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  1. U

    Stats on the Torso and weapons

    As for the sword, don't bother trying to wield it. Either it's nonmagical (in which case it's not worth resizing, since any attempt at magically resizing it would surely be more expensive than just buying a medium-sized sword), or it's uber-magical (in which case any attempts at resizing it...
  2. U

    Vampires... do they ever need to feed on blood?

    I agree- the Vampires of D&D leave a little something to be desired, in various fields. The thing that bugs me is that all undead, regardless of type, as per the Monster Manual (except maybe Liches? I can't recall offhand) are Chaotic Evil. No ifs, ands, or buts. The Vampire, according to any...
  3. U

    MIC - Broken?

    I, and all of my players, already did this WAAAAY before the MIC. I always tried to have every body slot covered- and remember, the body slots were introduced with the DMG, not the MIC.
  4. U

    MIC - Broken?

    That's a problem with the Dm or the campaign, then. In a campaign like that, Wizards most likely come out being far, far superior to Sorcerers and Warlocks, and downright ridiculous compared to Fighters and Rogues. The game is designed (and the classes, magic items, and feats by association)...
  5. U

    Sword to Polarm

    Well, it depends. Are you going through the long and annoying process of making Craft Checks to craft the item? If not, then it's not a crafted item, it's an improvised weapon. A well-thought-out improvised weapon is still an improvised weapon. A weapon made without any sort of crafting check...
  6. U

    Beguiler and Heighten Spell

    I'm not familiar with the Beguiler's spell progression, but if you've got 2nd-level spell slots, then yes, you can use Heighten Spell to increase a 1st-level spell spontaneously to a 2nd-level spell. As such, it would use a higher DC (the save DC would be that of a 2nd-level spell, as opposed to...
  7. U

    Wisdom Increase

    They're actually Inherent bonuses, not Insight bonuses. And, just for the record, Miracle can't (by the RAW) grant inherent bonuses to ability scores unless it's used in the creation of a Manual or Tome.
  8. U

    Targeting Held item with a power

    Hmm... that's a good question. As far as I understand, Magic Missile specfically does not work on objects because if it did, it would be WAY too easy to sunder weapons- particularly at low levels. I wonder if that was an oversight or an intent. In any case, I've never been a fan of psionics.
  9. U

    Increasing Max Dex?

    When was the last time you played a character who cared about Armor Check Penalty? In other words, that an issue. You want to get an extra benefit because there are certain aspects of the item you don't plan on using. And I'm telling you that it's not an option, balance-wise. Let's try another...
  10. U

    Increasing Max Dex?

    If I'm playing in your campaign and I wanted a magical sword, but I didn't care about increasing its Hardness and Hit points, would you let me get a +2 sword for the price of a +1? After all, I don't care about that other stuff, and I don't want to have to pay for it if I don't want it. Right?
  11. U

    How many smite evils per round?

    Pretty much everyone I've played with treats Smite Evil as a non-action (kind of like power attack, though a better example would be the Monk's Stunning Fist ability). It just goes along with a normal attack, and has to be declared before said attack, and doesn't take an extra action. However, I...
  12. U

    How powerful is regeneration?

    Regeneration alone, LA-wise, is worth at least +2, regardless of the amount. It basically makes your character immortal. Unless he suffocates, starves, dies of thirst, or is hit with the one or two energy types that can damage him, ALL DAMAGE HE TAKES BECOMES NON-LETHAL. That means no matter...
  13. U

    Pulling an unconscious ally out of combat

    From a reality standpoint, andgoing by the "logic" that explains what Attacks of Opportunity, simply being unconscious should technically provoke attacks of opportunity every round. However, from a RAW standpoint, as well as a fairness standpoint, the unconscious player shouldn't provoke an...
  14. U

    Most powerful feat ever?

    Erm... do you know what Greenbound does? I'm tempted to say you must not, since I don't think you'd make that claim if you did. :-P That being said, double anything is OFTEN pretty huge. Not always. It depends on the cost, really- and when it comes to damage, twinning spells is often lackluster...
  15. U

    UberCharge feats, and Armor Spikes?

    I actually have a very specific build in mind- I'm not trying to maximize a charge build (if I wanted that, I could probably just look over at the WotC optimization boards- which, really, I should do anyway)- I'm just trying to make an interesting character that uses Armor Spikes as his main...
  16. U

    Adroit Flyby Attack... Huh?

    I'm pretty sure it's worded exactly like Flyby Attack, with the exception that it doesn't provoke.
  17. U

    UberCharge feats, and Armor Spikes?

    I have a couple questions regarding a character I'm going to be making soon. First off, could someone please list for me the feats (and their sources) that enhance a charge attack? For example, there's the Powerful Charge feats from the Eberron campaign setting, but I know there's others that I...
  18. U

    This can't be right.

    Exactly. Doctor DM, here's what you need to do- point out to your DM that there ARE spells, in the PHB, that cost XP to cast. The Summon Spells are obviously not among them. Heck, there's even spells that cost GP to cast! And yet, the Summon Spells are not among them. Ask him what he feels is so...
  19. U

    This can't be right.

    That's not a fair ruling at all. In fact, that's specifically how the Summon Spells are balanced- they're no more powerful than any other spell of the same level, given their casting time, duration, and so on. The only way you should end up with less XP is if the XP is then being divided among...
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