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    Dr Strange 2: In the Multiverse of Madness (Spoilers)

    Except, at the end of WandaVision, she lets her recreated Vision and children dissolve, effectively killing them, as a necessary loss to remedy her taking control over the town. She has a redemptive moment. There is a hint that she might see Vision again at some time in the future. Also, she...
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    Dr Strange 2: In the Multiverse of Madness (Spoilers)

    Yeah, I thought that was odd. The presentation at the end of WandaVision seems to be that she realized that what she did was wrong and was on a redemptive path. But, the DarkHold has been shown to be extremely corrupting. Most but not all succumb to its influence: Aide is wholly corrupted...
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    Stat Scale Doubling

    I’ve always found these sorts of charts to be very interesting. Spot checking the energy column, and at least several are off. As an easy rule of thumb: 2^10 (1024) is very close to 10^3 (1000). That is, multiplying by 1000 makes for a 10 row shift downward. Some values span too many rows …...
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    Sorting armor by effectiveness

    Is there room here for heat frustration? As an alternative to limiting mobility? As I understand it, heat dissipation, or rather, the lack thereof, is a major limiting factor in using many types of armor. Tom Bitonti
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    Stat Scale Doubling

    it seems to be a great system for a supers type game. What’s with the placement of the international space station (in the lift column)? Tom B
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    Sci-Fi Game: Inject Yourself with Alien DNA

    You need to ask: Fun for whom? And: Why is having a fuser necessary? Having control over their character's characteristics ("identity") is core to most games. Consequently, losing that control is anathema to most. You might find fusers to be interesting. Your players might not. Maybe, can...
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    D&D 5E (2014) Declarations that start combat vs. initiative

    To answer my own question. My understanding of the rules is that unless hidden or obscured, a declaration of hostile intent is known by both sides. Then, players and orcs who are acting earlier in initiative are aware that a hostile action is about to be initiated, and may act with that...
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    D&D 5E (2014) Declarations that start combat vs. initiative

    A bit late to the party ... Would the question be easier if the procedure were further detailed? This is how my group generally started encounters: (1) The GM describes a scene: "The players are walking down a road. They approach a bridge." Secretly, several orcs have hidden beneath the...
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    D&D General What’s The Big Deal About Psionics?

    Additional text omitted. I'm thinking neither of these is accurate. Psionics isn't so much a narrative concept as it is a theme which has a preferred description and implementation within the game (pseudo-scientific, mind based, technology or alternative based). When I think of "narrative...
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    Moon Knight - SPOILERS

    About that ... they are making it harder to connect this to the other shows. I think this first episode was great. But, I'm not sure what it is doing in MarvelVerse. TomB
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    So … a modern view of a sane person requires that they have a degree of empathy. People are communal creatures. To have a being within the community that does not have empathy is a danger to the community, and is at least discouraged, if not entirely disallowed. When perceiving a body, one...
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    Eh, so there is a difference between what the game presents as its current default settings, and either what the game had as a prior default setting, and what settings one might chose if there were no default settings. This is in relation to the act of creating undead. (Which is not the same...
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    I’d say it’s an object. But gross and a bit fragile. You’ll have bits of rotting meat scattering all over. Maybe clumsy, too — all those tendons would not be pulling in a natural way, and muscles would not have any tone. TomB
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    Definitely. The times that I’m thinking of are the less desperate ones. I guess, I’ve seen times when players ignore how they’ve written their characters for an in-game or meta advantage. A player who isn’t a novice and who writes LG on their character sheet ought to make an attempt to play...
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    I’m 95% in agreement. However, are there no limits? What if you had seriously vowed to never eat French fries, and had consistently role played that vow, but one day decided, heck, who cares, and started frying up some taters? In my games, there have been times when a player has “broken...
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    But it does. “Only evil casters use Animate Dead frequently“ is an axiom of the game state. “My character‘s alignment is good” a proposition, to be shown true or false by my character’s actions. If my character uses Animate Dead frequently we are left with a contradiction. Both “My good...
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    "Nothing" prevents a PC from casting animate dead. (Well, perhaps their party members eventually physically bind them and turn them over to the church.) However, while a PC "can" repeatedly cast animate dead, doing so shifts there alignment to evil. That is the direct consequence of "only...
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    That elven society didn’t catch on with everyone. The folks that I played with thought it was nonsense and ignored it. TomB
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    In prior additions, the steps to become a lich were exceptionally depraved. Continued consumption of souls is a new thing. Prior editions did have Acererak attempting to fuel his apotheosis using souls, but that is an added thing. TomB
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    And there are likely any number of evil kingdoms where this is done. There is probably a great temptation to do so, for defense, or for extra labor. A common trope is a crazed person animating a deceased loved one whom they cannot accept as being dead. This always turns out to be a bad idea...
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