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  1. Juriel

    D&D 5E (2014) Martial Characters vs Real World Athletes

    In a game where you can eat a ton of sword hits and regularly survive 100 feet freefalls... I don't know why some people keep sticking to the BUT REALISM argument. So yeah, I'm with the camp thinking it all boils down to the 'fighters cannot have nice things' sentiment, nothing more. If...
  2. Juriel

    D&D 5E (2014) Dual Wielder with Shield (and Shield Mastery)

    Best way is to take the Shield Master feat, which lets you make a Shove action as a bonus action. Then you can shove things down all day long.
  3. Juriel

    D&D 5E (2014) Dual Wielder with Shield (and Shield Mastery)

    It only gets the proficiency bonus to hit if they have Tavern Brawler. And if this is the one way to make Tavern Brawler useful, I'm thrilled. Anyway, your 'it makes sense for them to lose the shield AC bonus' makes no sense to me, and the books mention nothing of the sort, so it's just a...
  4. Juriel

    D&D 5E (2014) Is the Champion weak compared to Battle Master?

    Good point about Champion definitely not hitting the intent of 'the effective simpleton'. Because taken by himself, he really isn't all that.
  5. Juriel

    D&D 5E (2014) Barb vs Fighter vs Monk..vs Paladin!

    Andor makes some very good points. The Barb/Fighter difference is the most interesting bit here, it's not a surprise Monk falls way behind on the frontline. The lack of default charge action can have big implications for something as mobile as a Monk (especially with the Open Hand free...
  6. Juriel

    D&D 5E (2014) Beastmaster's animal companion: can it survive for 2 rounds?

    Sorry, full caster worrying about a weak warrior class's megaweak subclass feature just got up in my grill. It's why we're talking about buffing it in the first place, to even make it usable.
  7. Juriel

    D&D 5E (2014) Dual Wielder with Shield (and Shield Mastery)

    I disagree with this. Just leads to weird micromanagement questions on whether it takes your free interaction for the turn to re-establish shield defense stance. But mostly because who cares about coming up with houserules for a bloody 1d4 improvised weapon attack.
  8. Juriel

    D&D 5E (2014) Beastmaster's animal companion: can it survive for 2 rounds?

    Oh, ONLY comparing to regular Widlshape? Then it's even more preposterous, why should a Druid's base class feature (thrown in just for flavor, as you could do the same thing through the FULL CASTER mega-feature) be stronger than someone else's subclass selection?
  9. Juriel

    D&D 5E (2014) Beastmaster's animal companion: can it survive for 2 rounds?

    Err, how about, it's not? Moon Druid is shifting into a CR1 Giant Hyena at lv2, before the Ranger even gets his companion, and even if Rangers can keep upgrading their pet CR (an IMO tortured reading of the rules), the difference-maker is that your FULL CASTER doesn't even need healing, they can...
  10. Juriel

    D&D 5E (2014) Is the Champion weak compared to Battle Master?

    Champion that can get advantage on most attacks should work... Fighter/Rogue with Shield Master - your weapon die is smaller, but you can knock people down with your bonus action shove (and Expertise in Athletics). So you knock them down before your attack string, then hit them twice with...
  11. Juriel

    D&D 5E (2014) Dual Wielder with Shield (and Shield Mastery)

    Hitting someone with your shield would be a regular dual-wield off-hand attack with your bonus action, only it's with an improvised weapon, so it gets no proficiency to hit (unless you've picked up crap like Tavern Brawler), and deals d4 damage (needs the Dual Wield fighting style for statmod to...
  12. Juriel

    D&D 5E (2014) Question about "on hit" reactions

    You forgot 'giving DM the freedom to wing it'. :p
  13. Juriel

    D&D 5E (2014) Beastmaster's animal companion: can it survive for 2 rounds?

    If we are playing by the rules as set out in the book, where it clearly says 'the animal does nothing without you holding its hand'. I'm fine with house rules, but that is what a divergence from that would be. It's not even an unclear, ambiguous thing that could be interpreted different ways...
  14. Juriel

    D&D 5E (2014) Question about "on hit" reactions

    Given that Shield and Duelist can retroactively prevent the triggering hit from taking place, but also specifically point that out as a thing they do, the Cleric doesn't seem to get the same benefit. So it's just some damage + knockback instead to discourage it.
  15. Juriel

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    Ohhhh, fictional positioning means encounter! Now it makes more sense.
  16. Juriel

    D&D 5E (2014) Beastmaster's animal companion: can it survive for 2 rounds?

    Wth Mearls's tweet, the animal companion is now a free extra set of actions, then. Better than a bought mastiff, because it gets more HP, and proficiency bonus to some things. Makes the whole option of 'spend your attack to give the beast a command' pointless until you get 2 x beast attacks out...
  17. Juriel

    D&D 5E (2014) Beastmaster's animal companion: can it survive for 2 rounds?

    People trying to follow the rules of the game..? Should we not trust anything the book says? Wizard spell slots per day are just suggestions, I should query my DM before every session whether a spell uses a slot, just because the game says it does? Perhaps I don't stop acting at 0hp, either, I...
  18. Juriel

    D&D 5E (2014) Beastmaster's animal companion: can it survive for 2 rounds?

    This is my exact point. DM has a million other things to do already, without trying to gauge the right middle between 'not screw the player over' and 'what would a beast actually do', every turn.
  19. Juriel

    D&D 5E (2014) Making Monsters Interesting!!

    Nah, 4e tried to differentiate even classes of enemies within the same bugbear group. So it's the obvious one to look to for different effects now...
  20. Juriel

    D&D 5E (2014) Humans, am I missing something? And what's up with half-elf skill bonus?

    Regular Human with +1 to all stats still sucks. Feat Human is a wonderful, wonderful person.
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