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    ToC CR 7 Finals - CN vs. CE: Juvenile Fang Dragon vs. Dust Wight

    GanskThe first area is 20N40E to 75N95E. I know it incorporates other areas. Is that OK? The third area should be to 90N35E.
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    CG vs. LE: Chaotic Good is Victorious!

    Maybe a cover bonus to the Ref save if you are underwater and being breathed at by something above water. A gaseous breath weapon might be stopped by water. Round 625 20cc smacks (rolled 45-4=41) Mister Rustoleum (my apologies for forgetting the title) for 19 points of damage. MR has 426 HP...
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    CG vs. LE: Chaotic Good is Victorious!

    Round 624 20cc swims under the Victory Zone, out of the water, then curls around to end up at 40N15E30Z, northbound. It is Rustoleum's turn.
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    CG vs. LE: Chaotic Good is Victorious!

    Infiniti and UguluFire would not work underwater, either. I am not sure why you think that fire would work underwater, unless Gansk allowed it. Did Gansk allow a creature to use a fire breath weapon underwater? I see your point, Infiniti, about the as yet unnamed dragon being above water...
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    CG vs. LE: Chaotic Good is Victorious!

    UguluThat is from the 1st edition DMG. Thank you for bringing back a fond memory of that tome.
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    CG vs. LE: Chaotic Good is Victorious!

    UguluI looked up black dragons to decide this. Under its water breathing ability, it makes a point of saying that it can use its breath weapon underwater, so I would think that acid would not work underwater.A gargantuan dragon appears at 95N50E. 20cc leads off round 624.
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    ToC CR 7 Finals - CN vs. CE: Juvenile Fang Dragon vs. Dust Wight

    Rockette trots over to 40N20E and concentrates with no outward effect. GanskSpike stones are placed from: 02N40E to 75N95E, 80N80E to 95N95E, 55N20E to 90N70E, and 35N25E to 50N40E.
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    CG vs. LE: Chaotic Good is Victorious!

    There is a splash at 110N80E as Judge Dread performs the invisible cannonball dive. UguluJudge Dread can get anywhere at 110N70E because he does not have enough movement remaining, but he can sink to 110N80E-30Z if he wants.EvilhalflingJudge Dread disappears from sensory range, going underwater...
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    CG vs. LE: Chaotic Good is Victorious!

    I googled 20cc's quote and got nothing. :confused: Round 622 20cc hits five times, once with a claw really hard in JD's tiny heart (the crit was originally a miss due to invisibility until I realized that JD is not invisible any more; worst hitting roll a wing 42; other wing and one claw...
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    CG vs. LE: Chaotic Good is Victorious!

    What does Moby Dick have to do with this genre? ;)
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    ToC CR 7 Finals - CN vs. CE: Juvenile Fang Dragon vs. Dust Wight

    Lor will begin at 20N115E. Rockette will begin at 20N0E. GanskWill an earthquake be able to collapse the roof?
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    CG vs. LE: Chaotic Good is Victorious!

    :lol: I believe that JD will not find any sympathy with 20cc, although I hope that 20cc can guess his name. When 20cc attacked Jagger, he stepped to 80N25E, so he is still one-fourth in the Victory Zone, and not over water anymore. 20cc cannot step nor move due south because there is a...
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    CG vs. LE: Chaotic Good is Victorious!

    20cc smacks Jagger on approach (rolled 43) for 21-10=11 points of damage. Round 620 20cc hits all six times (worst roll 39) for 97-60=37 points of damage. Jagger disappears. Judge Dread heals up to 70 HP. 20cc leads off round 621. Evilhalfling20cc senses something large appear at 110N45E.
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    CG vs. LE: Chaotic Good is Victorious!

    It is still 20cc's turn, so Jagger might not have the opportunity to full attack. Also, did 20cc use an AoO to tail slap Jagger as he charged?
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    CG vs. LE: Chaotic Good is Victorious!

    It is 20cc's turn, so Jagger will have to wait. Also, Jagger is twenty feet away so a five foot step would not allow a tail attack. UguluInfinti is correct in what he says about the draw and damaging each other.
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    CG vs. LE: Chaotic Good is Victorious!

    I forgot to report that 20cc resisted some poison coursing through his system in round 618 (43+2=45 Fort save). Round 619 20cc breathes a lightning bolt, which Jagger does not dodge (18+4=22 Ref save). Jagger takes 58 points of electrical damage. Jagger has 39 HP remaining after healing...
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    Clubhouse: The Shearing Pen

    I am sorry to hear that, Evillhalfling.
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    CG vs. LE: Chaotic Good is Victorious!

    OK, Jagger is now at 0N10E. Judge Dread does his thing. 20cc leads off round 619. UguluI forgot to tell you that Judge Dread's unholy aura disappeared just after he teleported to his present location.
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    CG vs. LE: Chaotic Good is Victorious!

    Round 618 As 20cc takes off, Jagger rakes him with his chain (rolled 44) for 27-20=7 points of damage. 20cc manages to keep his wits about him (50+2=52 Fort save), but is down to 122 HP. 20cc does not see Judge Dread on top of the Victory Zone roof. Jagger heals up to 92 HP. Judge Dread...
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    Clubhouse: The Shearing Pen

    There must be an error somewhere. The number of creatures remaining for LE and CG is not different by two.
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