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  1. mistergone

    RESIDENT EVIL Game [Complete]

    Yuri has: 60 hit points. 19 action points a first aid kit a lit torch maybe an unlit candle (not sure) don't think anything else
  2. mistergone

    One Game - Two Systems

    Why not just use Mutants & Masterminds for the whole thing? It has a scalable system right in it. No reason PL 5 folks can't go up against PL 20 giant monsters. They just have to be very careful.
  3. mistergone

    [d20 Modern] RESIDENT EVIL: Damnation [PG -17]

    1st Floor – Organ Hall Clairemont Mansion "Screw this." exclaims Yuri, but he doesn't move or do anything else, save for hold his torch out before him, as if it can create some sort of protective barrier in front of him. His eyes lock on the elevator. "There's two more doors out of here... I...
  4. mistergone

    Northern California Game Day (Any DMs out there?)

    I'm still interested. August 2nd at Great Escape Games in Sacramento?
  5. mistergone

    [d20 Modern] RESIDENT EVIL: Damnation [PG -17]

    1st Floor - Organ Hall Clairemont Mansion Let the tech-heads be tech-heads. Little puzzles in a big puzzle. I hate waiting. I hate hurrying. Yuri lets random thoughts flit across his mind. He tries not to let the cold feeling of growing dread creep any more up his spine than it has. "Hey...
  6. mistergone

    RESIDENT EVIL Game [Complete]

    Actually, I don't know how many uses are left. I thought it took more than one on Amisha. Either way, I'll use it on Anders.... hm, I'll eaitehr edit my last post, or work it in somehow.
  7. mistergone

    [d20 Modern] RESIDENT EVIL: Damnation [PG -17]

    1st Floor – Organ Hall Clairemont Mansion Yuri takes the Sarge's arm and examines it in the torchlight. Having Anders hold his torch, he opens the first aid kit and begins to minister to the damaged arm. "Hm, well at least you got it washed out, good. Yer gonna have some heinous scars here,"...
  8. mistergone

    RESIDENT EVIL Game [Complete]

    Ick! We fell off the front page. I've been having all sorts of troubles with my computer and other things, but I'm definately still around.
  9. mistergone

    [M&M] Time of Crisis question

    Is there anything new in it? Like new powers, new feats, new something other than some NPCs? The type of adventure doesn't sound like my style at all.
  10. mistergone

    Northern California Game Day (Any DMs out there?)

    I'm around, and probably available. My car sucks though, it overheats ridiculously easy so very far outside the greater Sacramento area right now is not good for me. But yeah, I'm still interested. As for age, I'm old enough to know better. Har har... I'd probably rather play, as my GM organs...
  11. mistergone

    [d20 Modern] RESIDENT EVIL: Damnation [PG -17]

    1st Floor – Organ Hall Clairemont Mansion Yuri wanders back into the room and casts the light of his torch around. His eyes settle on the organ again. I bet I could play that thing. How hard could it be? Turning back to the room in general, he looks at each person around him. Hm, everyone...
  12. mistergone

    Lodoss Elves

    I too have come to dig on the long pointy ears. I mean, hey. Long and pointy. That's half the appeal of anything, right? Plus, the Warcraft elves have long and pointy ears, and I'm really looking forward to that setting coming out.
  13. mistergone

    [d20 Modern] RESIDENT EVIL: Damnation [PG -17]

    1st Floor - Organ Hall Clairemont Mansion Yuri stands there, holding up his torch, staring at the organ, seemingly lost in thought. Occasionally, he laughs some. a Couple times. Then about the third of fourth time, he just lets it go, and begins to laugh loudly. Eventually, he backs up slowly...
  14. mistergone

    What Scares You?

    Being wiped out of existance for no reason other than that I thought about it. That scares me. Thinking that there's only oblivion after death scares me too. Wide open spaces, don't really scare me, but cause me great discomfort. I avoid them at all costs. I'm agoraphobic. People scare me. Not...
  15. mistergone

    [d20 Modern] RESIDENT EVIL: Damnation [PG -17]

    1st Floor – Stair Closet Clairemont Mansion "Fair enough," Yuri pushes the door open wide and steps in, torch held out in front of him. He takes a few steps into the room, making way for people to get in behind him, and once again raises his torch high and scans the new room. "Hey Moreno...
  16. mistergone

    [d20 Modern] RESIDENT EVIL: Damnation [PG -17]

    1st Floor – Stair Closet Clairemont Mansion Yuri looks around the small room and peers up into the darkness. At the sound of the thumping, he looks back int othe reception room. "Hey! I found some more stairs here!" he calls out. I should just slam the door and run for it. This is crazy...
  17. mistergone

    RESIDENT EVIL Game [Complete]

    I've been having monitor troubles lately, so I've been dealing with that. I think everything is okay now, but if I dissappear for a couple of days, I apologize in advance.
  18. mistergone

    [d20 Modern] RESIDENT EVIL: Damnation [PG -17]

    1st Floor – Reception Room Clairemont Mansion Yuri throws open the door and thrusts the torch before him into the entrance, half expecting to reveal a hoarde of shambling monsters. Just then, a scream from behind him makes him jump. "Holy sh*t!" he excalims as he leaps backwards then spins...
  19. mistergone

    Super Powers in Fantasy RPGing

    I played a character that had a dog like the one in the Weis & Hickmas series (not Dragonlance). But that wasn't really the character itself.. I mean, he could like command the dog and it would sort of help him out, and it could never seem to be killed... Not a huge advantage, really. Only...
  20. mistergone

    Vampire: The Masquerade

    I would be fine with a session like that, except, in every storyteller game, i always played "the problem child" character who would go poking around, or start a fight, or get in trouble somehow, either by shirking a silly etiquette rule, or something. I guess that was more of a rebelling...
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