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    CG vs. LE: Chaotic Good is Victorious!

    I forgot to say that Jagger healed up to 87 HP. Judge Dread disappears. Evilhalfling20cc stopped sensing Judge Dread as soon as he disappeared.
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    CG vs. LE: Chaotic Good is Victorious!

    It is Judge Dread's turn before 20cc leads off round 618.
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    Good 8, Evil 9 - Evil wins the Exhibition!

    The chart is on page 59.
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    CG vs. LE: Chaotic Good is Victorious!

    Round 617 As 20cc charges to 80N15E, Jagger misses with a chain AoO (rolled 33). 20cc bites Judge Dread (rolled 53+2=55) for a truly powerful charge, inflicting 45-15=30 points of damage. 20cc does not suffer any effects from the bite (43+2=45 Fort save). Judge Dread has 55 HP remaining...
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    Clubhouse: The Shearing Pen

    I am not sure if this is allowable public knowledge, so I will put it in spoilers. UguluLE has one more combatant left after JD and before the general.EvilhalflingThe general is next after 20cc is gone.
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    CG vs. LE: Chaotic Good is Victorious!

    We hope you make it all the way, Evilhalfling. Round 616 Both AoO's miss (best roll 40+1=41). Neither Judge Dread nor Jagger dodge the acid stream (Ref saves 30+4=34, 27+4=31) and each takes 44-10=34 points of acid damage. Jagger heals up to 82 HP, flies to 70N35E, and hits with his chain...
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    ToC CR 7 Finals - CN vs. CE: Juvenile Fang Dragon vs. Dust Wight

    It is correct that the clock does not begin until someone enters the Victory Zone at 0Z and stays in it. Moving through it and out of it in the same turn does not begin the clock.
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    CG vs. LE: Chaotic Good is Victorious!

    20cc is at 100N50E, so JD steps to 95N40E to flank him. Jagger misses five times (best roll 36). Judge Dread hits with a claw, wing, and his tail (best missing roll 37+2+1=40; worst hitting roll 43+2+1=46) for 49+3=52 points of damage. 20cc has 149 HP remaining.
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    CG vs. LE: Chaotic Good is Victorious!

    Run away used to last until the end of the effect in first and second edition; I am not sure about 3.0. Round 615 20cc hits with one each of bite, claw, wing, and tail (best missing roll 46-4=42; worst hitting roll 48-4=44; the wing inflicts no damage) for 64-45=19 points of damage. 20cc...
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    CG vs. LE: Chaotic Good is Victorious!

    Does 20cc take an AoO on Jagger as he approaches, and what form does it take if he does? Judge Dread claws 20cc once (rolled 45+1=46; best missing roll 37+1=38) for 20+1=21 points of damage. 20cc has 201 HP remaining.
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    CG vs. LE: Chaotic Good is Victorious!

    Jagger is now at 10N110E. 20cc did not suffer any ill effects from any of successful attacks against JD (worst Fort save 39+2=41). Round 614 20cc Mouseblood claws and wing buffets twice, once really hard, (best missing roll 46-4=42; worst hitting roll 48-4=44, crit with one wing; claw and...
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    CG vs. LE: Chaotic Good is Victorious!

    A quickened spell does not provoke an AoO, so it does not have to be defensive. The fireball has no effect (35 CL check). JD wing buffets and tail slaps 20cc (worst hitting roll 46+1=47; best missing roll 41+1=42) for 30+2=32 points of damage. 20cc has 222 HP remaining. Jagger leaves the...
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    CG vs. LE: Chaotic Good is Victorious!

    Round 613 20cc claws, wings, and bites Judge Dread once each (best missing roll 46-4=42; worst hitting roll 54-4=50; 59-4=55 to confirm critical with bite, wing inflicts no damage) for a total of 86-44=42 points of damage. Judge Dread has 138 HP remaining after healing. Ugulu and GanskJagger...
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    CG vs. LE: Chaotic Good is Victorious!

    Did 20cc want to take a tail slap AoO on Jagger? Jagger misses with his chain (rolled 39-2=37). Judge Dread wing buffets once and bites (worst hitting roll 44+1=45; best missing roll 41+1=42) for 30+2=32 points of damage. 20cc suffers no other ill effects (Fort saves 36+2=38, 46+2=48) and is...
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    CG vs. LE: Chaotic Good is Victorious!

    Your positions are correct, Evilhalfling. JD and 20cc are both in the Victory Zone. Round 612 20cc has the luck of the Irish and spews out a line of electricity. Neither Judge Dread nor Jagger manages to dodge the line (Ref saves 30+4=34, 29+4=33), and each takes 55 points of electrical...
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    CG vs. LE: Chaotic Good is Victorious!

    JD hits with a claw and a wing (best missing roll 40+1=41; worst hitting roll 45+1=46) for 30+2=32 points of damage. 20cc has 287 HP remaining.
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    CG vs. LE: Chaotic Good is Victorious!

    Round 611 20cc hits with everything but one claw (worst hitting roll 44-4=40; natural 1 miss). 20cc inflicts 15 points of damage to Klinton with his bite, so Klinton disappears. 20cc cannot reach Jagger with his claws. The wings and tail deal 43-30=13 points of damage to Jagger. Jagger...
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    Clubhouse: The Shearing Pen

    Woo-hoo! Congratulations to your wife, Greybar, and to you.
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    CG vs. LE: Chaotic Good is Victorious!

    Round 610 20cc hits with everything but one wing (missing roll 42-4=38; worst hitting roll 44-4=40) for 78-50=28 points of damage. Klinton has 15 HP remaining after healing. This brings up a question. If a summoned creature gets knocked unconscious by taking more nonlethal damage than it has...
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    CG vs. LE: Chaotic Good is Victorious!

    UguluI made an error, and had turned off the computer and went to bed before I realized it. The order is Klinton, Jagger, JD, so Jagger does attack 20cc. I still do not know Klinton's position. Did he step forward to 85N30E? Klinton misses three times with his chain (best roll 32-2=30)...
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