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  1. U

    Assassin Shrouds on Minions

    So if something that isn't an attack triggers a houserule, that disproves a core rule? Really?
  2. U

    Assassin Shrouds on Minions

    First off, a missed attack triggering a trap is 100% in House Rule territory, and thus has no bearing on the issue in question. (In fact, having a missed attack do ANYTHING other than, well, nothing is House Rule territory.) Even in the case you stated, however, the minion would die, but not...
  3. U

    Negative Damage

    Are you forgetting the most obvious case- a character with an 8 strength attacking with a melee basic attack and rolling a 1?
  4. U

    Wording Clearification

    When attacking multiple people with any area attack, you always make multiple attack rolls (make one roll for each target) and a single damage roll.
  5. U

    Items with always active properties held in off-hand with shield

    I see no reason why the two can't both be correct. Weapons, although they fulfill the same role as implements, are different than implements. Specifically, their magical properties are a different category. You can't have a vorpal Holy Symbol, for example, and you can't have a Dagger of...
  6. U

    Make Whole question

    The ritual costs 20% of the item's cost, so if that "low-level ritual" costs hundreds of thousands of gp to cast (or the ritual automatically fails because most artifacts have no cost) it's not exactly "easy", is it?
  7. U

    On going effects and saving throw clarification

    If by "most" you mean "at least 50%", then you are incorrect. A base save has a 55% chance of succeeding, and unless the PCs have focused on making enemies take penalties to their saves, they will face far more enemies with a chance of making the save higher than 55% than lower than 55%...
  8. U

    Marking with the Aid Another "attack"

    I think, at this point, it's clear that this is the Rules As Written. As written, the Fighter DOES mark when aiding another. Now, whether that's the Rule As Intended, who knows?
  9. U

    Quick question: Shimmering Blade, rogue 23 encounter

    Is the free attack listed as being an Immediate Reaction or Immediate Interrupt?
  10. U

    Stacking temp hp. Same power, different instances

    :hmm: ...Except when a Battlerage Vigor fighter hits with an Invigorating power...
  11. U

    Barbarians seem very effective, too effective?

    No, I'm afraid you're mistaken. Here's the difference between 4e and 3.x's magic items: In 3.5, Magic Items were incredibly powerful, and typically granted you bonuses to just about everything you do. There were some very powerful combinations, but even when you weren't using that specific...
  12. U

    Missing Critical Range

    Well, critting isn't nearly as big of a deal as it was in previous editions. It's really only worth mentioning on dailies, especially at higher levels.
  13. U

    Multiclassing and Class skills

    Hang on, I missed something. Since when does a Cleric need to be flavored as a Cleric? Just have him Multiclass Cleric, but have him call it, well, whatever he wants. Fluff and Crunch sometimes need to go hand in hand, but not in this case.
  14. U

    D&D 4E Updating Tomb of Horrors to 4e...and 4e seems to wussy.

    This is more or less the main point I tried (though likely failed) to make. The Tomb of Horrors was made for one purpose, and one purpose only- to kill anyone and everyone who played it. Later editions have tried to make an actual adventure out of it- one that the players are technically...
  15. U

    Combined mark/curse/quarry

    That's not a very good analogy. The rule of thumb is about saying yes- the question with disarm isn't, "Can you disarm?", the question would then be, "How do you disarm?". The rule of thumb doesn't apply to adding in mechanics, but dealing with the rules that are already there. If someone asks...
  16. U

    D&D 4E Updating Tomb of Horrors to 4e...and 4e seems to wussy.

    I guess something needs to be clarified- YES, the Tomb of Horrors could be remade in 4e and be made incredibly fun, memorable, and challenging. NO, it would not be the same adventure. The Tomb of Horrors, as it was designed, as it was meant to be played, cannot exist in 4e because the entire...
  17. U

    D&D 4E Updating Tomb of Horrors to 4e...and 4e seems to wussy.

    A 4e Tomb of Horrors will be (not might be, WILL be) terrible. The 3.5 version was terrible as well, and 4e's will be worse for the same reasons. The entire reason the Tomb of Horrors is anything but a mediocre dungeon is because when it was made, it was almost un-survivable. Nobody made it...
  18. U

    The Power of Friendship!

    Who's automatically succeeding? All that this person is doing is giving an ally a +2 to their roll. That ally still needs to succeed as normal. A level 1 character can automatically succeed at handing an ally a potion. What's so terrible about a level 10 or (god forbid) 20 character...
  19. U

    [NSFW] Finishing Moves

    Well, I haven't seen Kill Bill in a while, but Instant Badass is supposed to be that finishing move pulled off by every anime/movie/video game character ever where the good guy and bad guy attack each other, nobody moves for a few seconds, then the good guy walks away, sheathes his sword, and...
  20. U

    [NSFW] Finishing Moves

    Instant Badass - Fighter Level 25 You show your enemy that you are, without question, the victor. Daily - Martial, Reliable, Weapon Standard Action - Melee weapon Target: One bloodied creature Attack: Strength + 2 vs. AC Hit: You and the target are both stunned until the end of your next turn...
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