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  1. Zinovia

    EN World 10 Year Anniversary Competition & Community Supporter Account Sale!

    I've got a couple Some variations on a theme. It's all built in layers so transparency, backgrounds, outlines around the letters, positioning of elements, text, etc. can all be readily changed. Here's the font that matches the current logo - one with a border and one placed over the current...
  2. Zinovia

    4 Players and Thunderspire Labyrinth

    One thing that I would do with Thunderspire is to replace some of the normal creatures in there with 4-6 minions instead. Minions don't appear in any of the encounters in Thunderspire until near the end of that module, but it really would benefit from having some. You can bring them in either...
  3. Zinovia

    D&D 4E Updating Tomb of Horrors to 4e...and 4e seems to wussy.

    The server of annihilation scores a critical hit! All your data are belong to us!
  4. Zinovia

    D&D 4E Updating Tomb of Horrors to 4e...and 4e seems to wussy.

    ToH is entirely a suicide park, as you put it. Many of the hazards there cannot be detected or reasoned through. You take the wrong step, and you die. The demi-lich *cannot* be defeated without meta-game knowledge. It was new when this module came out. No one had seen one before, so no one...
  5. Zinovia

    Swit Charge Question

    I haven't played with a barbarian outside of RPGA events, and don't have any in either of my current groups, so I'm not entirely familiar with all the details of how they work. I have seen them in play during events, and when I did, swift charge was allowed following a charge attack that...
  6. Zinovia

    D&D 4E Updating Tomb of Horrors to 4e...and 4e seems to wussy.

    The level range on the 4E Tomb of Horrors is going to be something like 10-22. As was mentioned a few posts ago, it's intended to be an ongoing plotline that you weave into your normal campaign. So you find something about the Tomb around level 10, and do part of it, then go on with your other...
  7. Zinovia

    slow question

    That's a good point. I do wonder what the intent was. The way the rule is phrased seems pretty straightforward – it reduces your move speed only. On closer examination slowed does interact oddly with a number of powers. Maybe slowed needs to be defined as only being allowed to move 2 squares...
  8. Zinovia

    Swit Charge Question

    When I've seen it in play (during the delves at GenCon for example) the barbarian was allowed to take a free action to Swift Charge another opponent after felling the first, whether or not he'd charged that round. It's a free action, and they can be taken at any time, even on someone else's...
  9. Zinovia

    slow question

    The shift action is a move action that anyone can do that lets you move 1 square without provoking opportunity attacks. There are powers and items that let you shift multiple squares. So shifting in those cases is any movement that does not provoke OA's. It's interesting that Customer...
  10. Zinovia

    D&D Heroscape

    I think it's great that they are doing a D&D set for Heroscape. As for playing 4E with hexes, we've been doing that since we started 4E. I prefer them to squares for a number of reasons. I'll have to break out the Heroscape tiles for the next multi-leveled terrain area we have a fight in...
  11. Zinovia

    Carcassone And Munchkin

    Reading the Munchkin cards is highly entertaining. Playing the game is fun a few times, but I agree that it doesn't have the long term replay value of other games. Carcassone is also a good game. We bring that to the gaming parties our friends hold, where we play a variety of board games...
  12. Zinovia

    Advice request for build - "melee warlock" type

    See if you can talk your DM into doing point buy for stats. It's much better for creating balanced characters, and still allows a lot of flexibility in where you place them. I was the one who rolled badly on stats in our last 3.5 campaign, and it kinda sucks having a 16 as my high stat when...
  13. Zinovia

    What feats need to be added to the game?

    Warlocks are odd in that they are the only class with no choice of at-wills unless they are human. Right now Eldritch Strike is the only at-will not tied to a specific pact (aside from Eldritch Blast which all warlocks have), and it's great for the melee warlock build. Unless your DM allows a...
  14. Zinovia

    Best of the Best - Strikers.

    Chaos sorcerers are both fun to play and good at damage. There's more flavors of strikers out there than anything else, so you are likely to see people voting for their favorites. I was surprised at how many selected the ranger, but my current main group doesn't have one, so I don't have a...
  15. Zinovia

    Do you add the magical bonus 2x in 2[W]?

    The [W] is just the weapon damage dice, with no modifiers added. So if a bastard sword attack hits for 3[W]+str, then it's 3d10 +str + magic bonus. 4E got away from multiplying your damage bonuses.
  16. Zinovia

    Best of the Best - Tactical Warlord.

    The taclord in our group was debating between genasi and eladrin, until another player chose a genasi swordmage. Not wanting to steal away the uniqueness of the other character, the taclord went with eladrin. There's a lot of fun to be had with a reach weapon and fey step, and the spiral...
  17. Zinovia

    What feats need to be added to the game?

    I like this idea. It encourages focusing on a single class and could add some breadth to it. It makes your cleric extra clericky. Perhaps this could be an option to add another at-will to your list of powers. I'd love to see some means of doing that for certain classes that have a good...
  18. Zinovia

    What feats need to be added to the game?

    You are quite right that there are some different multiclass options added in those books. I wasn't aware of all of those. They don't entirely address the problem of multiclassing within the same power source, but it's a sign that the designers are aware of the issue. i.e. Divine Healer...
  19. Zinovia

    What feats need to be added to the game?

    I agree, although I house-ruled it a bit in my own game. I gave bonus languages for Int equal to 1/2 your int bonus rounded *up*. Still, that leaves the less than intellectually gifted out in the cold when it comes to learning languages. I think a feat just to learn 1 language is a bit...
  20. Zinovia

    What feats need to be added to the game?

    A feat to stand as a minor rather than a move would certainly weaken knock-down powers. I can see the attraction of it - it would be very useful. Even with a dex requirement is it too good to allow?
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