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    Pathfinder 1E A guide to sorcerers

    I'd do exactly what my DM did with me. Talk with the player, and ask him not to steal too much of the spotlight, and allow other players to do their thing and be awesome too. My character has only a few blasting spells (fireball, scorching ray, and dragon breath). I also have Haste, Dispel...
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    Stuff you don't have a problem with, but will never use

    Sir Galahad is divine powered. Lancelot is the paladin of the Lady of the Lake. If Merlin is a wizard (which probably he isn't, he's closer to a druid), then Morgana is a wizard too, as she learned from him. She later did a pact, so she'll be a female warlock in D&D. Then no class fits...
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    D&D 5E (2014) You can't necessarily go back

    I take no offense, and that's exactly what I've been saying all the time. The dissociation is there. They might be less clear than in other editions, or maybe they arise less frequently (although being able to survive a volley of crossbow bolts happen really often, so does being chewed by...
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    D&D 5E (2014) You can't necessarily go back

    The player knows which condition his character *wont have*. He knows he wont be "active". He'll be disabled, or dying, or dead. He knows he won't stand a single hit more, while his character doesn't have that knowledge. I have seen players do that too. In various editions, and games. I happen...
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    Pathfinder 1E A guide to sorcerers

    They were considered poor not because of spontaneus magic, but because they had a bad progression and they had a very limited number of spells. PF gives them one extra spell per level with the bloodline, and extra spells if you are human, so this is no longer true. In 3.X, they were lackluster...
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    D&D 5E (2014) You can't necessarily go back

    It depends on the attack. But you know that a crossbow does 1d8, for example. Beyond that, pemerton's sentence you quoted is: "The point remains the same: the player knows that the next hit will disable him/her (or, at high levels, where minimum damage is more than 10, knows that the next hit...
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    Magic Items...

    I thought you were talking about player itemcrafting.
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    Pathfinder 1E A guide to sorcerers

    I'm happy to see I'm not alone in my love for sorcerer, but I think you, your group and me are the "black sheeps" in the crowd. The sorcerer had a very bad rep in 3.0 days in the forums. They were regarded as inferior wizards (that rep being deserved or not, is a different thing)
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    Pathfinder 1E A guide to sorcerers

    You multiply the effect by 1.5. However, when you are also maximizing, you dont multiply the maximum effect by 1.5. You get the maximum effect in the first 100% of the dice, then roll for the other 50%.
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    Pathfinder 1E A guide to sorcerers

    Who said you are? You should really try to avoid strawman's fallacy and refute what I've actually said, not what you find cool to refute regardless of what I've said. 14000g is possible to have at lvl 7th. So it's a valid point to show how much damage you *could* do at 7th level, as a...
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    Magic Items...

    builiding your own magic items without a template, it's like buying a ticket to Munchkinland.
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    D&D 5E (2014) You can't necessarily go back

    Because if you fall, the maximum damage roll is 20d6, so if you hav 121 hp or more, you are sure you will survive, no matter of what. EDIT: Plus what pemerton said, is not that you, as a player, are sure you won't fall in the next hit. He said the opposite, that you know you WILL fall in the...
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    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    Of course it should follow the rules. The 4e-style blacksmith also have AC and hitpoints, and die when hit and roll to attack. He is just built using a different approach, so he does not need to have 50 hp and BAB +8/+3 just to be able to have +15 in weaponcrafting. That's a cheap argument. You...
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    D&D 5E (2014) You can't necessarily go back

    Sure, if a system goes with wounds, or whatever other health system, you are just moving the goal post, so the "bar" for dissociative mechanic is raised or lowered, and thus, the kind of people who get satisfied or not by it changes. That does not mean it does not have dissociation too...
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    Spell Confusion

    AC is going to be heavily bounded to gear, it seems. I'm not sure about the balance issues that might arise if you have wizards going around in maximun armor. Specially if wizards, as a whole, are designed as a squishy glass cannon class, fragile but powerful. I'm not saying you can't have...
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    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    old heroquest was a board game. New HeroQuest is a RPG set in Glorantha, the world of original RuneQuest. The system is quite narrative and freeform (you don't have abilities, skills...) You create your character writing a story, then you can use a few words from that story as "backgrounds" and...
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    Stuff you don't have a problem with, but will never use

    That's not true, most of those classes are in Arthuran legends. Sir Galahad is a Paladin, Morgana is what 5e calls a warlock, there are bards, and rangers, and clerics (the fisherman king) all around in arthurian legends. They don't have *exactly* the same features than in D&D (Merlin does not...
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    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    That was part of the "perfect imbalance" mechanics in 2e and before. The game designers realized that some classes were much worse than others (rogues compared to wizards, for example) so they gave them a faster advancement. 3e made everybody use the same XP table, because, suposedly, the...
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    D&D 5E (2014) You can't necessarily go back

    Health could be expressed in a non-dissociative way. You could use Injury levels and Wound penalties, for example. It's just that D&D has chosed not to. That's enterely cool, and completely true. But it's like ignoring the gorilla in the room, your brain *decides* that kind of dissociative rule...
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    D&D 5E (2014) Changes in Interpretation

    3e also was quite different from any edition that came before.
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