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    Errors from previous editions which got repeated.

    Have not really found any exact copy issues of past errors. In contrast, I have found that it is quite the opposite, literally. Instead of having players with 12 attacks per round that do 100-200 per attack, and enemies that have almost no HP to stand against it.... We now have players with...
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    Avenger damage

    I am interested in two weapons to know how they fare, one because I think damage would be superior to fullblade and greataxe, and the other because I think the damage would be comparable but add extra AC: Mordencrad (spelling?) Urgrosh (the d12 end)
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    Is Aegis of Assault the worst mark?

    First, as far as I have seen, if any target receives any condition, it is aware of that condition, and who put it on them IF they are within line of sight. Since your Genasi is within sight (I assume), the creature would know that you marked it (marked is a condition), and would therefore be...
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    Ghoul Effects Question

    Yeah, my TPK I did, involved crazed necromancers, and some others... Almost everything in the room had an immobilize effect, whether melee or ranged... the ghouls locked 4 of the 6 players down first turn, the boss mob dominated one of the others, and things just went downhill from their... I...
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    Need flavoursome weapon suggestions for a character concept

    Interesting to note that whips have been involved/considered since the character was conceived... :p But as for cool ideas? Ummm, maybe go with a holder on your back for the standard, and use spiked chain? Halfer could drop one end of spiked chain as a free action, draw the standard and plant...
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    The Whip: experiences and advice?

    Experience and Advice: Keep a good first aid kit and bandages nearby in case someone gets a lil too into the whip usage? Oh, make sure they have a good heal skill also...
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    The Whip: experiences and advice?

    Well, due to the grab type things... combining whip with Dhampyr could result in some interesting combos
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    Sacraficial stride, or Caiphon walks behind you

    Conversely, due to the oddity of 0... if you attack 0 creatures you either: A: both hit and miss all of your targets, therefore negating the Caiphon ability... or B: Cannot hit or miss them due to their being no targets, also negating the Caiphon ability... Either way, the teleport still goes...
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    Need help finding something: Abilities that reference less healing surges

    I remember seeing somewhere, some abilities that referenced having less healing surges... IE. +1 Damage for every healing surge you have spent since your last extended rest. Dunno where I saw them though, and have checked the dragon's, dungeon's, books, and compendium... But I know I saw...
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    I can't do without the 9 alignments

    the problem is, the old system assumed that the only champions of a faith that could be classed as paladins, were the Goodly Deities... How is that possible? Shouldn't there have been Paladins for the not-so-good deities? (not Anti-Paladins or blackguards, because both of those were twists...
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    Pace of level advancement in 4th edition D&D

    I am thinking about the next game I run, will be a "Classic Zombie Movie" game, prolly set in Eberron (I can use the 3.x version since it prolly won't be out in time for my game), and halving the HP of the enemies, but keeping the xp the same, or just ignoring the xp entirely... I want enemies...
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    I can't do without the 9 alignments

    I dunno... I kinda liked the alignment system, but wish that people would understand that it was just guidelines, and also that it was purely based on personal bias and perception... The LG Knight in Shining Armor, is great and wonderful and save lil kids and slays dragons and drow and all...
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    Why can't you have more than one multi-class feat?

    Well, one way to look at it (that I have not seen mentioned yet) is that they have, basically, made it so that there are 3 different "classes" of ranger: BeastMaster, Two-Blade, and Archer... They play almost entirely different, and have differing abilities... powers are the same choice, but...
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    Berbalang

    Well, a question came up at this last weekend's session, that none of us could find an answer to... now I am sure that there is an answer somewhere, but for the life of me, I cannot find it: Berbalang Dupes Says: "A duplicate has the same statistics as the berbalang except for its hit points...
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    RIP Veteran's Armor (2008-2009)

    I, for one, lament not! For my characters are vastly and overwhelmingly heavy armor wearers, and I am tired of seeing the rogues, rangers, and swordmages flinging around their dailies like they are almost encounter powers! POWER TO THE PLATE WEARERS!!! "it's ok, I'm takin' it back.."
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    Fixing Sacred Circle

    I see a certain reason also, but to me, each class is on its own in the power dept... or at least each role is on its own... If I want to compare powers, I compare to others of the same role... the paladin is a defender with leader-style powers... not a leader with defender-style powers... so...
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    Fixing Sacred Circle

    Are you only having one fight per day? Or is it possible that in a sample module where there is a decent fight with some elites, and a big fight with solo.... the paladin uses his on one of the fights, then the cleric uses theirs on the other? They are daily's... I don't think they will be...
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    Imposter's Cloth?

    Couple of Things: "Mustrum "Gummibärchen helfen auch" Ridcully" - Gummy Bears also Help? I agree Doppelgangers w/ Imposter's Plate: - I am currently playing a Doppelganger Paladin/Warlock (multiclassed for Bluff + Cha Based Powers) that is Charisma Based (seems odd for a character, but it...
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    Iron Armbands of Power and Item Bonus Stacking?

    The way we play it simplifies issues so much on that: Run it like it is math... 1[W] + X, 2[W] + X, 3[W] + X, etc... Where W = Base damage of Weapon and X = Total Damage bonuses W can be 1d4, 1d6, 1d8, etc X = stat + feat + enhancement + item + misc (whatever other bonuses you may have) as a...
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    Help me understand the paladin.

    I was looking more at the philosophical standpoint of aggro management: Fighter can build up a certain amount of "taunt" through damage and all, and also has the "sticky" abilities... But Paladins really peeve the mobs bad because they not only get to damage things that ignore them, but can...
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