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  1. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Yes, it may be that I'm a terrible GM and the players I've been gaming with for the last 20+ years hate the way I act and lie to me when they talk about what they like and don't like about our sessions, and they are all just repressing their anger and pain. Or, maybe I'll assume they my read of...
  2. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    There's no abuse, and no anger, no. Again, I am deeply perplexed that you consider this kind of interpersonal strife normal and natural. That you do does help me understand why you feel so strongly about trying to find rule fixes, but there was no way I'd be gaming if I had to deal with half the...
  3. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Wouldn't cause any problems at my table (maybe some gentle mocking of the player, that's about it). It really is quite shocking to me how much friction and frustration you keep telling us you expect at your table, and for really minor things. Edit to add: If it was a really critical moment...
  4. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    In the unlikely event I ever wanted to run a 3e-era d20 game again, Mongoose Conan would be the game.
  5. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    You keep saying things like this, and saying that players who try and use open-ended spells in unique or unexpected ways are jerks. You might want to stop and consider that fact that plenty of people in this thread enjoy the sort of play you claim is the domain of jerks. Interestingly, most of...
  6. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Rolemaster is great for offering a huge number of spells, many of which can be extremely niche, while others are slight variants of other spells. It works great, but if I want that, I'll play RM. If I'm playing D&D, I want more powerful spells in limited numbers, with a motivation to find...
  7. SableWyvern

    What is/are your most recent TTRPG purchase(s)?

    I've been picking up a number of older AD&D boxed sets. This is the most recent, and possibly last one.
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  9. SableWyvern

    D&D General Deborah Ann Woll Teaches Jon Bernthal D&D

    Plenty of people (myself included) don't see making stories as a goal at all.
  10. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    OK, sure. I may have overlooked some context somewhere, because I'm not sure what we're talking about now. Feel free to disregard my previous comment, I probably have no clue what I'm on about. :)
  11. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    It seems pretty clear to me @Lanefan is simply saying that if you allow PCs to hinder or harm each other, it's important that everyone remembers it's just a game, and doesn't get so invested in their characters that an in-game betrayal feels like a real betrayal. You can still take it seriously...
  12. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Yes, I presume so. It's kind of hard to be objective, but I'm reasonably confident it would not have been difficult if I had been more aligned with what it set out to do
  13. SableWyvern

    D&D General Deborah Ann Woll Teaches Jon Bernthal D&D

    You won't get any argument from me. I completely skipped any formal teaching part for my nieces and nephews -- they generated characters (they told me what they wanted, and I provided options for them to pick from), then we started playing. It's a B/X derivative I play with them, so maybe a...
  14. SableWyvern

    do you think Arnold the T800 have retired in future Terminator franchise?

    Yes, you really, really should. It was excellent. I have to go back and edit my previous post, now.
  15. SableWyvern

    What makes a TTRPG tactical?

    If the intent is to secure a strategic resource, the goal is certainly strategic. Realistically, everything you do is going to be (or should be) a step in furthering a strategic plan. What you actually do, on a small unit level, while in contact with enemy, or while advancing to contact, or...
  16. SableWyvern

    do you think Arnold the T800 have retired in future Terminator franchise?

    For a long, long time, all I really wanted was a movie that focused on the Resistance, and gave us more of what we saw in the flashbacks (forwards?) in the original movie. I was not at all happy when I got what I wanted. The first two movies are excellent. I don't really remember the third...
  17. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    I found it hard to DM because I came to detest many of the core underlying assumptions and the whole thing was a personal fun-sink. However, that's a matter of mismatched requirements, and doesn't mean there's an inherent flaw with 4e, as much as it might have felt otherwise to me. Had I found...
  18. SableWyvern

    What makes a TTRPG tactical?

    No, tactical manoeuvres are a subset of tactics, and not the other way around. However, basically anything a small group of soldiers is doing within the engagement range of the enemy is definitionally tactical (and, as @aramis erak has pointed out, this would include positional manoeuvre in...
  19. SableWyvern

    What makes a TTRPG tactical?

    Yes, that's kind of what I was trying to get at with the brackets after the bit you quoted, but the way you've stated it here is much clearer. (y)
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