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    CG vs. LE: Chaotic Good is Victorious!

    Judge Dread heals up to 219 HP as he leads off round 601.
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    CG vs. LE: Chaotic Good is Victorious!

    20cc is at 80N75E. At 110N40E he would be squeezing.
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    CG vs. LE: Chaotic Good is Victorious!

    20cc will not be able to charge because he was not going that way to begin with. 20cc feels a bit of trepidation upon approach, but gets over it (43+2=45 Will save). He bites Judge Dread (rolled 53) for 31-15=16 points of damage. 20cc feels just fine after biting Judge Dread (40+2=42 Fort...
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    CG vs. LE: Chaotic Good is Victorious!

    Round 599 Judge Dread's body is surrounded by darkness, but the darkness does not go any farther than that. It is 20cc's turn.
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    CG vs. LE: Chaotic Good is Victorious!

    Infiniti is correct. It is the pit fiend's turn. Evilhalfling20cc has no idea what his opponent is.UguluThe pit fiend recognizes its opponent as a chaos dragon. He knows that it has a random breath weapon, as well as a confusion breath weapon. It is immune to compulsion effects, it has DR...
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    CG vs. LE: Chaotic Good is Victorious!

    Round 599 20cc is still in one piece (41+2=43 Fort save). As Volkanor flies away, 20cc bites him (rolled 57) for 29-5=24 points of damage, killing him. The wall of fire and smoke disappear (38 and 27 CL checks). Next in round 599 for Lawful Evil is a pit fiend (Monster Manual). CR 20 vs. CR 20!
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    CG vs. LE: Chaotic Good is Victorious!

    Round 598 Volkanor misses because of invisibility. What form does 20cc's AoO take?
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    CG vs. LE: Chaotic Good is Victorious!

    20cc misses with one claw, but hits with a wing to the franistan to make up for it (natural 1 miss; worst hitting roll 46), inflicting 109-25=84 points of damage. Round 597 Volkanor hits with a bite to the franistan, a claw, and a wing (worst hitting roll 54-5=49; best missing roll 45-5=40...
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    CG vs. LE: Chaotic Good is Victorious!

    Oh, OK. I will keep the same rolls as before, except I will have to roll for damage. Round 596 20cc dodges the superheated ash (37+2=39 Ref save), but still takes 15 points of fire and 15 points of sonic damage. 20cc has 474 HP remaining.
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    CG vs. LE: Chaotic Good is Victorious!

    20cc hits all six times (worst hitting roll 45-4=41; missed a crit with roll of 44-4=40) for a total of 85-30=55 points of damage. Volkanor has 172 HP remaining. Round 596 20cc stays in one piece (49+2=51 Fort save). UguluVolkanor can use breath in round 598.
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    Clubhouse: The Shearing Pen

    First, in the expedition arena, a combatant can either teleport in as a move action, or come straight in at 0Z from any point along its side of the arena, just like in the old days. Second, the next combatant is shown on a screen and gets to cast spells on itself while waiting for its...
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    CG vs. LE: Chaotic Good is Victorious!

    Round 595 Volkanor hits with a claw and tail (two of the four misses due to invisibility), inflicting 41-20=21 points of damage. 20cc has 504 HP remaining. UguluThe best missing roll was 45-5=40.
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    Clubhouse: The Shearing Pen

    2. I think prebuffing should be just as in the exhibition arena - when the previous combatant enters and as long as that combatant is not defeated.
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    CG vs. LE: Chaotic Good is Victorious!

    Round 594 (continued) Volkanor does not dodge the line of cold (24 Ref save) and takes 60 points of cold damage. Volkanor has 227 HP remaining. 20cc walks forward to 80N50E, so that he is partially outside of the smoke. He sees Volkanor, but Volkanor does not see him. 20cc avoids breathing...
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    Clubhouse: The Shearing Pen

    1. Yes, continue the ToC. 2. The two rules from the Exhibition Arena I like are (a) enter as a move action or teleport and (b) prebuffing. I would prefer that the order of combatants stay as it is. 3. I agree that the grappling rules should be changed to the above, 4. I initially thought that...
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    CG vs. LE: Chaotic Good is Victorious!

    Ugulu, at least you have DR that your opponent cannot beat, also. :) 20cc is next in round 594. Volkanor has 287 HP. 20cc has 525 HP. For moderatorsVolkanor The dragon has 34 ranks in Knowledge (arcana, nature), Listen, Search & Spot, and 11 ranks in Concentration, Knowledge...
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    CG vs. LE: Chaotic Good is Victorious!

    20cc does not fail that much, managing to hold his breath and hitting with everything but a wing and a tail (natural 1 and miss due to fog; worst hitting roll 39) for a total of 74-20=54 points of damage. Volkanor has 287 HP remaining.
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    CG vs. LE: Chaotic Good is Victorious!

    Round 593 A whole lot of dragon parts (six, if 20cc is counting) come through the smoke. Volkanor hits with one of each attack (best missing roll 40; worst hitting roll 45; one attack missed due to smoke). The total damage is 73-40=33 points. 20cc has 561 HP remaining. Evilhalfling20cc does...
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    CG vs. LE: Chaotic Good is Victorious!

    Yes, you need line of sight at the beginning of your turn to charge an opponent. Round 592 As the invisible 20cc enters the Victory Zone, he ignores the flames (18 CL check), but cannot ignore the choking cloud of smoke that emanates from the wall of fire (at 80N60E) just as he enters the...
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    CG vs. LE: Chaotic Good is Victorious!

    Neither combatant can see each other because of the opaque wall of fire, but each can sense the other at their current positions. EvilhalflingI do not know, but I will look it up. It was in the WoTC feat index and in MM3. A gargantuan creature inflicts an extra 4d6 points of damage on one of...
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