Search results

  1. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What some of us find implausible (not impossible) is that something interesting happens every time you roll the dice. We can also find it jarring that the interesting thing doesn't necessarily seem connected to the event that triggered the die roll. Sometimes "nothing much happens or changes"...
  2. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Whether that is true or not is irrelevant. @The Firebird was talking about how the mechanic makes them feel. They never claimed that their feeling was or should be universal or was grounded in some objective reality of the situation. These games rely on our imagination and our feelings. For...
  3. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, you can look at it that way. As I've mentioned several times, the things I'm arguing are simply that a single point of failure isn't some dire problem that will inevitably rear it's ugly head in any and every game, that if it does occur and is a problem there are other ways of dealing with...
  4. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But if you run a game where it's OK to not find out what's behind the door or in the compartment (which I typically do), then you can just accept the failure and move on.
  5. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That sounds pretty reasonable. There are certainly points of commonality (most of us don't like fail forward), but there are plenty of differences. If you want a hard list detailing all the points of similarity, you'll struggle, because one of the things we do all seem to agree on is that we...
  6. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I will say, I have disagreed with you very strongly on another point in the past, but your position here is consistent with the line you were holding then. It's clear you hold the events and characters that occur within the game much more sacrosanct than I do.
  7. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @EzekielRaiden, I can't help thinking that one of the reason you find this conversation frustrating and confusing is you seem to conflate everyone who disagrees with you into one group as if we're a monolith all thinking the same way. I mentioned a GM speaking up to correct a mistake, but you...
  8. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, Lanefan hasn't said he's infallible. He says the table will play through a mistake because they have a more extreme need for immersion than I do. I find it a bit unusual, but so be it. It does seem to be the case that I placed too much weigh on my own preferences than I should have when...
  9. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If @Lanefan is clear and up front about this, the players are on board and Lanefan is competent enough that this is an extremely rare occurrence, seems fine. Not the way I roll, but if it works at Lanefan's table it's fine by me.
  10. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You can't see why anyone would value honesty and owning up to mistakes, then fixing them as a group, over trying to hide them for the sake of pretending the world is real? You've tried to cast traditional GM powers as a path to abuse and claiming infallibility, but we've been telling you for...
  11. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know. I suggest you find the comments you're confused about and ask the people who made them. Cool.You and I are clearly in agreement on this, then. If no one else disagrees with me, that's great too. Maybe I misunderstood a comment at some point. No, it's not required for the entire...
  12. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If you would prefer to imagine me yelling at you for choosing to define something your own way, that's also OK. Go wild. You have a really bad habit of getting upset with people who don't want to argue with you, and trying to cast them as bad people for it. It's really quite off-putting. I've...
  13. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's setting ground rules and a set of shared expectations for the campaign. I've repeatedly stated that I consider a set of clear, shared expectations to be essential to a successful game. If you would like to define that as "interfering with the world in order to create a better story" I...
  14. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is where we diverged. Either I'm running a game where inexperienced adventurers are expected to be able to handle long distance journeys into the wilderness, or I'm not. If I am, then I can't forsee a sequence of events that will create such a dire situation. If a lost map and some bad...
  15. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Your scenario appears, to me, to be: A group of seasoned, skilled outdoor survivalists are travelling in the wilderness. They lose their map and, because the map is lost, are now out of options and their survival is going to come down to dumb luck or desperate hail marys. Can they not judge...
  16. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, we discussed this to death a few thousand posts ago. No one's imaginary gameworld is an accurate and comprehensive simulation with anything resembling the fidelity of our day-to-day lives in the real world. Anything we discuss is about how we elicit a particular set of feelings, what things...
  17. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'd be perfectly happy to see people providing perspectives on why they run and play their games the way they do, or even commenting that they don't understand the appeal of certain playstyles, without also feeling to need to try and prove their preferences are objectively better and should be...
  18. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    On a slightly different point, this comment helped me identify more clearly the problem I have with fail forward in a more grounded game. Using a typical fail forward type of resolution system, if the PCs are picking a lock, the expected outcomes are likely to be: We get through the door and...
  19. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If I'm playing a game where wilderness exploration is taken that seriously and the characters don't have the necessary skills to survive but go wandering around anyway, then this is perfectly reasonable outcome. The players, knowing this, won't go wandering off into the wilderness without the...
  20. SableWyvern

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If the group has been thrown in a pit from which there is no feasible means of escape and they have been left to die, "points of failure" are no longer a concern. It sounds to me like this is describing a campaign end state, not a problem to be overcome. Edit to add: I will agree that it is one...
Top