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  1. Atlatl Jones

    October - What are you Reading?

    The Wandering Fire, the second book in Guy Gavriel Kay's Fionavar Tapestry.
  2. Atlatl Jones

    The name is the game!

    Maneuver: Whirling Riposte Tradition: Flesh-shaper Class: Boogeyman
  3. Atlatl Jones

    Gnomes in the MM!

    There is no Trust, and jokes about said non-existent organization are forbidden. Please report to your nearest re-education booth for disintegration. The Trust is your friend. aAAAUUUuuuGGHHhhhhhh!!!!!
  4. Atlatl Jones

    So what's gold gonna be for?

    To blow on ale and whores!
  5. Atlatl Jones

    Gnomes in the MM!

    Good! Gnomes are where they belong, as terrifying inhuman monsters which manipulate the PCs from behind the scenes. Yes, I have been playing in an Eberron game. Why do you ask?
  6. Atlatl Jones

    D&D 4E *** 4e Stats for Spined Devil ***

    It says "Poison 5", and I wouldn't be surprised if the 5 is the "attack bonus" against the target's fortitude defense. That's how it works in Star Wars Saga.
  7. Atlatl Jones

    Dear WotC - You suck at names.

    WotC has a "story team" and a "mechanics team". They need a "names team" too. I love virtually all the mechanics changes and the story changes, but all the names have left me cold.
  8. Atlatl Jones

    Dragon's Tail Cut?

    LOL. That's exactly the problem I have with Bo9S. D&D spells almost all have intuitive names, which makes learning and playing the game easier. Must the game be filled with [melodramatic adjective] [fantasy beast/object]'s [ambiguous verb]?
  9. Atlatl Jones

    Dragon's Tail Cut?

    Definitely dorky. Worse yet, it's a mouthful, and completely meaningless. One problem I had with the Bo9S names, and things like "Dragon's Tail Cut", is that they don't actually describe what they do. They're meaningless, so players and DMs are forced to memorize dozens or hundreds of...
  10. Atlatl Jones

    Monte's 4thed (?)

    It's very different from having 95 extra bonus hit points, because you don't have those hit points automatically in the middle of an encounter. With 95 hit points you're the energizer bunny, able to go go go and blow through any encounter. With a virtual wand of CLW, you can heal up between...
  11. Atlatl Jones

    Monte's 4thed (?)

    First of all, almost all of the math is identical in 3.0 and 3.5. Second, by all accounts Johnathan Tweet was the math guy in the 3rd edition design team. I do find it interesting that Monte's ideas for improving 3e look a lot like what the 4e designers have done. There seems to be a broad...
  12. Atlatl Jones

    Finding the sweet spot in Orc and Pie

    Not enough options in your poll. I wanted to vote 'Boysenberry' Mmm, boysenberry.
  13. Atlatl Jones

    Didier Monin's Blog - What the heck is...

    I've heard French and German RPGers use "malus" for penalty, as well as a translation of "disadvanage" in the advantage/disadvantage systems that various RPGs have.
  14. Atlatl Jones

    Design and Development: Cosmology

    I love the ideas, but the names leave me cold. Feywild? Bleagh. I'll take Faerie please. Shadowfell? Bleagh. The Shadow World, or even the Shadow are a thousand times better. The Astral Sea is decent though, though the traditional (and mythological) Astral Plane would be just as good.
  15. Atlatl Jones

    New playtest report 9/20...

    I know this is mostly just a confirmation, but I'm incredibly happy to hear that. Being able to improvise monsters in D&D, and not having to go through calculations when doing prep, imagine that! Based on this, I wouldn't be at all surprised if we see a gish in the 4e books. . . where it...
  16. Atlatl Jones

    Warlock confirmed in PH1...

    That's my guess list too. This gives us two defenders (fighter & paladin), two leaders (cleric & warlord), and probably two strikers (ranger & rogue) and two controllers (warlock & wizard). Warlocks in 3.5 are more like strikers, but people try to play them as wizard substitutes, so my guess...
  17. Atlatl Jones

    New Design: Wizards...

    I think you're right, in concept if not in mechanics. I'm glad that Noonan clarified that. I suspect that many of us came to the conclusion that they were groupings of spells/spell schools because that's how the implements were described in the first version if the article: the 4 items each...
  18. Atlatl Jones

    New Design: Wizards...

    I really hope you're right. If they insist on using the cheesy names in the article, I hope they're as easy to remove from the game as the default gods in the 3e PHB. If they're more like Bo9S school names, thoroughly integrated into the entire system, then I'm going to be miffed. They're too...
  19. Atlatl Jones

    Which implementation of wizards' implements do you prefer?

    I don't know which I like better, mechanically. I liked the original's idea of using different tools for different types of magic. However, books being a casting tool didn't quite sit well with me, becuase I find the image of a wizard waving his book at an enemy a bit silly. Though I suppose...
  20. Atlatl Jones

    New Design: Wizards...

    This bit makes "+6 wands" make sense, and also jives with the flipping of saving throws over to static defenses: When casting a fireball, the wizard makes a caster check and compares it to his targets' reflex defenses. When casting dominate person, he makes a caster check against his target's...
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