Well, I find depictions of an idealized America, and especially the American political system, to be a very distasteful and frankly dangerous concept nowadays. Especially when you compare it to a reality where it is indeed the people who have and will always get in the way of anything ideal ever...
The problem is a lot of people watch that show and think that's how it actually works.
The West Wing could work if it was explicitly a fairy tale, but it clearly doesn't present itself that way.
I would not include The Simpsons, criteria or not, because it has been bad for more than twice as long as it's been good. Seasons 1-8 remain fantastic, 9-10 are a mixed bag with some good episodes and others clearly showing signs of decline, and everything from 11 on is worthless trash.
I saw Kill Bill mentioned, but not my favorite scene:
Don't get me wrong, I loved all of the Part 1 climax as well, but the grittiness and dirtiness, yet still skillful display, of The Bride vs. Elle wins out in my eyes.
Your definition of "jack of all trades" is clearly different from mine. The 4e and 5e Bards are versatile and can fill roles as needed, but they were also designed to be actually good at something, as opposed to the previous edition Bards who were designed to be mediocre at everything.
So your solution is to nerf the Bard to a half-caster and make sure it is nobody's best choice for their character. Convenient.
In my experience, when asking this question, nearly everybody comes up with answers that suck.
To wit, I have intensely disliked every single idea for a half-caster...
What else do you expect Bardic Inspiration to even do other than the nice things it already does plus whatever additional stuff it can do based on subclass?
I don't see any of those classes and subclasses stealing the Bard's thunder, except maybe the Bladesinger stealing Valor's and Sword's...
But the base class doesn't do "so little" at all. The default use of Bardic Inspiration is still a very solid buff. Another feature the base class has increases the efficiency of using hit dice for healing, without using a spell. The subclasses only add to what the solid base class already does...
No, it shouldn't. It sort of got away with it in 2e because it leveled up much faster than a Mage, thus its casting actually somewhat kept up in the levels most people played AD&D at. The 3.0 Bard was absolute trash, and the 3.5 Bard remedied the 3.0 situation with overpowered yet somewhat...
4e threw the very concept of the Bard as a jack of all trades in a fire, and 5e spread the ashes and gave it one feature that bore the name that has only to do with skills.
The Bard in the last two editions was NEVER meant to be the jack of all trades as you knew it from 2e and 3e.
Bardic Inspiration says hello. And at 5th level onward you're handing that out like candy.
Umm, isn't a class being at least partially defined by its subclasses a good thing?
I really don't see how making it a half-caster opens up any design space it didn't have previously. In fact, if...