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    D&D 5E (2014) How To Make a Good D&D Videogame

    What you seem to miss is that there's a built in sampling "bias" for these things, especially when it comes to multiplayer games. I use bias in quotation marks because it has special meaning in statistics that differ from how it's used elsewhere. You have to take into account the greater body of...
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    Sword Coast Legends free to play for the weekend on Steam

    The free weekend was a sort of a double-edged sword it looks like. Ownership of the game shot up 50% over this weekend. Actual players increased by 100%! Unfortunately, the new people largely disliked the game and so the rating has dropped from 57% to 51% in just three days. Now, all that said...
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    Failing Forward

    Yeah, it's why I've pretty much ducked out of this conversation. I get why people's acceptance of fail forward can be related to play-style preferences, but there's not much point to heavily scrutinizing those preferences. We're extremely unlikely to convince Saelorn, or anyone else, to be less...
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    5e combat system too simple / boring?

    Just to chime in again. 4e gets a lot of flack for grinding to a halt in later levels. And while that is very much my experience too, looking into the underlying system math revealed that the reason for this isn't purely about complex game mechanics. No, there were just a number of math errors...
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    5e combat system too simple / boring?

    Alright. Let's just be honest here: If you use 5e's combat system as written, it often is a simple rinse and repeat set of actions against monsters that are just bags of hitpoints. If you are specifically relying on the game mechanics to offer your players interesting tactical choices, look...
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    DRAGON+ Issue 5 Brings News of a New D&D Boardgame, Sage Advice, and SCL Tabletop Stats

    As critical as I am of Dragon+, this one was a significant improvement on the previous couple of issues. And those issue were still an improvement on first two issues. So maybe there is hope for this clunky little advertisement app. I know that the continued inclusion of the adventure at the...
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    DRAGON+ Issue 5 Brings News of a New D&D Boardgame, Sage Advice, and SCL Tabletop Stats

    Hopefully they just mean this is Dragon+ Issue 5.0.
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    Failing Forward

    Saelorn: I get what you're saying. And I agree that actor and author-stance aren't something that comfortably intermix. But when you essentially suggest that the games that Pelgrane and Evil Hat publish aren't RPG's then I think you've got way too narrow a definition of role-playing. This is a...
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    Failing Forward

    That seems extremely partisan. And an obviously false-dichotomy for those of us that do both.
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    Failing Forward

    You'll get no disagreement from me on that point. The fact that the term Fail Forward is taken from business actually makes it all the more unfriendly for people to learn about it. Trying to google it will just bring up a combination of business management articles and occasionally rants from...
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    Failing Forward

    billd91 wins the prize! Fail Forward is nothing new. People just didn't always have a clever term for it. Every competent GM uses fail forward in some way at some time. If you think that you don't then you likely are thinking of the term in a narrow and loaded manner. The usefulness of naming...
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    See DRAGON+ On Your Desktop PC

    As a mobile developer I can also attest that's a real common thing.
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    See DRAGON+ On Your Desktop PC

    Oh sure, I thought you were asking how they knew those CSS settings were the reason. I can definitely accept that WotC's lack of familiarity with technology would cause this to be an unintentional default state for their process.
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    See DRAGON+ On Your Desktop PC

    If you've got Chrome, or Firebug for Firefox, you just open up the code that your browser is reading. HTML5 and CSS3 are very transparent media for the people who know them.
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    Failing Forward

    Do I think that fail forward is the only concept that makes this true? Why do you think that I think that? That's a weird thing for you to think. I trust you know when and how failure is interesting in your game. I hope that you can share a similar trust to other GM's. Why are you assuming...
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    Failing Forward

    Fail Forward != Railroading And because so people think that the two are related it shows how few people actually understand the concept. Let's boil it down to three bullet points: Actions should have consequences. Failure should be interesting. When one door closes another should open. I'm...
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    Failing Forward

    As usual, I would caution to take his writings with a grain of salt. Unfortunately for the way the web is structured, it's easier to find more articles misrepresenting Fail Forward and criticizing it for what it isn't than the sites that clearly explain what it is and how to use it. I know, I...
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    Failing Forward

    Basically, it is a philosophy and practice for GM's. But that doesn't mean it can't be integrated into system as well. I think Gumshoe actually is a good example of a Fail Forward system because random dice and resources only decide the consequences of obtaining a clue, not whether the necessary...
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    WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World

    That's actually my argument for why it would seem like an invasion: Since the dark lords can't escape their curse, wherever they go would gradually become another part of Ravenloft. The event starts with the misplaced hope they've found a metaphysical loophole that will allow them to escape, but...
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    Failing Forward

    I like fail forward mechanics, but obviously you don't need special mechanics to embrace the fail forward philosophy. Any pass/fail mechanic can be interpreted as just whether or not plot progress comes at a significant cost or not. I see a few people arguing against the Fail Forward...
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