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  1. Zerth

    Under strange stars

    Amira, who had been helping with treating the wounded, turns as she hears the sailor screaming. "What...?" She now also notices the bizarre dead tree and the tentacle wrapped around the poor man's arm. (OOC: Does any of Amira's knowledge skills [arcana or distant lands maybe] offer any clues...
  2. Zerth

    Planes to Shape, Secrets to Keep... (Dromus)

    Illira Illira listened to Adinal and Feiran speak, impressed by their intelligence and use of words. She remained quiet as she felt she could not add anything signifigant. She would probably just embarrass herself. So smart people, they know all kind of stuff, I better listen to them. That...
  3. Zerth

    Under strange stars

    Amira and Razeem will follow the rest of the crew to the rowboat, if they are willing to abandon ship. "Jazarr, guide us to safety," she speaks softly as they face a rocky trip to the shore.
  4. Zerth

    (Adventure) The old fashioned way...

    "Hrm. Well, okay," Durg mutters and drops his javelins on the ground. He doesn't need much other weapons but his fists, so he's not worried about loosing the javelins. "Durg not good cook. Sometimes eat fish raw, if very hungry," he says offering a crude smile.
  5. Zerth

    Under strange stars

    After she regained her senses following the crash, Amira gets up. Despite not being the captain, she's quite accustomed to giving orders, "Abandon ship! Make way to the shore!" she shouts pointing to the land in front of them, that the lightning reveals every now and then. (OOC: There must be...
  6. Zerth

    Planes to Shape, Secrets to Keep... (Dromus)

    Illira Illira sat down as instructed and listened eagerly as Adinal spoke. And almost right to the point he went. The amulet. Her copper eyes visibly glowed a little more intensively every time the amulet was mentioned, if anyone had any interest to study her reactions. She instantly believed...
  7. Zerth

    Of Jungle Deeps and Ocean Depths

    "Good idea. It's about time you took a bath, you dirty pirate," Tiana says jokingly with a mischievous smile directed at Harry as he is about get submerged.
  8. Zerth

    Of Jungle Deeps and Ocean Depths

    "It looks like the tracks lead towards the river." Tiana, who has some minor tracking abilities, comes up with an idea, albeit a long-shot. "Maybe your father has followed the river to cover his tracks."
  9. Zerth

    Planes to Shape, Secrets to Keep... (Dromus)

    Illira (Mad hatter: Of course. I've edited my previous post.) Illira was visibly glad to see the elf finally arrive. "Kestrel!" she shouted excitedly sprinting to him. "What do you mean, where I went? We've been waiting for you. I don't care where you were as long as you're here now," she...
  10. Zerth

    Planes to Shape, Secrets to Keep... (Dromus)

    Illira Astirel, female human fighter 1 / sorceress 4 / spellsword 3 Illira walked hesitantly in the room. She had some trouble finding the place, because Kestrel was not with her. Where was he, when she needed him the most? He knew, they had this meeting with this Adinal and he was supposed to...
  11. Zerth

    Under strange stars

    Amira goes below the deck to see, what happened. "Can the ship still be saved?" she asks in worried tone as she moves closer to Shin'nairo and Menghil, who both seem to badly wounded. She casts cure serious wounds once on both of them and then heals the remaining damage with her wand of CLW...
  12. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    Kelleris, I will go by the route you suggested. Since leaving the monastery Illira has been having dreams, where the demonic voice has been very persuasive and even friendly. It has been telling her to find and protect a certain amulet, which she has seen repeatedly in the dreams. As the dreams...
  13. Zerth

    (Adventure) The old fashioned way...

    "Huh?" Is all, that the not-too-bright half-orc is able to say right now, as he's slowly trying to figure out, what's happening.
  14. Zerth

    Under strange stars

    Amira doesn't want to waste any more spells by attacking the magic-resistant serpent, so she's glad to leave finishing it off to her companions. She seems to be the only one, who is injured and who she can reach at the moment, so she casts a curative spell on herself. (Cast cure light wounds...
  15. Zerth

    (Adventure) The old fashioned way...

    "We met Morn. Why he only slowed us down? Durg not understand." "Of course me expect to be paid. But bottom line is me made a deal and it's duty to honor it," Durg replies. "That righteousness to me."
  16. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    You are the DM and it's your decision. As long as I get to play, I don't care if I'm in the first or the second group. :D She can't possibly know for sure, but she has a pretty good hunch. Obviously she knows, it's not a mutation. She avoids speaking about her suspicions to anyone, unless it's...
  17. Zerth

    Under strange stars

    Amira targets another lightning bolt at the remaining serpent. (7d6, Ref DC 19) Razeem activates his Blur ability and flies after Al-Khazad, but stays out of the serpents reach for now.
  18. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    This is an exellent idea! I can already see, why it would make sense for our characters to be traveling together. Maybe your character was staying as a guest (you can think of some other reason, if you like) at the monastery, where Illira was raised. This would be at the time, when the demons...
  19. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    Don't worry, I understand English much better than I can write myself. I haven't had a single problem with anything you've written so far. Keep on posting like you always do, PbP's are a good and fun way to improve my English. :lol:
  20. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    I know, but we're not using the bloodline rules entirely as written in the UA. In this game Sorcerers get two less spells for each level per day, but receive a major bloodline power for every class level. This is explained in the "Classes" document by Kelleris. Edit: Ah, Kelleris had already...
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