turns and begins jogging back, calling out, "Marcus and I are in the woods. Sergius has escaped us."
  15. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    "Truth to tell the best folk to speak with are the ones who live near the woods. I'd suggest you drop into the Limpid Pool, the tavern here in town, or to the Hunter's Lodge and get some first hand accounts. There is plenty of gossip and a lot of fear around but there are several folk who can...
  16. Inez Hull

    Crossed Paths, Part II

    Ehldannis chases after the fleeing Sergius and loads his bow whilst attempting to weave through the foliage. He then stops and when he picks up a clean shot on Sergius he fires. Thankfully for Ehldannis, none of his companions see his unathletic display of "running" and moving through the...
  17. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The Thegn seems somewhat taken aback by Breor's slight of his town but turns his measured gaze to each of you as you make introductions. After you have all spoken he directs you each to a seat by a fireplace and sits in brooding silence before at last speaking. "This town has always been...
  18. Inez Hull

    D&D 3.5e: Retired & Bored

    Ghannellis grabs his bow and sights down an arrow at the movement by the dragon's corpse. When he spots a valid target he fires.
  19. Inez Hull

    Vale of Shadows II

    Still here too!
  20. Inez Hull

    Crossed Paths, Part II

    Ehldannis moves back through the forest towards where Marcus has dashed past him and soon catches both his companion and spys Sergius with his Elvish vision. He moves alongside Marcus and draws a bead on the stranger. Looking down his arrow he calmly asks Sergius, "What manner of man are you?"...
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