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  1. Inez Hull

    Crossed Paths, Part II

    Seeing Brioc fall, Ehldannis will change target to the orc leader.
  2. Inez Hull

    Crossed Paths, Part II

    Ehldannis has little prepared in the way of offensive magic, so he instead takes out his bow and strings it. He then will take a shot at the orc in H7 next round.
  3. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    "Your order?" The Thegn looks over your company and turns to Arathorn. "You are Rangers then? The remnants of Arthedain, now shiftless wanderers, and protectors of the west. I have heard of your folk, but never around these parts. We have always looked after our own with the protection of Gerse...
  4. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The guard seems taken aback and stammers out, "W...well yes, I'm sure your help would be greatly 'preciated. I'm s'prised enough that word has reached other ears, let alone that others send their help. If indeed it's needed...." He pauses in thought for a moment and then suggests, "I should...
  5. Inez Hull

    Crossed Paths, Part II

    Ehldannis looks at Segius in disbelief. Just when I thought humans could get no stranger. Ehldannis's nimble fingers delve into his pouch and retrieve the magical pearl liberated from the Wendol. He meditates over it briefly before once more entering into the spellcasting ritual he has just...
  6. Inez Hull

    D&D 3.5e: Retired & Bored (OOC Thread) [Closed]

    Still here as well. I just updated my character for the extra level on page 1 of this thread. Changes are as follows: +1 Level of Ranger Hits Points +8 (up to 139) BAB +1 Woodland Stride 8 Skill Points: Jump 2 (up to 22/30 with 50’ move), Listen 3 (up to 23), Survival 3 (up to 23) Feat: Diehard
  7. Inez Hull

    Crossed Paths, Part II

    Seeing the orcs emerge from the woods, Ehldannis completes his spellcasting with a lullaby like intonation before gesturing towards the group of archers. [OOC: Ehldannis will aim his spell at the corner of lines J&K and 2&3, which I believe should include all the archers in the 10' burst...
  8. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The party gathers to lick its wounds and bask in the glow of a sweet victory against the shadow. Despite the pain of recent wounds, all of you wear the grin of death cheated and grim justice meted. Breor makes sure all the Troll and orcs are finished as Valandil inspects the state of each of his...
  9. Inez Hull

    Crossed Paths, Part II

    Ehldannis silently pads away from the campsite, giving himself the safety of space should the as yet unseen enemy come charging towards his companions. He then turns to watch the woods, the words of a spell mumbling repeatedly as he watches for signs of the attackers. [OOC: move and then ready...
  10. Inez Hull

    Crossed Paths, Part II

    Ehldannis scrambles to his feet and is smoothing out his robes in an annoyed fashion when he suddenly stops, his attention seemingly caught. He gazes around the camp his head cocked askew and stops and focuses as his attention passes over the Roman, his almond eyes locking the man with an iron...
  11. Inez Hull

    Crossed Paths, Part II

    Ehldannis turns in his sleep, lost in dreams of Melniboneans and lizard men.
  12. Inez Hull

    [Humour] The Adventures of the A-Team - Story 3?? Aussie posters help please!

    Hmmm....... Ok, shameless bump and request for Australian Realms holding posters!
  13. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Sorry for the lack of recent updates - should have the game flowing again later this week.
  14. Inez Hull

    [AU]Vale of Shadows [IC]

    B U M P
  15. Inez Hull

    My Fix to Scry-Buff-Teleport

    A couple of ideas we had to counteract the B-S-T dilemma: 1) Teleportation dispels all other magics, making B-S-T into S-T 2) Teleportation can only be made to an area previously marked by the caster's Arcane Mark. Areas such as a Wizards school etc. where there will be much magical transport...
  16. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Valandil draws on reserves of calm and coldly finishes the orc facing him, then turns towards where the wounded Antroine is holding off his two orcs. He darts over, interrupting the attempts of the orcs to outflank Antroine, who in turn holds his defences steady but cannot score a hit against...
  17. Inez Hull

    [AU]Vale of Shadows [IC]

    bumpity bump
  18. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Valandil sees Antroine outnumbered and struggling nearby and sensing the victory attempts to quickly finish the lone orc facing him with a rain of powerful blows. However in his hurry to dispatch the foe his strikes are poorly aimed and the orc weathers the storm of blows and then chops back at...
  19. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    Valandil cuts under the guard of another orc with his glowing blade, felling it, and then stabs his shortsword into the thigh of another he is facing. The orc howls with pain and disengages, clutching the wound and staggering. The orc struggling with Grey is borne to the ground and staggers up...
  20. Inez Hull

    Middle Earth [TA 2997]: The Phantom of the Northern Marches

    The initial charge of the orcs is met resolutely as the company digs in its heels against superior numbers. Valandil stands valiant against a half dozen orcs, a rock amongst rapids. His blades flash out swiftly, his glowing longsword thrusting deep into orc flesh as he spins and then slashes...
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